RimWorld

RimWorld

37 ratings
Quality Workbenches
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.6
File Size
Posted
Updated
302.402 KB
18 Aug @ 10:12am
26 Aug @ 9:57pm
6 Change Notes ( view )

Subscribe to download
Quality Workbenches

In 1 collection by Toxic Yui
Toxic Yui's Mods
9 items
Description
Quality Workbenches & Research Benches
Craft work & research benches with real, vanilla-style quality — from Awful to Legendary — and feel the difference.



What you get
  • Auto-detects player worktables (Bills) + research benches; applies vanilla quality tiers.
  • Quality impacts: Work Speed (worktables), Research Speed (research benches), and Beauty (all).
  • Lightweight, XML-free, mid-save friendly; built to play nice with big furniture/production mods.

Default effects
Awful → x95% | Beauty -1 Poor → x98% | Beauty +0 Normal → x100% | Beauty +0 Good → x102% | Beauty +1 Excellent → x105% | Beauty +2 Masterwork → x110% | Beauty +3 Legendary → x120% | Beauty +4

How it works
  • No def replacements. Detection runs at startup.
  • Quality rolls when construction finishes (God Mode included).
  • Effects appear in Info → Stats; labels show quality in parentheses.

Settings
  • Per-tier speed multipliers (x%) and Beauty offsets — tweak to your taste.
  • Reset-to-defaults button. (Optional whitelist for mod benches planned.)

Compatibility & load order
  • Safe to add mid-save; compatible with Vanilla Expanded and similar overhauls.
  • Place after large furniture/production mods so their benches are detected.

FAQ
  • God Mode builds? Yes — quality is assigned on completion.
  • No quality in the label? Some UI mods change labels; check Info → Stats to confirm effects.



Credits
  • Code & idea: ToxicYui

License

[ko-fi.com]
Popular Discussions View All (2)
1
21 Aug @ 9:51am
PINNED: Requests & Feedback
Toxic Yui
1
19 Aug @ 6:52pm
PINNED: Bug reporting – Compatibility issues
Toxic Yui
27 Comments
elĐeve 14 Sep @ 2:40am 
probably, i remember using a mod that just lowered to almost 0 the cooldown of turret fires and it affected those of SoS2, i think they are essentialy turrets like vanilla and other modded
Toxic Yui  [author] 13 Sep @ 3:43pm 
It depends, first I have to check to "what" I have to hook in order to detect turrets, If the same "hook" is the same that SoS turrets use, then should work with that. :pigeonface:
elĐeve 12 Sep @ 6:30pm 
do you have hope that future mod will work with Save our ship turrets?
Toxic Yui  [author] 12 Sep @ 6:24pm 
yup, after I'm finally free from translation keys I'll start to work on that! I have nothing planned yet, but the objective is autodetec modded security buildings as well :veryafraid:
elĐeve 12 Sep @ 6:10pm 
really? nice!!!! :SG0_BestGirl:
Toxic Yui  [author] 12 Sep @ 5:21pm 
I planning to made one! but I have to finish all the translation keys first :C
elĐeve 12 Sep @ 3:12am 
can you make one like these for turrets? that would be epic
Latex Santa 9 Sep @ 12:32am 
@RealLifeHobgoblin
Oooooh, so THIS is why the higher the quality of an item my guys craft, the more damaged it comes out. Luckily, I have Mend and Recycle in my mod list, so while the main crafters craft, the back-up crafters mend it before the rest of the guys can equip themselves with the new stuff.
Toxic Yui  [author] 3 Sep @ 9:18pm 
alright I'm gonna verify why tomorrow! thank you!
RealLifeHobgoblin 3 Sep @ 3:26pm 
This mod has an interesting interaction with "Quaility Affects HP" in that it causes structure to be built at fractions of the max HP set by the other mod.