Project Zomboid

Project Zomboid

[B42] Quality of Life and Miscellaneous Tweaks
20 Comments
Maksik 30 Sep @ 6:37am 
@unlockk
Yeah, still got it right, thank you :^)
unlockk  [author] 30 Sep @ 6:35am 
@Maksik
Thank you. I deleted my comment but you responded quickly - I was going to rephrase, with this mod it takes 200ml of boiling water to sanitise a bandage/rag but should still take 500ml to clean a dirty rag/dirty bandage.

42.12 changed a lot of logic with regards to how functions are called, etc. so a lot of mod features across the workshop might have been affected, but if you see that it takes 200ml to take a clean bandage to a disinfected/sanitised bandage then everything works as it should.
Maksik 30 Sep @ 6:31am 
@unlockk
Got it, thank you!
You've got awesome mods, btw <3
Maksik 30 Sep @ 5:31am 
@unlockk
Does "Changes to bandage cleaning" amount of water works for you? After updating to latest version of PZ, i'm getting 0.5l for cleaning one rag/bandage
Golden Dragon 18 Sep @ 6:15am 
> what break
For example adding several items as fuel, the error is shown because the old code is used, and in the game it was changed.

But that's not the point) I'm certainly not asking to fork his mod or take on support.

About the functions of interest - "wash everything" (real, not separated) in the sink (in addition to categories, to reduce the number of clicks).

Making Sheets from large clothes and bath towels
Rags and bandages can be disinfected with Alcohol\Cologne
unlockk  [author] 18 Sep @ 5:35am 
@Golden Dragon
I am not going to be able to get permission to alter/patch Common Sense, and I don't want this amount of work. I am still using Common Sense on B42, it throws out one error on startup but I have not seen it break my game yet. I know some people have already re-implemented some of its features as their own mod, e.g. crowbar unlock and such. What features in particular are you looking for?
Golden Dragon 18 Sep @ 2:12am 
Just question, The author of the "common sense" mod has been gone for quite some time now, and it seems that the mod has been abandoned :( Errors are gradually accumulating.
Could you please add the quality of life improvements from it?
https://web.archive.org/web/20250321071851/https://gtm.steamproxy.vip/workshop/filedetails/discussion/2875848298/5277681174362154519/
unlockk  [author] 17 Sep @ 6:15am 
@Veloquix
Yeah it'll work for sure.

@DOG1804
It's fine, just load this after in the load order so my edits load last and take into effect. I only change the weight, the way I created edits will not conflict with other mods that make edits to other parameters of food - I only re-weighed a handful of items so even if that mod makes extensive changes you shouldn't feel like anything is out of place, e.g. I made it so that a bottle of vinegar or a box of cereal weighs more, as they should.
DOG1804 16 Sep @ 11:19pm 
he "Real Calories and Nutrients Overhaul" mod mentions that it is compatible with any mod that does not change calories, nutrients, or weight. Does your mod work even if the weight of some foods changes?
Veloquix 16 Sep @ 4:17pm 
Would the trunk capacity section of this mod be compatible with the Realistic car physics mod? Using that and Summer car as a pair but not sure if they modify the same thing
unlockk  [author] 5 Sep @ 2:37am 
@bubby_pz33
Thanks a lot! Likewise.
bubby_pz33 4 Sep @ 4:38pm 
You got great mods man. Very helpful stuff
TikaTops 31 Aug @ 2:50pm 
Thanks :)
unlockk  [author] 31 Aug @ 4:32am 
@TikaTops
Yep, I am certain it would be - just downloaded the mod and looked through the code.

This is how you can do it for any mod by the way, and the only ones that I've seen that don't do this are the KI5 vehicles:

In the mod folder open any vehicle (i.e. ...108600\2791656602\mods\fhqwhgads' Motorious Zone\42\media\scripts\vehicles)

if any of the car files mention something like "template = Trunk/part/TruckBed" then this uses the vanilla template - even if they define their own properties within the block of code, e.g. the trunk carrying capacity, etc.
TikaTops 30 Aug @ 8:48am 
Could you confirm if this mod also prevents vehicles from the [B42/B41] The Motorious Zone Vehicle Pack mod from losing trunk capacity?
unlockk  [author] 24 Aug @ 1:39pm 
@rataholic
You're welcome. Yeah it's annoying, and there's no button to unpack all until empty (unless it's full), but opening craft menu then clicking max amount and "craft all" now takes a couple of seconds instead of twenty.
rataholic 23 Aug @ 6:10pm 
Even with all the nerfs in build 42 I was still taking the smoker trait, but the amount of time it took to put a cigarette into a pack was making me reconsider. Thanks man
unlockk  [author] 23 Aug @ 11:05am 
No, why would you assume that?
gonna shit 23 Aug @ 10:21am 
can i craft bandana now with this mod?
Octavian 20 Aug @ 9:24am 
noice:spiffo: