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Then it is indeed an issue, will be fixing it ASAP.
Thanks
I looks like you guys are using old saved games instead of new campaigns.
Can you replicate those issues if you start a new campaign and only use saved files from that new campaign?
That is the "Move your Capital" prompt that happens when you move your faction leader into a city that is not your current capital.
It should work with all languages and just show you in english thou...
Any other mods running? Can you upload a screenshot?
I'm playing on Polish version, so I guess there is a problem with missing translation. Is this "bug" related to your mod and if yes, do you need help with translating that exact event?
Great to hear! But also remember that we cannot guarantee balance or stability when combined with other mods so be careful with that ;)
You are finding the campaign too easy on Legendary?
We could tweak up the hidden Ai buffs if need be but I need to understand what is your objective with the changes?
Happy to hear you are having fun again!
We are glad you are having fun. Indeed our whole modding team wanted a mod like this one so we finally made it ourselves.
There used to be working mods like this one back in 2018 but most if not all are outdated by now.
And so we created Hearts and Minds for all those new players or just old veterans coming back to it ;)
Use your agents to starve the enemy province and reduce public order and force the army out of the settlement by raiding their lands first, then attack the capital city when the garrison is low or with no enemy army nearby.
It is not the provinces that are developed but the garrisons. That is a measure we had to take so that players and Ai factions don't destroy other factions in the first turns. Otherwise it makes the game too easy as completing full provinces is far easier without bigger garrisons.
That also helps the Ai be more active as with bigger garrisons they don't need to park armies in their capitals cities as much.
All in all the system promotes an active change in strategy which is good for such an old game as Rome 2.
Garrisons are supposed to be like that for capital cities so those are more important now and harder to obtain. Without that strong garrison some one capital city factions are eliminated in the first turns.
Don't worry that those one city factions have reduced income now. Just bring stronger armies to take them ;)
Good find, you should be able to recruit holplites always. Fixed in the next version!
But we feel like the improvements are worth it. 20% of your battles will be easier but 80% will be harder and more strategic.
We have updated the mod with a tentative fix for the Edicts Icons. Let us know if it is working for you.
Hearts and Minds Part 1 restores units that are hidden for each faction but Part 2 does add units for factions who are lacking like Parthia, Athens, Egypt etc.
Thank you for the extra findings, we will be looking into them right now
We have a tentative fix for the skills Icons colors included in the patch 2.1 that we just released.
Please let us know if it worked for you and if you find any other issue.
Cheers
Glad you are having fun!
Regarding the Ai waiting, remember that when the 45 minutes left are over they basically get all their reinforcing units back in the campaign map too so it is actually the player who looses if he doesn't meet them outside the walls.
Think of it as a new dimension to playing against the Ai"
I get what you mean but,
In my case, as the defender, I could have simply waited the 45 minutes left to the battle and win it because they did not attack. Once I had fully defeated the other army, I had to go meet them at the edge of the battlefield just so that I wouldn't have to wait so long for the battle to end (Which would have felt like cheating anyway).
You are welcome and your feedback is greatly appreciated.
If you can start a new campaign and let us know how it goes.
In theory we've made many changes for the better of the game but sometimes those can be detrimental so we need to be checking if all the systems work as intended.
PS: The Grand Campaign is still 4 turns per year with seasons effects btw.
You are correct and it is not a bug. We have given the Ai an extended awareness over the battlefield and what its allies are doing. Due to that if the Ai deems that too many forces have been committed to the front it will sometimes take a more defensive/reserves stance.
In your case the Reinforcing Army's General probably deemed a frontal attack suicidal.
Think of it as a new dimension to playing against the Ai.
Yes, we have always had those features but the Empire Divided Campaign map was making those features only work sometimes.
Regarding the Icons, they are not the same but they have the same color now which is why you are confused. We will bring back the fully colored icons in our upcoming patches ;)
We fixed the Empire Divided Campaign map unit placement on the map but sadly we couldn't fix the multiple Family Tree and Political Parties issues with it in the Grand Campaign.
Additionally it caused issues with our Wanders system, the Change your Capital system and the extended garrison for Capitals system.
If we manage to fix all those issues we will bring back the ED map in the future.
One small remark, a lot of skills seem to have the same icon?
Why?
* Massive fixes for the campaign map required changing the startpos file. That means that players's saved games won't work with this new version and a new campaign is now required.
Check the Change Notes for more details!