Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition

Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition

Kaedrin's PrC Pack v1.46.10
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Update: 25 Sep @ 7:27pm

Version 1.46.10

Updated the ee_levelup xml that includes the fixes from today's Patch 1.

Update: 15 Sep @ 11:56am

Version 1.46.09

  • [[Barbarian]] Updated with Rage Powers pass from Pathfinder
  • [[Force Mage]]
  • New Feat: Empower Reserve Feats added
  • New Feat: Maximize Reserve Feats added
  • Added new spelltarget.2da entry for Stormbolt (30' Bolt)
  • Added races back
  • Add Swift Ambusher cap cmi_option like Daring outlaw
  • Add Swift Hunter cap cmi_option like Daring outlaw
  • Adjusted Force Mage description
  • Arbalest gains Taunt as a class skill (TLK updated)
  • ClearAllActions moved to the Con fix loop and only called when the cmi_option is used - https://forum.neverwintervault.org/t/i-m-back-and-working-on-the-next-version-of-the-companion-and-monster-ai/3542/146
  • cmi_option documentation updated to indicate the cmi_option for 1/2 and 1/3 Duelist level as AC options that were already available
  • cmi_option for Planetouched defaults to off
  • Correct the zero row error in Palemaster and Full spell progression (does not affect game, just 2da parsers)
  • Daring Outlaw description updated to indicate Ninja levels count as Rogue
  • Deadly Defense, Elaborate Parry, and Defensive Parry will now work for companions
  • Divine Might adjusted for > 0 Factotum levels and > 2 Blackguard levels (were higher values)
  • Divine Shield adjusted for > 0 Factotum levels and > 2 Blackguard levels (were higher values)
  • Duelist description updated to indicate Flourish and Elaborate Parry cleanup
  • Duelist Flourish description updated to mention it is 12s, not 30s
  • Elaborate Parry description updated to indicate cmi_option
  • Eldritch Chain description updated to mention old change where it now scales to caster level 30 (6 targets)
  • Eldritch Cone description updated to mention old change where it now correctly has a 60' affected area (up from 30')
  • Elemental Swarm description updated to reflect the 20 HD summons, not 24 HD
  • Enabled Force Mage
  • Ensure Crossbow Ranger gets the full Crossbow Sniper benefit
  • Fix double stacking in reserve meta function - https://github.com/Kaedrin/nwn2cc/discussions/2#discussioncomment-14299862
  • Force Missile changes due to new Force Mage changes
  • Insignia of Healing needs tlk update for change to Conjuration
  • Integrate script - https://forum.neverwintervault.org/t/nwn2fixes/595/609
  • Jagged Tooth description updated to simply mention it buffs all creature weapons, not just slash/pierce
  • Magic Missile changes due to new Force Mage changes
  • Marksman gains Taunt as a class skill (TLK updated)
  • Monk gains Taunt as a class skill (TLK updated)
  • Mystic Reservist gains Empower Reserve Feats at 1st
  • Orb of Force changes due to new Force Mage changes
  • Ranger description updated to mention new combat styles
  • Review default cmi options vs 1.42.1 values
  • Sacred Purification cooldown removed
  • Stalwart Protector no longer requires Dwarf (missing 2da file)
  • Stormbolt now uses row 26 for Spelltarget (30' bolt not 100') matching script
  • Swift Ambusher descriptions updated to indicate they boost Scout dodge as well as sneak attack dice.
  • Swift Hunter descriptions updated to indicate they boost Scout dodge as well as sneak attack dice.
  • Templar gains Taunt as a class skill (TLK updated)
  • Update description to mention it breaks stealth, mention it doesn't break other inspirations
  • Update Great Club with correct text (BaseItemStatRef)
  • Update Sacred Fist desc
  • Update Silver Sword with new base classes
  • Whirling Dervish gains Parry as a class skill
  • Wilderness Stalker gains Parry as a class skill
  • Wilderness Stalker gains Skill Focus (Tumble) at 1 and Skill Focus (Move Silently) at 5 due to missing Highland Stalker abilities (CAdv pg 54)
  • New Weapons
  • Punching Dagger (Simple, Dagger, Piercing Damage, d4, 20, x3, One-Handed)
  • Ripper Spear (Exotic, Spear, Piercing Damage, 2d6, 19-20, x2, Two-Handed)
  • Totem Spear (Exotic, Spear, Piercing or Slashing Damage, d10, 20, x3, Two-Handed)
  • Naginata (Exotic, Spear, Slashing Damage, d4, 19-20, x4, Two-Handed) (Formerly Sharrash, Talenta)
  • Voulge (Martial, Halberd, Slashing Damage, d10, 20, x3, Two-Handed)
  • Poleaxe, Heavy (Exotic, Halberd, Piercing or Slashing, 2d6, 20, x3, Two-Handed)
  • Heavy Mace (Simple, Light Mace, Bludgeoning Damage, d8, 20, x2, One-Handed)
  • Goliath Greathammer (Exotic, Warmace, Bludgeoning Damage, d12, 20, x4, Two-Handed)
  • Tongi (Exotic, Battle Axe, Piercing Damage, d6, 19-20, x3, One-Handed)
  • Estoc (Exotic, Bastard-Sword, Piercing Damage, 2d4, 18-20, x2, One-Handed)
  • Broken-Back Seax (Exotic, Bastard-Sword, Slashing or Piercing Damage, d10, 19-20, x2, One-Handed)
  • Falcata (Exotic, Bastard-Sword, Slashing Damage, d8, 19-20, x3, One-Handed)
  • Great Falchion (Exotic, Falchion, Slashing Damage, d12, 18-20, x2, Two-Handed)
  • Mercurial Greatsword (Exotic, Greatsword, Slashing Damage, 2d6, 20, x4, Two-Handed)
  • Great Spear (Exotic, Spear, Slashing or Piercing, 2d6, 20, x3, Two-Handed) from Complete Warrior

Update: 21 Aug @ 6:16pm

Version 1.46.07

  • Dragon Shape now works correctly (tied to RacialTypes not working for EE, now separated additional download for Complete)
  • Insignia of Healing is now a Conjuration spell (from Enchantment).
  • Stalker of the Depths added to the sneak counter script
  • Ranger with Shadow style added to the sneak counter script
  • Ranger with Shadow style added to the sneak stacking script
  • New Ranger Combat Style: Shadow
  • Racialtypes separated to separate download for Complete edition to fix EE problems
  • EE Levelup xml hooked to add ccs levelup script call missing from Complete edition
  • Add new blueprints to the Jeannie store if they aren’t in the crafting
  • Delete extra lesser chasuble
  • Moon Elf colors restored

Update: 18 Aug @ 9:49pm

Version 1.46.06

  • Crossbow Combat Style correctly set in ranger feat 2da
  • EE levelup xml adjusted to allow for new combat styles (Rangers now have access to the 3 new styles)

Update: 18 Aug @ 8:16am

Version 1.46.05 -

  • White Tiger/Leopard is fixed
  • All scripts now included again (damn migraine)
  • Duplicate Grim Survival and Unstoppable Ferocity feats removed
  • Skullclan Hunter now requires 1 level of Paladin since advancing progression without Paladin levels causes a crash
  • Hospitaler dialog isn't working with EE so they now gain an additional bonus feat at level 1 for picking the spellcasting feat. If they choose NOT to pick a spellcasting progression choice they will get a bonus feat but no spells (cls_bfeat_hosp and cls_feat_hosp). Update TLK to indicate this

Update: 17 Aug @ 4:52pm

Version 1.46.04 - Factotum is now any alignment; Crossbow Mastery and Epic Rapid Reload have their correct requirements; Factotum's Arcane Dilettante grammar fixed

Update: 17 Aug @ 4:11pm

Version 1.46.02 - Fixed Vengeance Taker not having it's requirements

Update: 17 Aug @ 3:22pm

Version 1.46.02 - Fixed Vengeance Taker not having it's requirements

Update: 17 Aug @ 2:08pm

Version 1.46.01

Update: 17 Aug @ 12:46pm

Version 1.46