Stellaris

Stellaris

Incremental Hyperlanes
15 Comments
shexplorer 2 Sep @ 12:58pm 
I have no way to know how easy/hard this is but: could you add in a modifier for the type of sensor used. Base sensor = current % chance of reveal, each upgrade increases liklihood of science ship discovering a new hyperlane and upgraded starbase has chance x2 for each sensor upgrade (for ex.)
kinngrimm 1 Sep @ 3:26am 
In 2225 i had the 3rd hyperlane opened. 3 additional systems since game start to a total of 11 systems.
In 2085 30 connected systems, not yet direct contact to any other empire.

This is definetly for people who like to minmax their snowball as you can leave out lots of tech and concentrate on eco-ing, on the other hand you do not have access to as much space which also held opportunities that otherwise would have speed up your progress.

To me it feels like there is some interaction missing within which i would be able to influence a faster connection of hyperlanes or slow it down. I have had the "Hypertraversal Manipulation 2" mod installed in paralle, but its technologies have not yet popped up so i would be able to take away lanes or add some manually and i am curious to find out if your mods logic migh collid with that oine.
Bluetail 27 Aug @ 8:34am 
Reminds me of fog of war/fog of connection from Civilization in its own way for Stellaris.
Considering scientist irl are now finding some kind of pathway between stars irl, maybe hyperlanes are real and need to be discovered.

What do we know? lol
Chameleon 24 Aug @ 2:12pm 
This seems really cool. IMO there are too many in the game
Tankthinker 24 Aug @ 12:26pm 
I think its way to slow, im just sitting around waiting for hyperlanes to be discovered with nothing else to do...
Lex 23 Aug @ 11:33am 
looking forward to trying this out, sounds like itll improve immersion a lot
top:steamthumbsup:
tilarium 22 Aug @ 5:18am 
This definitely looks interesting, it completely changes the way the game is played in a fun and dynamic way.
ACExtravaganza 21 Aug @ 5:43pm 
Doesn't seem to work on current patch
Draconas 21 Aug @ 11:14am 
Hello, Exploring Hyperlanes author here. While it is doable (and @Arcontinno is welcome to pilfer any code from my mod if they wish (which itself is a revamp of the original)) there is a large issue, that I was never able to resolve.

Performance. Redrawing the hyperlane graph in Redux caused a noticeable lagspike in large galaxy's by the lategame. I wrote an article in the mods discussion thread about why I think it happens and the background calculations that cause it. Hyperlane removal is inherently worse for the network on average than addition.

The way Evolving Hyperlanes worked meant it never stopped while this mod I am guessing the hyperlane graph changes tail off later on. It was always something I wanted to look into, but it required a complete rewrite for uncertain results.

Super pleased to see @Arcontinno's take on it and support keeping it in line with your goals for the mod :) especially as there might be a technical dragon lurking in hyperlane removal.
Nesserino Scissors 21 Aug @ 9:26am 
I've often thought the way stellaris ought to work is with hyperlanes being "discovered" naturally or forged by some expensive means, and that until that process is available travel between systems should be possible via some limited FTL system, maybe "Warp,"

So in early game there should be warp, which is slowly surpassed by the far superior hyperdrives, which is slowly surpassed by the far superior hyper relays
Arcontinnio  [author] 20 Aug @ 5:56pm 
@MorallyGray: The Evolving Hyperlanes Redux mod does something like that. Haven't tried it in 4.0 yet but the comments claim it's working.

To answer your question, yes it's possible to do, but that doesn't really align with my goal for this mod.
Marianojoey 20 Aug @ 3:04pm 
This is an awesome idea for a mod, but MorallyGray's idea is a nice upgrade to yours. Could it be done? :)
MorallyGray 19 Aug @ 4:43am 
Question, could you write this so that existing hyperlanes colapse as well as become uncovered?
Laini 17 Aug @ 4:24pm 
lmao thank goodness I checked the mod before going back to my game, there sure would've been pie on my face if I played 20 years and didn't have a hyperlane update!
But I'm so glad you're adding things to this - I can't wait to see what kinds of changes there'll be!