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Right now its only been tested with vanila vehicles, RHSUSAF vehicles and 3den enhanced mod. But if you have any tips, feel free to let me know
@robbery cant be clear on release date for next updates, sorry :/
Force checking with a script
My machine gunners disembark.
When eliminating a threat, my soldiers don't get back into their vehicles.
I used one of your mods.
I followed your setup recommendations, but I might have made some mistakes.
The next update will include ZEUS compatibility as well as return those two options.
There was a toggleable option, about stopping the vehicle if it detected an object in front of it within a distance of ~20 meters (I can't recall the name of it), which I can't find anymore. Thing is, the default config breaks the AI driver on my missions, as they just stop at pretty much anything. Toggling that option solved everything as they no longer stopped at any little obstacle, without that toggle the mod is pretty much unusable for me. Any chance you could re-add it, or at least explain why it doesn't appear anymore? Thank you.
Also can this function as a server side only mod? OR at least Server + Headless Clients.
Further clarification:
/addons/addon.pbo
/addons/addon.pbo.bisign
/keys/name.bikey //used to create "bisign"
name.biprivatekey //do not release this.