Solasta: Crown of the Magister

Solasta: Crown of the Magister

[Updated] Echoes of the Shattered Star V.3
13 Comments
SmackMore  [author] 3 Sep @ 12:05pm 
📜 Update Log - Full Campaign Release

Campaign Complete - The entire story arc is now fully playable from start to finish.

Maps Finished - All maps are operational. Some later maps are still bare bones in decoration and atmosphere but fully functional for game play progression.

Monster Balancing - Every monster has been adjusted for difficulty scaling and encounter pacing.

Early dungeons now include more loot opportunities to support party progression.

Later dungeons remain more sparse to preserve challenge balance and ensure players cannot over-gear before the final encounters.

Strategic loot drops still exist throughout the late game.

Bug Fixes and Quality of Life

Corrected numerous teleport issues.

Fixed various event triggers and map errors to ensure smoother progression.

⚔️ Status: Campaign is complete and fully playable from beginning to end.
🎨 Note: Some maps remain minimal in detail, which will be polished in future updates.
SmackMore  [author] 26 Aug @ 1:16am 
Echoes of the Shattered Star – Update 2: Quality of Life & Major Fixes

Adventurers,

Update 2 is live! This is a huge patch focused on quality-of-life improvements, bug fixes, and polishing the experience as we move closer to the saga’s final chapters.

Highlights:

Twin Graves is now accessible! Those sharp (or witty) enough may discover the path…

Fixed monster AC values across the board for a more balanced challenge.

Added more looting opportunities to reward thorough exploration.

Numerous text and encounter fixes to clean up rough edges.

Ending content is being finalized – completion is only hours away!

This update clears out a lot of lingering issues while opening up new pathways for the daring. Thank you all for your patience and feedback – you’ve helped shape this saga into something truly special.

Keep your eyes open. The end approaches. 🌌
440Stainless 20 Aug @ 9:13pm 
the trap is over a treasure. you cant walk through it. the floor ones totally i get as unavoidable traps. but this particular one is a cocoon that is a treasure but you cant access the treasure or walk through an occupied space.

early lvl friendly i totally get. that makes sense. being a hardcore player i wanna know 1 or 2 misses could mean a TPK (current IRL campaign our DM is running 3x the XP limit for deadly encounters)
SmackMore  [author] 20 Aug @ 3:14pm 
Another answer to “the trap is facing backwards so you can not access it to disarm it.”
It’s meant so you have to walk through it. An unavoidable trap that hinders your party/and or just one character if done correctly.
SmackMore  [author] 20 Aug @ 2:22pm 
Thought I had fixed all those, my fault if they aren’t.

Also the beginning is early level friendly. Once you get into the later dungeons, you will find there aren’t as many single mobs vs groups of enemies.

The reasoning behind only 1 starting initiative in the spider caves specifically is because there’s little to no light. I won’t spoil too much but this does get better/worse dungeon to dungeon lighting wise. I figure that has something to do with the encounter issues.

It’s also a chance to take a more “stealthy” approach and not triggered huge battles that you can’t handle low level.
440Stainless 20 Aug @ 12:54am 
also a LOT of the fights are 1 enemy at a time. this is more of an annoyance than a challenge.

even with 4 hostile targets on the screen only 1 is in initiative.
440Stainless 20 Aug @ 12:04am 
doing my first play through. in the spider tunnels at the beginning of the module there is a treasure spot with a trap. the trap is facing backwards so you can not access it to disarm it.
SmackMore  [author] 19 Aug @ 9:15pm 
You will need to add me on discord, I'm in the main Solasta server, to claim your prize.
Find 'Echo's of the Shattered Star' under the 'custom-campaign-chat'.

You only get 1 prize also, you can't choose multiple.
Anyone who does complete the challenge will go into the "Hall of Legends"... I'll be keeping a running list of players who cleared it under the challenge rules (no Rogue).
SmackMore  [author] 19 Aug @ 9:15pm 
New incentives to players who beat the campaign under the new 'challenge mode'
If you manage to beat my campaign without a Rogue, consider yourself a skilled dungeon runner.
Your prize will be up to you, and you will choose one of the following optional rewards:
(You do not HAVE to claim your prize, just a bonus incentive).

- Early access to next saga, can be solo or I can do multiplayer session for testing if I am available and we work out a time. (helps me).
- Feature in a campaign as a character with either custom dialogue or combat option. (1 character in 1 scene).
- Lore Keeper’s Mark, if you beat the challenge, winners get a custom entry in the in-game lore codex or a tombstone/monument referencing their run.
- Starbound Chronicle Mention, your name immortalized in the "Chronicle of Heroes" (an in-universe books/scrolls you can actually read in-game).
- Unique Artifact Name; you get to name a weapon, relic, or fragment that will appear in a future saga.
SmackMore  [author] 19 Aug @ 8:59pm 
by factions I meant saga's lol long day
SmackMore  [author] 19 Aug @ 8:55pm 
NO MODS REQUIRED TO PLAY.

4 party, idk if 5-6 works but feel free to try and give me feedback if possible.

This entire series is going to be free to play friendly, meaning you don't need ANY DLCS, or mods.
(of course let me know if you run into any issues as I may be incorrect and haven't had much for testing from other sides.)

The first saga in the series is INCOMPLETE as of now, finishing up the final maps and the general bias ideas for the other factions.
440Stainless 19 Aug @ 8:20pm 
4 party? or is it built for 5 and 6 party?
Lninefingers 19 Aug @ 11:41am 
Looks intriguing. You may want to add which DLCS if any, (including unfinished business) are required to play.