Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

HEARTS AND MINDS (Part 1)
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Update: 29 Aug @ 5:14pm

HEARTS & MINDS Part 1 CHANGELOG for Version 2.2

* Restored some hidden Edicts Icons. (Thanks to @Boudewijn for the report)

Update: 28 Aug @ 6:04pm

HEARTS & MINDS Part 1 CHANGELOG for Version 2.1

* Restored Skills, Traits and Abilities Icons' colors.
* Navies in Docks or in the Raiding Stance have reduced upkeep (-25%).

Update: 27 Aug @ 9:35pm

Version 2.0 of HEARTS & MINDS has just been released

* Version 2.0 represents a full Rewrite of Part 1 in order to finally get around some persistent Rome 2 issues while also bringing massive optimizations and fixes.

IMPORTANT NOTE: The extensive Campaign map fixes required updating the startpos file which means that the old saved games pre-version 2.0 won't work with this new version and starting a new campaign is now required.

MAIN CHANGES AND FIXES of 2.0:
- Fixed Athen's Hero starting in "Terra Incognita", effectively making Athens unkillable on the campaign map.
- Fixed the Masaesyli Family Tree.
- Fixed the "Change Capital" and Wonders of the World features not working on some settlements from Empire Divided.
- Fixed the Agent's Recruitment Pool sometimes not showing their starting traits and effects.
- Full rewrite of all the tables, lua scripts and localization files.
- Toned down the Factions' effects on battlemap's shaders/lightning (Moved most to Part 2 of the mod).
- Moved most graphical additions to part 2 of the mod so those players who just want the gameplay enhancements without the visual changes can just subscribe to Part 1 and get pretty much the same vanilla units and visual fidelity.
- Size of part 1 went from ~700 MB to ~200 MB while keeping the same features but with even faster performance now.

Update: 25 Aug @ 7:37am

Campaign Ai
- Ai Factions will now seek peace if their economies are about to collapse.
- Ai Factions will now wait until they have at least 70% of the resources needed to sustain their objectives before committing to them.

Minor fixes - Some Armies would get no names upon creation. Thanks @Boudewijn for the quick report!

Update: 20 Aug @ 7:13pm

Minor fixes - Removal of duplicated/deprecated tables and values.

Update: 18 Aug @ 6:38pm

Campaign Ai Alliances: Increased the likelihood that Ai factions, specially with similar cultures/blood, will form alliances and confederations by 25%.
Campaign Ai Diplomacy: Increased the likelihood that Ai factions will declare war against their allies' enemies by 15% per turn.
Campaign Ai Recruitment: Ai factions at war will now prioritize getting the buildings and technologies to unlock their top tier units.
Campaign Ai Economy: Ai factions with no ongoing wars will now prioritize getting the buildings and technologies to boost their economy.
Campaign Ai Profiles: Naval focused Ai factions will now prioritize occupying coastal settlements and generally dominate their seas.

Update: 18 Aug @ 11:25am

Upkeep and diplomacy penalties from increasing Imperium levels have been normalized to approximately 85% of the vanilla values (Affects both buffs and debuffs from the Imperium Mechanic).
Previously it was 50% and was making campaigns easier than intended on Very Hard.

Increased Campaign map responsiveness by ~20% (In our test PCs). The game will now register and update to player inputs a lot faster even compared to unmodded vanilla Rome 2.

Update: 17 Aug @ 10:02am

First Release!