Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Probably a very similar question to the ones already asked but I'd like to understand something else. In one comment you said that basically this add squads to different places, I don't know much about modding Kenshi but would the load order impact if used alongside Social Lives and the MasterSteve cities reworks? Af today I have Social Lives + MasterSteve Compilations + Reactive World + MasterSteve Compilations patches for RW and it works all good, as I understand, Social Lives also works by adding squads (I think) so in theory my understanding is that both Social Lives and this one shouldn't conflict at all with the other mods. But if you have any clue it is well welcome! Also, I'm playing with 1.25 population and 1.5 squads, those settings would also impact the amount of NPC's your mod adds, right? Thinking that maybe with all these mods I may need to go back to 1:1.
Thanks again for all your work!
And the Shek peasants who spawn with bulls are tagged as Holy Nation and are constantly killed by Shek patrols, this could be a mod conflict though