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In 2085 30 connected systems, not yet direct contact to any other empire.
This is definetly for people who like to minmax their snowball as you can leave out lots of tech and concentrate on eco-ing, on the other hand you do not have access to as much space which also held opportunities that otherwise would have speed up your progress.
To me it feels like there is some interaction missing within which i would be able to influence a faster connection of hyperlanes or slow it down. I have had the "Hypertraversal Manipulation 2" mod installed in paralle, but its technologies have not yet popped up so i would be able to take away lanes or add some manually and i am curious to find out if your mods logic migh collid with that oine.
Considering scientist irl are now finding some kind of pathway between stars irl, maybe hyperlanes are real and need to be discovered.
What do we know? lol
Performance. Redrawing the hyperlane graph in Redux caused a noticeable lagspike in large galaxy's by the lategame. I wrote an article in the mods discussion thread about why I think it happens and the background calculations that cause it. Hyperlane removal is inherently worse for the network on average than addition.
The way Evolving Hyperlanes worked meant it never stopped while this mod I am guessing the hyperlane graph changes tail off later on. It was always something I wanted to look into, but it required a complete rewrite for uncertain results.
Super pleased to see @Arcontinno's take on it and support keeping it in line with your goals for the mod :) especially as there might be a technical dragon lurking in hyperlane removal.
So in early game there should be warp, which is slowly surpassed by the far superior hyperdrives, which is slowly surpassed by the far superior hyper relays
To answer your question, yes it's possible to do, but that doesn't really align with my goal for this mod.
But I'm so glad you're adding things to this - I can't wait to see what kinds of changes there'll be!