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satyr asshoe
"Could not resolve cross-reference to RimWorld.BiomeDef named DankPyon_AncientForest (wanter=allowedBiomes)"
Could you swap the Anima Rod's Archotech tag for Neolithic?
It can be crafted with a neolitic tech, but it being Archotech means that it needs spacer tier ammos when used with Yayo Combat. Which are retty hard to get with a tribal game lol, specially with a mod limiting the world's tech.
But I can understand wanting the keep the mod as the author intended and not modifying it, tho I don't understand the archotech part personally. :3
But I will check it out if/when I have the time.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178698397
I think you don't need to try and patch TMM, just making sure the names are correct is good enough. Then either TMM will need to comment out their scenario patch code, or the mod user will just have to do it themselves.
Because of this and the Satyr mod being named '' (1.6) '' at the end it breaks some of the research merging and gene balancing that Too Many Mods patches. It also throws red errors due to the removed scenarios, so you'll need to manually go into Too Many Mods and remove that part of the patches.
Maybe keep the name the same as the original mods but change the image? Or at least just note down that patches have to be manually changed to use this mod in place of the original.