Kenshi
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City Architecture Total Overhaul V4.04
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187.635 MB
5 Oct, 2024 @ 4:00pm
18 Aug @ 10:24am
20 Change Notes ( view )

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City Architecture Total Overhaul V4.04

In 3 collections by crunk aint dead
Vanilla Remastered (for my WIFE)
202 items
Crunk's Best Mods Hub
21 items
CATO Patch Hub
10 items
Description
⚠️Please read installation instructions!⚠️

CATO V4 is finally here! Reworks 120+ locations in the game to be more realistic and beautiful! Does not expand locations and is 100% vanilla friendly <3

-----Installation-----
1. Check the Troubleshooting thread before installing! If you experience floating buildings, clipping buildings, or any other issues you are most likely using an incompatible mod.

2. To prevent CATO from automatically updating I recommend manually installing the Nexus Version[www.nexusmods.com]. This will prevent CATO from updating and creating clipping issues for users who do not import their save often.

3. Make sure CATO is at the bottom of your load order at all times! This is essential to prevent bugs. Do not use CATO alongside other mods which edit the same locations.

4. *Import with "Import Buildings" un-checked is required on any existing save!* This will delete any player owned outposts or buildings. This is also recommended any time an update has been made to CATO.

-----Credits:-----
CATO is a labor of love and the result of hundreds of hours of hard work between myself and these other authors! Endless thanks to those who laid the groundwork for CATO <3

Sheriff for the Cities Rebalanced Series.
Hoser for Vanilla Plus Architecture.
Kasumizake for the Vanilla Construction Series.
Jager for the Bastion Rebuild.
Atlas for development support.
Mykomark, Laughing Forest, Crux, and more for being MVP bug reporters.

-----Notes-----
CATO does not modify any squads, characters, or town overrides, and is designed to match vanilla buildings 1:1. Please report inconsistencies.

CATO modifies a few building swaps to allow vanilla assets to be used more effectively.

CATO modifies overlays to allow foliage to avoid the new roads. To accomplish this I had to set all roads to be invisible to not cause duplicate textures to bake into the map, this allows CATO to serve as a base for other mods to add new roads without causing textures to bake in multiple times and cause visual glitches (Example can be seen in vanilla on the border of Flat's Lagoon and Shem).

CATO adds the same foliage removal values as FASTR. I highly recommend using both mods together.
Popular Discussions View All (3)
62
26 Aug @ 3:31pm
PINNED: Troubleshooting
crunk aint dead
2
6 Oct, 2024 @ 12:09pm
PINNED: Full List of Changes
crunk aint dead
0
25 Jul @ 1:12pm
PINNED: Level Data and Road Editing Tips for CATO V4
crunk aint dead
325 Comments
你好,我之前安装的v3版本,游戏从来不会闪退,自从更新v4.04后,在蒙格勒左边地区,无论一倍速或者其他倍速均会闪退,目前回退版本到v3版本一切正常,后台我看报错问题是导航网格问题,不知道我应该如何上传报错包
Amduskas 23 Aug @ 7:25pm 
@Larkas, yes, it's in his mod collection together.
Larkas 23 Aug @ 7:12pm 
@crunk aint dead: Quick question, is CATO compatible with your Clouds and Wind for World's End?
Amduskas 14 Aug @ 5:27pm 
@Terribilis, yeah, you can use the same version from Nexus that you're on, and not have it update automatically through Steam if you don't want to import without buildings.
Terribilis 14 Aug @ 5:45am 
Or rather, on Nexus it’s still the older version of the mod right now, if I’m seeing that correctly. Can I just unsubscribe from the Steam version, install the one from Nexus, and keep playing without importing?
Terribilis 14 Aug @ 5:37am 
I have a question: a new update just came out, and you’re supposed to import with player buildings disabled. However, I currently only have one house in Squin where I’ve stashed all kinds of stuff. My next plan was actually to build an outpost, but if I import now, all the stuff in my house will be gone. Is it in any way problematic if I import without disabling buildings, considering I only have this one house anyway? I also decided to manually install the mod through Nexus. If an update suddenly comes out and all the buildings are gone, that would be pretty frustrating...
Lil O' 14 Aug @ 3:22am 
They will be fine if the mod updates or if you import with buildings checked. However, after an update it is recommended to important with buildings UNCHECKED - this WILL remove player-built structures.
Horhyzon 13 Aug @ 12:34pm 
So no player made buildings will survive if this mod updates or you import a save?
年迈的斧王 8 Aug @ 9:30am 
能不能和Functioning market stalls兼容一下,枢纽城一个酒吧被小商贩挡住了,还有就是水泡山庄一段寻路容易卡住,是通往王座楼梯哪里
Flash 3 Aug @ 11:36am 
UWE compatible?