RimWorld

RimWorld

Mech-Accord Psycaster
24 Comments
Candy 31 Aug @ 11:58am 
There seems to be a bug when leaving a map while having the drones active leads to them being stuck in a perpetual (they are active but you cannot use them since they arent actually in the new map)
Esraniki a Ariral 27 Aug @ 10:14am 
this is now an actual masterclass mod, something ive wanted for so long xD thank you again, for fixing the performance issues... godspeed mate, you deserve the points, good job<3
Metalocif  [author] 27 Aug @ 10:09am 
Yeah, the missing visual is a funny story.
When they shoot normally, the projectile appears to originate from behind them, which looks silly. My fix was to make the projectile tick several times right after being shot - except that was too many times, so the projectile would hit instantly, never rendering. So right now projectiles only tick one extra time (from three), giving them a chance to render.
Esraniki a Ariral 27 Aug @ 10:05am 
jesus christ dude, i dont know what you did, but it legit is full 750 now... you fixed the issue and made them visually actually shoot bullets. THANK YOU, holy shit... i love you<3 actually thanks for fixing this...
Metalocif  [author] 27 Aug @ 9:45am 
Try this update, if it keeps lagging I don't know what to tell you, as both idle drones and combat are fine for me.
Esraniki a Ariral 27 Aug @ 9:27am 
surprisingly, the lag pretty much goes away 50% when attacking, but if they are idle and following the pawn that summoned them, one drone takes my TPS from 750 down to around 100~, having 3 out reduces it to a whopping 20, idk if the fix did anything as i havent used it prior before said fix, but this just seems unreasonable that the claim is that "Made drones recalculate once every five ticks instead of once per tick" - when DPA shows it calls the function i mentioned 2x per tick, to a total of 120 calls/60 ticks
Roque the Rogue 27 Aug @ 8:09am 
The latest update made it work a bit faster for sure, though it stills lags to almost a halt when the drones are attacking anything
Esraniki a Ariral 27 Aug @ 6:15am 
after more looking into dubs performance analyzer, its safe to say it IS the drones, moreso "VanillaPsycastExpanded.MAC.Drone DoTick", its doing around 4.5k calls in 60 ticks (the actual fuck?). Please reduce the amount of calls the drones do, they dont need to be 1ms reactive, 30 tick updates are completely fine, but this is a bit excessive with the amount of updates they do
Esraniki a Ariral 27 Aug @ 2:31am 
absolutely love this mod, but it lags so fucking bad xD
going from 750TPS down to 100 with one drone alive by itself, highly doubt that that should be the case
Krof Gninut 26 Aug @ 9:01pm 
seems to have some kind of incompatibility with simple sidearms that caused gizmos to disappear when drafted. Removing broke everything.
Metalocif  [author] 26 Aug @ 8:54am 
Made drones recalculate once every five ticks instead of once per tick; This should be a good compromise between performance and reactivity.
Fixed an issue where chosen drone appearance was not properly saved.
Drones still don't like it when the game gets reloaded; I am still investigating.
Katana Sado 23 Aug @ 8:37pm 
So my pawn's drones changed from Lupin to default. Is there a way to force change the appearance back? The default really doesn't fit a medieval style playthrough.
Death King 23 Aug @ 10:52am 
Thank you
Metalocif  [author] 23 Aug @ 9:29am 
Dev mode destroy them, use the ability to explode them, or have them move into a broadshield/skipshield.
Death King 23 Aug @ 9:26am 
Don't really know what to do, awesome mod but kills my perfromance. Is there anyway to manually dismiss drones?
Metalocif  [author] 21 Aug @ 3:35pm 
Yeah, the commissioner wanted the drones to be very smart. I could probably have used the 1.6 tickDelta system to make them less laggy, but I started making this in 1.5, so.
Roque the Rogue 21 Aug @ 3:19pm 
This is a really neat drone system!

basically, these are auto-attack bots that travels the map killing anything it finds,
they're invulnerable and a bit powerful, but its a useful thing,

There is a issue I'm having with it is that it causes the game to slow down a bit while the drones are active, but otherwise, pretty nice mod
the ability to change the design of the drones is a massive win for whatever scenario playthrough players might be doing
Uriel Septim VII 20 Aug @ 8:45am 
how do I do that?
Chara 20 Aug @ 8:26am 
Can you add more mod description and screenshots?
Metalocif  [author] 20 Aug @ 5:18am 
Sure, find me on the Rimworld Discord.
Uriel Septim VII 19 Aug @ 3:06pm 
well...so far all my commissioned mods have done very well. how do I go about commissioning one from you? I normally use paypal.
Sentinel 19 Aug @ 12:05pm 
Goated.
Metalocif  [author] 19 Aug @ 7:04am 
Well, you're welcome to commission me.
Uriel Septim VII 19 Aug @ 7:00am 
I would love for you to do 40k psyker and mechanics disciplines for VPE