Project Zomboid

Project Zomboid

[B42] Clothing Protection: Rebalanced
19 Comments
unlockk  [author] 17 Sep @ 8:52am 
@DOG1804
Yeah it is strange, the developers have thought the right way to balance many crafting, etc. actions is to add muscle fatigue, and I guess sewing will sprain your neck lol.
DOG1804 17 Sep @ 7:41am 
Oh ok, I'm new and since I saw that when I repair clothes my neck hurts, it seemed strange to me.
unlockk  [author] 17 Sep @ 6:09am 
@DOG1804
I am pretty sure this is how patches work in vanilla lmao
DOG1804 16 Sep @ 11:06pm 
I'm using interactive tailoring and repair any clothes along with this mod and I don't know if it's a bug in this one or another, but when repairing clothes my neck gets very tired and the patches give 1% or 2% protection.
Golden Dragon 16 Sep @ 8:39am 
Great! Would love to see this in mod, and at the same time some use for underwear other than using it on rags 99% of the time! :))
Thanks and glad for help! :)
unlockk  [author] 16 Sep @ 8:10am 
@Golden Dragon
Hmm, you know, maybe? There's nothing to suggest it can go below 0 discomfort but there's nothing to say it can't go to 0 from e.g. 25% discomfort. This might be a very good way of balancing discomfort in the future, thanks for an idea. We already know that CombatSpeedModifier and RunSpeedModifier can be set to increase parameters which are typically decreased, so maybe this would work for discomfort.
Golden Dragon 16 Sep @ 6:58am 
Just question, can clothes _decrease_ total discomfort?
In case yes - can you change underwear to have "comfort"?
In real life, wearing rough clothes without underwear is painfull.
Rachel L 8 Sep @ 12:23pm 
i do hope you make a patch for the boots expanded mod
unlockk  [author] 8 Sep @ 11:02am 
@El secreto de Kukin
Yeah seen quite a few small issues in B42 unstable myself. Thanks, enjoy.
El secreto de Kukin 8 Sep @ 10:21am 
Ah yes maybe one of the vanilla bugs or missing assets thanks for the answer, great mod
unlockk  [author] 8 Sep @ 9:15am 
@El secreto de Kukin

Thanks but this has nothing to do with this mod - the only line of code that touches the object is the same line as all baseball caps:

TweakItem("Base.Hat_BaseballCap_HuntingCamo_Reverse","ScratchDefense","10");
El secreto de Kukin 8 Sep @ 9:10am 
Hunting camo baseball cap when using backwards the inventory icon shows a "?" in a circle
unlockk  [author] 29 Aug @ 7:34am 
1.1

Major Update.

The mod now covers every clothing and armor item in the game.
Mod also covers run and combat speed modifiers, including armor.

-Added compatibility to every item in:
Small Town First Responders - Core
Small Town First Responders - Main
unlockk  [author] 15 Aug @ 2:03pm 
Maybe, there's a bunch of stuff to do in the meantime, but yeah. It seems like quite a popular mod so that gives it more chance haha. If you're desperate, you can open my mod's files and just see how the edits are made, you just have to replace the name of the items.
Rachel L 14 Aug @ 3:24pm 
Good!
This is the mod in question. Also, would you be willing to make a patch to the boots it adds as they are quite unbalanced imo? (Too much durability, too much stomping power imo)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2850935956
unlockk  [author] 14 Aug @ 1:50pm 
@Its Over 9000!!!
It will be compatible, but I haven't changed any of the items that mod adds, if any.

@UattO
Thank you!

@Rachel L
Yes, it would be fine - this mod's stats would apply if I edited them, but any other changes would be left alone. I couldn't find the exact one you mean but if it changes textures and models, etc. then that shoe overhaul would work fine. This mod uses the ItemTweakerAPI to avoid overwriting full items, same as e.g. Better Sorting does.
Rachel L 14 Aug @ 7:41am 
I see you made changes to some of the shoes, how does it work with shoes overhaul? If i load it after, does it replace the stats?
UattO 14 Aug @ 7:30am 
Very cool mod dude
Its Over 9000!!! 14 Aug @ 7:06am 
will it be compatible with Simple Wraps mod?