RimWorld

RimWorld

Quality Workbenches
19 Comments
Toxic Yui  [author] 3 Sep @ 9:18pm 
alright I'm gonna verify why tomorrow! thank you!
RealLifeHobgoblin 3 Sep @ 3:26pm 
This mod has an interesting interaction with "Quaility Affects HP" in that it causes structure to be built at fractions of the max HP set by the other mod.
Toxic Yui  [author] 24 Aug @ 5:49pm 
Yep, non quality benches should appear as "normal"
GatoCientifico 24 Aug @ 5:48pm 
is safe to add in mid save?
DarkMan24Rus 24 Aug @ 4:26pm 
Emdood


If workbenches start to directly increase the quality of the item, it will be very unbalanced, now a small but significant bonus is much nicer than making legendary strength pants every time.
DarkMan24Rus 24 Aug @ 4:21pm 
More quality in the world, even quality of life.
Toxic Yui  [author] 21 Aug @ 10:39am 
That's sounds like a nice feature not gonna lie. I'll think about it and made my research to see if I can add it friday / weekend, thank you!
Emdood 21 Aug @ 9:51am 
Toxic Yui, that did it mate! Amazing!
Very awesome you let us tweak it.

Any chance you might be able to at some point, increase the crafting quality via these benches as well?
Toxic Yui  [author] 21 Aug @ 9:47am 
Great suggestion! I’m currently working on Quality Ideology to add quality-based modifiers to Ideology features (steles included/planned).
If you’d like to suggest a mod, please post it in the [Mod Requests] thread in the Discussions—that’s where I track and prioritize ideas. Thanks!
Salt Dagger 21 Aug @ 9:17am 
I think something in the base game that's sorely missing quality modifiers are the steles. Would love to see something for those if requests are open.
Toxic Yui  [author] 21 Aug @ 8:46am 
Hi emdood, have you tried to hit revert to defaults (in mod settings) to see if this fixes the issue?
If this not fix the issue please, send me you modlist in the bug reporting forum, or add me as a friend to send me the screenshot of your modlist.
Emdood 21 Aug @ 8:42am 
For some reason, all rarities say 100% speed?
Not sure why
✪ AstraZeneca 20 Aug @ 10:32am 
Thank you. I'll let you know if there's any odd interactions once I use this on my next run.
Toxic Yui  [author] 20 Aug @ 8:00am 
Hello! It should not conflict with Stronger Quality Scaling.
This mod only adds quality-based multipliers to workbenches and research benches, while SQS adjusts the general scaling of quality. Since they don’t patch or override the same defs, they should work together without issues.

short answer: it should not interact (because i'm just adding a custom quality and a custom bonus) and it should not conflict

If you notice anything odd, please let me know and I can take a closer look.
✪ AstraZeneca 19 Aug @ 11:11pm 
Hello, does this interact with Stronger Quality Scaling (1.6) https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1206001612 ?
Toxic Yui  [author] 19 Aug @ 9:33pm 
@NoMo, fix released! Took me a while to figure out was a buffer issue.
To make sure it's working Unsuscribe and suscribe again to re-download, thank you!
Toxic Yui  [author] 19 Aug @ 7:08pm 
Thank you for reporting this i'll take a look.
NoMo 19 Aug @ 6:51pm 
your settings fields are absolutely insane. I want to type 105, it goes to 50, or 300 depending on which I typed first and where. I cannot get any other number without some insane mental gymnastics. Please fix this.
KeiChan0215 19 Aug @ 4:40am 
Wow, just wow