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Gawain - I'll add that to the FAQ and known issues discussion, thanks!
Fayd - Most of the Tome of Magic stuff just seemed too left field for me at the time.
Thanks in advance!
Question: are all the new weapon included in the merchants vaults in NwN2 original campaign and other following campaigns?
If not; how do we include them so that we can play around with all these cool new weapons!
Kaedrin you are a blessing to us all :)
See the changenotes for details, it exceeded 1000 characters
Sai - It includes most of the fixes Reeron and Trekari as well as Player1 (we all shared fixes) developed and I've done a lot of my own over the years. I've got it on my todo list to look at the community bug fix mod as well as go back over the various mods and see what I missed.
https://github.com/Kaedrin/nwn2cc/discussions/4
This would allow me to experience your valuable work even more fully, as many skills cannot be upgraded at level 20.
Non-English languages are now supported
* Dragon Shape now works correctly (tied to RacialTypes not working for EE, now separated additional download for Complete)
* Insignia of Healing is now a Conjuration spell (from Enchantment).
* Stalker of the Depths added to the sneak counter script
* Ranger with Shadow style added to the sneak counter script
* Ranger with Shadow style added to the sneak stacking script
* New Ranger Combat Style: Shadow
* Racialtypes separated to separate download for Complete edition to fix EE problems
* EE Levelup xml hooked to add ccs levelup script call missing from Complete edition
* Add new blueprints to the Jeannie store if they aren’t in the crafting
* Delete extra lesser chasuble
* Moon Elf colors restored
The language files I’ll try to do as soon as I get the next update done. Won’t be today after all, my head is messing with me from the storms today.