Left 4 Dead 2

Left 4 Dead 2

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Nightmare: Redux - Scripts
   
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Game Content: Scripts
File Size
Posted
Updated
31.281 MB
15 Aug @ 1:33pm
3 Sep @ 9:46pm
32 Change Notes ( view )

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Nightmare: Redux - Scripts

In 1 collection by Waltz
Nightmare: Redux
149 items
Description
A core mod for my rendition of Nightmare. This covers the many scripts and balance changes that make the mod what it is.

This is the mod includes:

- All the balance changes for weapons and special infected health and reaction times
- Tank damage buffs
- Common damage changes
- Starting with the flashlight (tonfa) instead of the pistols
- No random hordes
- Incendiary and Explosive ammos being replaced with Laser Sights and Ammo
- Weapon Dropping
- Gun Recoil
- Slow Motion
- Incap Crawling
- Realism style glows
- Specials knocking your gun out of your hands
- Damage taking temp health before perma health
- Tanks busting down saferoom doors
- Weapon weight
- Boomers explosions dealing damage
- Defib ragdolls
- Limited ammo piles
- Pipe bombs acting like they did in L4D1 beta (i.e regular grenades)

Nightmare: Redux is designed as an all in one package, so a lot of this stuff is grouped together on purpose. Unsub at your own risk.
24 Comments
Aki 11 hours ago 
But still, thank you for the update :3 I'm sure people are more pleased with these fixes:steamthis::steamthumbsup:
Aki 15 hours ago 
Yeah the snipers are actually pretty much balanced.

They are pretty strong as they are. So the crosshair nerf is more then fine :3

And the fact that bolt rifle only got 5rnd mag is okay. And the Hunting rifle got 10rnd mag so they're not OP IMO. They got a spesific role in the script :3
Waltz  [author] 21 hours ago 
I may go back and add the penetration power back. Idk if you noticed but snipers have taken a bit of an accuracy hit as well, and I envisioned the magnum to essentially be a sniper sidearm - good against specials and stationary targets but bad on the run. May make it match the snipers more in that case
Aki 3 Sep @ 12:02am 
I'm sorry to say this but magnum is kinda poo poo at the moment :(

I guess it would be fine with the nerfs and all IF i had normal crosshair.

At least i could see where im aiming and how that works accurately, etc. (I assume crosshair coming back is not going to be a thing)

However it would be good, if it could be more reliable. If im correct the damage has been nerfed AND the fact that bullets wont penetrate infecteds. It would be nice to at least have SOME sort of accuracy back :(

Pistols are easily overshadowing the magnum at the moment. Even a single handgun is a better option then magnum, in my opinion :/

I believe weapons overall are kinda well balanaced

(This is not a rant, just a feedback xD ;w;)
Waltz  [author] 31 Aug @ 1:30pm 
4 years ago
abhda1337 31 Aug @ 12:52pm 
redux kiwami when :scarecrow:
yoru 30 Aug @ 11:52pm 
so are you gonna fix it? i bought this game on summer sale for 0.90$ my actual real hard earned cash, and it's your job as a mod maker to make your shit work for me, or else you're breaking steams guidelines.
Waltz  [author] 30 Aug @ 4:19pm 
Damn that's crazy
yoru 30 Aug @ 3:01pm 
uh, doesn't seem to work on official dedicated servers and even best custom dedicated, can you fix this?
kebabpeak//canos 29 Aug @ 2:16am 
is there a way that one of these changes could be disabled by modifying the mod files?