Left 4 Dead 2

Left 4 Dead 2

Nightmare: Redux - Scripts
27 Comments
PancakeKING 4 Sep @ 7:58pm 
Okay! I didn't know if i was going crazy or not. Thank you! :health:
Waltz  [author] 4 Sep @ 7:22pm 
oh i forgor about lmoe. ill revert
PancakeKING 4 Sep @ 6:55pm 
Was it changed to where getting incapacitated by special infected instantly kills you?
I like playing the Nightmare modpack with Last Man on Earth and I came back to it after a couple days and instead of getting a chance to kill the infected while on extremely low health after they've drained my health, (ex. Smoker, Charger, etc) it just kills me now.
Aki 3 Sep @ 5:07pm 
But still, thank you for the update :3 I'm sure people are more pleased with these fixes:steamthis::steamthumbsup:
Aki 3 Sep @ 12:19pm 
Yeah the snipers are actually pretty much balanced.

They are pretty strong as they are. So the crosshair nerf is more then fine :3

And the fact that bolt rifle only got 5rnd mag is okay. And the Hunting rifle got 10rnd mag so they're not OP IMO. They got a spesific role in the script :3
Waltz  [author] 3 Sep @ 6:09am 
I may go back and add the penetration power back. Idk if you noticed but snipers have taken a bit of an accuracy hit as well, and I envisioned the magnum to essentially be a sniper sidearm - good against specials and stationary targets but bad on the run. May make it match the snipers more in that case
Aki 3 Sep @ 12:02am 
I'm sorry to say this but magnum is kinda poo poo at the moment :(

I guess it would be fine with the nerfs and all IF i had normal crosshair.

At least i could see where im aiming and how that works accurately, etc. (I assume crosshair coming back is not going to be a thing)

However it would be good, if it could be more reliable. If im correct the damage has been nerfed AND the fact that bullets wont penetrate infecteds. It would be nice to at least have SOME sort of accuracy back :(

Pistols are easily overshadowing the magnum at the moment. Even a single handgun is a better option then magnum, in my opinion :/

I believe weapons overall are kinda well balanaced

(This is not a rant, just a feedback xD ;w;)
Waltz  [author] 31 Aug @ 1:30pm 
4 years ago
abhda1337 31 Aug @ 12:52pm 
redux kiwami when :scarecrow:
yoru 30 Aug @ 11:52pm 
so are you gonna fix it? i bought this game on summer sale for 0.90$ my actual real hard earned cash, and it's your job as a mod maker to make your shit work for me, or else you're breaking steams guidelines.
Waltz  [author] 30 Aug @ 4:19pm 
Damn that's crazy
yoru 30 Aug @ 3:01pm 
uh, doesn't seem to work on official dedicated servers and even best custom dedicated, can you fix this?
kebabpeak//canos 29 Aug @ 2:16am 
is there a way that one of these changes could be disabled by modifying the mod files?
Waltz  [author] 28 Aug @ 11:44pm 
The way i originally coded flashlight spawns most likely, discovered a WAY more simple and reliable solution
abhda1337 28 Aug @ 11:34pm 
What do you think was the problem, something on my end?
Waltz  [author] 28 Aug @ 2:41pm 
Thank fucking God, that comment gave me a mini panic attack when I read it
abhda1337 28 Aug @ 12:15pm 
@Waltz Yep it's fixed now. thx a lot
Waltz  [author] 27 Aug @ 9:21pm 
@abhda1337 do let me know if any of the recent patches have fixed it for you. I have a rough idea of what could have potentially been the case, but I won't know for sure given the lack of info
abhda1337 27 Aug @ 6:35am 
Neither me or my duo can host a game after the recent updates; L4D2 keeps crashing no matter the map/host. Singleplayer works without issues
Popo Kaka 21 Aug @ 11:06am 
Thanks Waltz for the updated descriptions! Love the work you've done with this pack.
Heraldo Xavier 20 Aug @ 2:04pm 
Even if it didn't get such attention it still useful since we don't know exactly what the mod does like you do and it could help to know if it could conflict with other mods
Waltz  [author] 20 Aug @ 1:45pm 
Im gonna rework the descriptions once im home, tbh didn't think redux would get this much traction so I never bothered to go too in depth with it
Popo Kaka 20 Aug @ 12:56pm 
Please just write what the mod changes. If we want to remove something from the pack it could be nice to know what we are removing.
Heraldo Xavier 20 Aug @ 11:05am 
Could we get a brief description of the changes please?
Thug Hunter 16 Aug @ 10:09am 
nuh
Waltz  [author] 16 Aug @ 6:46am 
Play the pack and find out ;)
Thug Hunter 16 Aug @ 1:33am 
what changed?