RimWorld

RimWorld

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Quality Workbenches
   
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Mod, 1.6
File Size
Posted
Updated
302.402 KB
18 Aug @ 10:12am
26 Aug @ 9:57pm
6 Change Notes ( view )

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Quality Workbenches

In 1 collection by Toxic Yui
Toxic Yui's Mods
9 items
Description
Quality Workbenches & Research Benches
Craft work & research benches with real, vanilla-style quality — from Awful to Legendary — and feel the difference.



What you get
  • Auto-detects player worktables (Bills) + research benches; applies vanilla quality tiers.
  • Quality impacts: Work Speed (worktables), Research Speed (research benches), and Beauty (all).
  • Lightweight, XML-free, mid-save friendly; built to play nice with big furniture/production mods.

Default effects
Awful → x95% | Beauty -1 Poor → x98% | Beauty +0 Normal → x100% | Beauty +0 Good → x102% | Beauty +1 Excellent → x105% | Beauty +2 Masterwork → x110% | Beauty +3 Legendary → x120% | Beauty +4

How it works
  • No def replacements. Detection runs at startup.
  • Quality rolls when construction finishes (God Mode included).
  • Effects appear in Info → Stats; labels show quality in parentheses.

Settings
  • Per-tier speed multipliers (x%) and Beauty offsets — tweak to your taste.
  • Reset-to-defaults button. (Optional whitelist for mod benches planned.)

Compatibility & load order
  • Safe to add mid-save; compatible with Vanilla Expanded and similar overhauls.
  • Place after large furniture/production mods so their benches are detected.

FAQ
  • God Mode builds? Yes — quality is assigned on completion.
  • No quality in the label? Some UI mods change labels; check Info → Stats to confirm effects.



Credits
  • Code & idea: ToxicYui

License

[ko-fi.com]
Popular Discussions View All (2)
1
21 Aug @ 9:51am
PINNED: Requests & Feedback
Toxic Yui
1
19 Aug @ 6:52pm
PINNED: Bug reporting – Compatibility issues
Toxic Yui
19 Comments
Toxic Yui  [author] 3 Sep @ 9:18pm 
alright I'm gonna verify why tomorrow! thank you!
RealLifeHobgoblin 3 Sep @ 3:26pm 
This mod has an interesting interaction with "Quaility Affects HP" in that it causes structure to be built at fractions of the max HP set by the other mod.
Toxic Yui  [author] 24 Aug @ 5:49pm 
Yep, non quality benches should appear as "normal"
GatoCientifico 24 Aug @ 5:48pm 
is safe to add in mid save?
DarkMan24Rus 24 Aug @ 4:26pm 
Emdood


If workbenches start to directly increase the quality of the item, it will be very unbalanced, now a small but significant bonus is much nicer than making legendary strength pants every time.
DarkMan24Rus 24 Aug @ 4:21pm 
More quality in the world, even quality of life.
Toxic Yui  [author] 21 Aug @ 10:39am 
That's sounds like a nice feature not gonna lie. I'll think about it and made my research to see if I can add it friday / weekend, thank you!
Emdood 21 Aug @ 9:51am 
Toxic Yui, that did it mate! Amazing!
Very awesome you let us tweak it.

Any chance you might be able to at some point, increase the crafting quality via these benches as well?
Toxic Yui  [author] 21 Aug @ 9:47am 
Great suggestion! I’m currently working on Quality Ideology to add quality-based modifiers to Ideology features (steles included/planned).
If you’d like to suggest a mod, please post it in the [Mod Requests] thread in the Discussions—that’s where I track and prioritize ideas. Thanks!
Salt Dagger 21 Aug @ 9:17am 
I think something in the base game that's sorely missing quality modifiers are the steles. Would love to see something for those if requests are open.