Solasta: Crown of the Magister

Solasta: Crown of the Magister

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[HOTFIX] Echoes of the Shattered Star
   
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18 Aug @ 9:53pm
22 Sep @ 1:19am
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[HOTFIX] Echoes of the Shattered Star

In 1 collection by SmackMore
The Starbound Collection
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Description
📖 Story Overview — Echoes of the Shattered Star

Long ago, a relic known as the Solfractum shattered into countless fragments across the realms. Each shard carries a whisper of the star’s power, and those who seek them risk being changed as much as they are empowered.

You begin in the quiet village of 'Greyrock Hollow', where strange echoes stir in caves and ruins nearby. At first, the shards seem like simple curiosities, glowing stones that hum with forgotten energy. But the deeper you explore, the more the world itself begins to shift. Ancient guardians stir from slumber, factions rise from hiding, and even the skies carry omens of change.

The story is one of discovery, choice, and consequence. You will:

Uncover ruins and ritual stones that hint at the Solfractum’s history.

Encounter factions who believe the shards are the key to salvation, control, or destruction.

Decide whether to treat the fragments as tools, weapons, or sacred relics.

Though the Solfractum is at the heart of the saga, the tale is less about the relic itself and more about the paths it opens. Each decision draws you closer to one of several destinies, alliances that shape entire worlds beyond your own.

In Echoes of the Shattered Star, the choices you make ripple far beyond the first saga. What begins as a search for fragments soon becomes a journey across fate itself.
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If you manage to beat my campaign without a Rogue, consider yourself a skilled dungeon runner.
Your prize will be up to you, and you will choose one of the following optional rewards:
(You do not HAVE to claim your prize, just a bonus incentive).

Early access to next saga, can be solo or I can do multiplayer session for testing if I am available and we work out a time. (helps me).
Feature in a campaign as a character with either custom dialogue or combat option. (1 character in 1 scene).
Lore Keeper’s Mark, if you beat the challenge, winners get a custom entry in the in-game lore codex or a tombstone/monument referencing their run.
Starbound Chronicle Mention, your name immortalized in the "Chronicle of Heroes" (an in-universe books/scrolls you can actually read in-game).
Unique Artifact Name; you get to name a weapon, relic, or fragment that will appear in a future saga.

You will need to add me on discord, I'm in the main Solasta server, to claim your prize.
Find 'Echo's of the Shattered Star' under the 'custom-campaign-chat'.

You only get 1 prize also, you can't choose multiple.
Anyone who does complete the challenge will go into the "Hall of Legends"... I'll be keeping a running list of players who cleared it under the challenge rules (no Rogue).
32 Comments
Ossie1972 10 hours ago 
@Snackmore thanks. You've consistently demonstrated to be a very responsive and receptive creator, so thanks for your efforts regardless. Of course we all want instant fixes but this is a passion project, entirely done in your spare time, so never feel that you have to apologise for not doing everything the players want, and instantly. You don't owe us anything.

Personally I've played through more than a few bugged campaigns - one horribly so - and I just don't have it in me to be a beta tester for another right now. But once these initial things are ironed out, I'm very much looking forward to playing bc I can feel your enthusiasm for your story.

"Lair of the Twin Dragons" - also available here in the workshop - is another good example of enemies not engaging when they should, if you want to test/compare. It happens right from the start in the first few corridors, so easy to get to
SmackMore  [author] 25 Oct @ 12:09am 
"Ossie1972 Oct 23 @ 7:39pm " If you do want to hold off until I can put more time into the project(will be soon) I will have this updated again and promise that it will be fully functional and we won't be running into the same issues seen in the feedback.

Thank you all for understanding and supporting the project via download and unique visits. If we reach 1,000 unique visits and 300 subs I will try to 'rush' the work as soon as I can, but in the meantime I am a little busy with the holiday work and visiting family. Thank you all for understanding and playing the campaign again!

:steamhappy:
SmackMore  [author] 25 Oct @ 12:07am 
I will be updating it during the Winter Break, or before hand, I noticed this a lot too while I was playing/testing.
Want to apologize for the annoyance and would like to offer some sort of compensation for your time.
Would love to have a custom item/npc that is made in your image(how you want) added to the campaign as a rememberance.
I will admit when I first made the campaign I was just learning about how perception with monsters in DM works, so there is where my error lies.
Give me some time for an update on this campaign as I have 4 other stories in the works as well. I am taking all of the feedback from this campaign and making sure not to make the same mistakes on the other campaigns.
SmackMore  [author] 25 Oct @ 12:07am 
"The way fights are structured and the line of sight of enemies are very poorly thought:
Enemies that are next to others that you attack from ambush will not react nor engage in combat. This could be ok if you're going 1 by 1 like an assassin, but, if you have a big fight and then another group of enemies literally 10 squares away from the other group and they won't engage even though they can see you, then what happens is that, when you finish the first fight, fight ends and you lose all encounter abilities (like barbarian rages), and you have to waste them again to fight the new small group which should have engaged along with the first one to begin with. This has happened so much that I got tired of it and quit the campaign."
Ossie1972 23 Oct @ 6:39pm 
@Firfurz I've seen this before in Lair of the Twin Dragons - it's related to the enemy "threat range" and line of sight. I agree it's annoying but can be easily fixed. The creator seems very responsive & keen to respond to feedback, so hopefully can be addressed. I was actually going to start this tomorrow but I might wait until these things can be ironed out
Firfurz 22 Oct @ 7:08pm 
The way fights are structured and the line of sight of enemies are very poorly thought:
Enemies that are next to others that you attack from ambush will not react nor engage in combat. This could be ok if you're going 1 by 1 like an assassin, but, if you have a big fight and then another group of enemies literally 10 squares away from the other group and they won't engage even though they can see you, then what happens is that, when you finish the first fight, fight ends and you lose all encounter abilities (like barbarian rages), and you have to waste them again to fight the new small group which should have engaged along with the first one to begin with. This has happened so much that I got tired of it and quit the campaign.
SmackMore  [author] 3 Oct @ 2:10am 
"Still don't really understand, but is the intention for the "main" campaign to be full lvl 1-16, & the "branches" to be continuations from the various end points?"

Exactly, depending on the ending you go for, there will be a continuation of the story.
Ossie1972 28 Sep @ 4:12am 
Still don't really understand, but is the intention for the "main" campaign to be full lvl 1-16, & the "branches" to be continuations from the various end points?
Urbanoutdoorsman 22 Sep @ 8:26am 
Thanks for taking a look. I plan on seeing the mod through till the end.
SmackMore  [author] 22 Sep @ 1:08am 
"I just finished fighting the Third Fragment Spider. I have the first and third fragments, but I am stuck in the teleporter room probably due to the second fragment not dropping since I started the game before the latest fix."

I think I found the error.
In the Ember Pact Bastion correct? It seems as I had turned one of the teleported to activate instead of Enable so that's on me. It is quite an interesting map that forms a good view on how the later operations will work. It was an earlier dungeon so I must've skipped over it in my revision. I'll be completely honest too, I always go the DawnWeavers path. But both pathes lead to good stories and mechanics that will be shown later in the saga and in other saga's.

I will do another hotfix patch now, since I believe the entire Emberpact part was bugged because of that. Appreciate the feedback and I hope you're willing to give this mod a try all the way through! The next 3 are coming soon!