Sid Meier's Civilization VII

Sid Meier's Civilization VII

Obsolete Buildings Normalized
6 Comments
JNR  [author] 20 Aug @ 10:23am 
At that point, use the Regroup setting. I don't think such details can be adjusted individually right now, it's all hardcoded. Even this mod does not directly revert the fact that building yields are no longer normalized, I simply have it edit all the affected buildings' base yield manually in the later ages.
Eejit 20 Aug @ 8:53am 
Another mod suggestion: change Continuity so you again need Commanders to carry over more than the minimum of units. Including preventing you from bringing many naval units from antiquity to exploration.
JNR  [author] 19 Aug @ 12:10pm 
Just like before, they get 2/3 of each of those yields. Yes, that means 3 Influence monuments in the Modern age are back!
zerosugaricetea 19 Aug @ 11:36am 
What happens to buildings with more than one type of yields, like Villa and Monuments? I can't see in the images you attached
JNR  [author] 19 Aug @ 11:11am 
Good idea actually, will upload that separately in a sec.
Eejit 19 Aug @ 10:46am 
Amazing! Is there a way to mod to make Regroup the default setting rather than Continuity? I hate forgetting and only realising I've chosen the crap option 1/3rd of the way through a game.