Kenshi
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19 Aug @ 3:36pm
30 Aug @ 6:45am
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More Workers

In 1 collection by Quilboar
Vanilla-Style Overhaul
84 items
Description
A.K.A. More Workmen in files. This mod is to provide more flavour and show more activity around towns, with more characters operating machinery/farms.

Empire areas have "Workers" and UC citizens doing odd jobs around town..

Holy areas have holy servants/citizens doing the work, but military bases may also have sentinels or paladins labouring. I wanted to expand on the idea Holy Servants also do nonmilitary roles, since they do manage the Holy Bakeries in vanilla. Also, Holy Citizens/Farmers can be found more often in town bars, with the implication that the latter are in town for selling produce.

Tech Hunter have more workers, either named or unnamed Tech Hunters.

"Shek Peasants" work alongside Shek Retainers.

"Swamper Peasants" can be seen in many Swamp settlements, alongside the named Swamper nongangs.

Crab Raiders have a few more working civilians, and one or two regular raiders will also do tasks around town.

Catun Scrapmasters has a makeover with new NPCs and a different fit for the old woman.

Holy Servants and Shek Peasants sometimes spawn with a domestic packbull and wander from town to town.


UPDATE:

Added Holy Goatherds and Holy Drovers who will move livestock around with the help of bonedogs and holy farmers, if Phoenix is alive. If Flotsam or HN Outlaws eventually end up controlling control Blister Hill, they will fall under those respective factions.

Makes it so Rebirth quarry cranes can make rocks. Greatly increases amount of slaves in rebirth and adds a few Holy Servants who act as supervisors, some sharing Sentinel/Paladin quotes and managing prisoners, others set to 'worker' and mostly using the cranes/manual stone processors or occasionally mining a little (holy servants are technically slaves too but higher ranking). There are also Quarry Bulls with Quarry Bags that carry a bunch of Raw Stone, along with a few holy servants and holy drovers which will seemingly work the night shift while the slaves sleep, ferrying the stone mined during the day.

This other mod of mine will make NPCs interact with fish nets, rods, and fish racks: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3549662031

This one does the same to market stalls: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3554985969https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3554985969
23 Comments
Jango 16 Oct @ 12:19pm 
congratulations very deserved!
Quilboar  [author] 16 Oct @ 11:44am 
Got mentioned on dev instagram as mod of the week woot
Quilboar  [author] 14 Oct @ 6:17am 
Sounds like it ought to work, yeah! Thanks for using
PepperCat 13 Oct @ 8:51pm 
Hello!
Probably a very similar question to the ones already asked but I'd like to understand something else. In one comment you said that basically this add squads to different places, I don't know much about modding Kenshi but would the load order impact if used alongside Social Lives and the MasterSteve cities reworks? Af today I have Social Lives + MasterSteve Compilations + Reactive World + MasterSteve Compilations patches for RW and it works all good, as I understand, Social Lives also works by adding squads (I think) so in theory my understanding is that both Social Lives and this one shouldn't conflict at all with the other mods. But if you have any clue it is well welcome! Also, I'm playing with 1.25 population and 1.5 squads, those settings would also impact the amount of NPC's your mod adds, right? Thinking that maybe with all these mods I may need to go back to 1:1.
Thanks again for all your work!
Quilboar  [author] 11 Oct @ 8:01am 
Yeah it should be
Matikanetannhauser 11 Oct @ 7:56am 
is this compatible with mods that changes cities or something like that? example is the Urbanism mod and Social Lives mod?
Quilboar  [author] 16 Sep @ 2:42pm 
But I can definitely add some general UC slaves, you might want to get the mod to remove the Noble Stove so they don't end up getting killed by guards
Quilboar  [author] 16 Sep @ 2:42pm 
Slaves can be tricky because they are usually not part of the same "team" as the town, so they get beat up for trespassing a lot. In my More Weapon Manufacturers mod there are some slaves that spawn inside the new weapon shops, and they often wander out and start working in bars though.
Wrzaskier 16 Sep @ 2:36pm 
What about some slaves working in UC bars? Could you add them too?
Quilboar  [author] 5 Sep @ 11:26pm 
I don't think I've encountered that in my own games, can you go into more detail?