Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition

Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition

Kaedrin's PrC Pack v1.46.10
73 Comments
Gawain 2 Oct @ 4:46am 
Is there a way for the AI to use Reserve Feats?
Gawain 2 Oct @ 2:25am 
A suggestion to add to the options file: Greater Magic Weapon & Magic Vestment to go to +7 as well. Same for Spiderskin/Barkskin.
Chance (Kaedrin)  [author] 1 Oct @ 6:46am 
mundanethings - I've included most of the things Reeron and Trekari developed except a few that PWs at the time didn't like, a few I disagreed with, and a few he didn't share the source with. We all shared fixes (Player1, Reeron, and I). I've got it on my list to go over it again to see what I don't have but it hasn't been a high priority since I know it included most everything years ago. Manually combining them is done with 2da, tlk, and nss combining requiring all the source and several different editors. It's not a trivial process in the slightest.

Gawain - I'll add that to the FAQ and known issues discussion, thanks!

Fayd - Most of the Tome of Magic stuff just seemed too left field for me at the time.
mundanethings 28 Sep @ 11:36pm 
Thanks for all your hard work Kaedrin. Just wondering how I merge this mod with Spell Fixes & Improvements [EtOpIST edition]? Just wanting your content and bug fixes.
Gawain 28 Sep @ 1:49pm 
For posterity: You have to look in the Workshop folder, not the NWN2 folders. :)
Gawain 28 Sep @ 1:27pm 
Where can I find the cmi_options.2da, please? Neither the NWN2 Folder in My Documents, nor the NWN2 Steam folder has an "Core Override" folder.

Thanks in advance!
Fayd 27 Sep @ 10:04am 
It may well be out of scope/way too much work for the return, but have you ever considered implementing Tome of Magic’s Binder base class (and/or related prestige classes?)
I took the racial level adjustment off and it works just fine.
Chance (Kaedrin)  [author] 24 Sep @ 12:26pm 
It doesn’t crash without other mods so try that for a start, yes
Guitarist with Osteoarthritis 24 Sep @ 11:01am 
Is there a reason the Fey and Dragon choices crash the game? Do I need to unsubscribe from the Level Adjustment mod?
Chance (Kaedrin)  [author] 23 Sep @ 4:48pm 
Tomorrow I'll be done with my short break and I'll get back to working on 1.47. I've charted out where it relatively develop starting with the Dark Champion here: 1.47 on the wiki [github.com]
Chance (Kaedrin)  [author] 20 Sep @ 6:04pm 
There is a coin in your inventory that when used brings up a store with all of the items I’ve created. You can buy the items there. Jeanie’s
darkkalladan 20 Sep @ 4:09pm 
For some reason my install had 2 corrupted files; verify integrity fixed this hanging bug.

Question: are all the new weapon included in the merchants vaults in NwN2 original campaign and other following campaigns?
If not; how do we include them so that we can play around with all these cool new weapons!

Kaedrin you are a blessing to us all :)
darkkalladan 20 Sep @ 2:24pm 
Anyone also having game hanging with the clock and black screen upon selecting "New Game" + either one of the game choice?
jadoea 17 Sep @ 9:49pm 
Looking forward to Dark Champion too! BUT am patiently waiting and just so happy for all your hard work.
hmudd67 17 Sep @ 5:11pm 
How about adding Tieflings and Goliaths???
Vector 15 Sep @ 4:28pm 
eagerly waiting for Dark Champion!
Chance (Kaedrin)  [author] 15 Sep @ 12:32pm 
The hotfix Aspyr released allowed races/subraces to work again
brainic2005 15 Sep @ 12:02pm 
with the new update does UI work correctly? i know there was issues with the sub races causing the game to crash i believe?
Chance (Kaedrin)  [author] 15 Sep @ 12:00pm 
Version 1.46.09 is now live!

See the changenotes for details, it exceeded 1000 characters :steammocking:
Sai 10 Sep @ 2:57am 
Well the one thing I hoped for was the boosted summon spells and the removal of the one summon limit, and those are not included. Still thank you for answering and for your marvelous mod.
Chance (Kaedrin)  [author] 9 Sep @ 1:47pm 
You can also email me at kaedrin.nwn2@gmail.com and I’ll give you my discord.
Chance (Kaedrin)  [author] 9 Sep @ 11:44am 
Wanderer - Any of the discords are probably the fastest (NWVault, NWN2 creator channel, ect). https://discord.gg/a6NMqJ4XZ7 is the NWVault discord. Just @Kaedrin in there and we can go to DMs

Sai - It includes most of the fixes Reeron and Trekari as well as Player1 (we all shared fixes) developed and I've done a lot of my own over the years. I've got it on my todo list to look at the community bug fix mod as well as go back over the various mods and see what I missed.
Wanderer 9 Sep @ 11:34am 
Kaedrin me and my friend while building our server found some issues. If we want to contact you to submit some bugs how can we do that?
Sai 7 Sep @ 11:08pm 
hello does this mod, as of now, include the spell fixes?
jadoea 7 Sep @ 4:11pm 
Dark Champion takes my vote! Would be so cool to see your take on it.
Wanderer 7 Sep @ 2:50am 
I am late on answering back sorry Kaedrin! And gotcha, thank you for all your hardwork looking forward to the extra races when they will be available!
Level eleven, not ten. My bad.
Hello Kaedrin. I love the pack. I (jokingly) hate that I need to be level ten to finally become a Forest Master with Barb and Cleric levels, but I will endure longer. rofl. I also enjoy the changes from the Tabletop to video game version of Forest Master. It's so cool.
Chance (Kaedrin)  [author] 5 Sep @ 3:11am 
Just mention which and I’ll count the vote, didn’t realize you need to be registered
Chance (Kaedrin)  [author] 5 Sep @ 3:02am 
I may try a work in a new base class this weekend while I work on the .09 update. If you want to help pick which, vote here:

https://github.com/Kaedrin/nwn2cc/discussions/4
Daimon D. Heart 2 Sep @ 2:28pm 
Take all the time you need.
Chance (Kaedrin)  [author] 2 Sep @ 2:18pm 
Bit of a delay to the .09 update, still fighting a sinus infection (halfway through the antibiotics). Will work on it when my head is a bit clearer.
Chance (Kaedrin)  [author] 28 Aug @ 1:55pm 
With today’s patch it looks like they fixed the issue (at least for keyboard) as I was able to create a Feytouched. So this weekend I’ll re-add the races and subraces. Maybe toss in some more as a bonus.
Daimon D. Heart 28 Aug @ 12:54pm 
After today's update, I decided to try joining RoT with NWN2:EE. I found I could select the Fey and Dragon races without crashes. Now, when I tried to make my character with the keyboard & mouse, I ended up crashing during character creation at spell selection. HOWEVER, when I tried again using only the gamepad (and thus only the Gamepad UI) I was able to successfully make a Fey Warlock on RoT without crashing.
Chance (Kaedrin)  [author] 27 Aug @ 9:42pm 
As far as I’m aware, you need nwnx4 (for servers) to access level 31-40. None of my 2das support it right now. I know Trinity did a lot of work to upgrade them to level 40 and I don’t know the timeline for any possible nwnx4 EE plugin update which can’t happen till we get the multiplayer patch.
tim19920807 27 Aug @ 9:23pm 
Could you create a level-up mode that allows players to upgrade to level 40?
This would allow me to experience your valuable work even more fully, as many skills cannot be upgraded at level 20.
Chance (Kaedrin)  [author] 27 Aug @ 3:19pm 
No, just don't have both subscribed. If you had a character that was a monk then the new changes should take effect the next time you level (for the most part). I try as best I can to make the changes adjust for existing characters but sometimes you need to start fresh.
tazman3002 27 Aug @ 3:16pm 
Are there any conflicts with upgrading from the 1.42 version to the 1.46 version?
Chance (Kaedrin)  [author] 24 Aug @ 12:11pm 
The extra races aren’t working in the Enhanced Edition yet.
Wanderer 24 Aug @ 2:47am 
Perfect it works now thank you. I am also an old player of nwn2 and i was wondering, didn't kaedrin also had extra races? or am i remembering wrong?
Daimon D. Heart 23 Aug @ 12:26pm 
Yes. This mod can be used in single player. There is no in game mod manager. Just subscribe to the workshop listing and be sure Steam downloads all the files before you run the game.
Wanderer 23 Aug @ 8:11am 
Hello. Is this mdo enabled for single player? I don't see any way to manage mods in the game options
Chance (Kaedrin)  [author] 21 Aug @ 6:22pm 
Version 1.46.07 with the following fixes

* Dragon Shape now works correctly (tied to RacialTypes not working for EE, now separated additional download for Complete)
* Insignia of Healing is now a Conjuration spell (from Enchantment).
* Stalker of the Depths added to the sneak counter script
* Ranger with Shadow style added to the sneak counter script
* Ranger with Shadow style added to the sneak stacking script
* New Ranger Combat Style: Shadow
* Racialtypes separated to separate download for Complete edition to fix EE problems
* EE Levelup xml hooked to add ccs levelup script call missing from Complete edition
* Add new blueprints to the Jeannie store if they aren’t in the crafting
* Delete extra lesser chasuble
* Moon Elf colors restored
Chance (Kaedrin)  [author] 21 Aug @ 5:34am 
I’ll take a look and if there isn’t a recipe I’ll add it to the coin store.
Belgos_Jhalavar 20 Aug @ 9:14pm 
Sorry to be a bother but is there a crafting recipe for unlimited ammo?
Chance (Kaedrin)  [author] 20 Aug @ 3:01pm 
Not until I post some non-English tlks to use.
Fatality 20 Aug @ 2:52pm 
One thing I noticed that v 1.42 leave game in my language, while 1.46 put everything in english. Can I revert that?
Chance (Kaedrin)  [author] 20 Aug @ 1:56pm 
Yes, you can unsub 1.42 and sub 1.46 without problems. Going back is trickier.

The language files I’ll try to do as soon as I get the next update done. Won’t be today after all, my head is messing with me from the storms today.