RimWorld

RimWorld

Get Off My Gravship!
29 Comments
RimWorldist 28 Aug @ 5:24pm 
@Nepenthe sry just tested latest version vanilla version sucks, will use this instead :D
Nepenthe  [author] 28 Aug @ 5:15pm 
@RimWorldist make sure you test the new version before o7ing; like I mentioned in my last comment the problem may actually be worse when dealing former slaves from VE Base generation.
Nepenthe  [author] 23 Aug @ 9:23pm 
I did a bit of testing with the current unstable Rimworld build, and for me if I had freed slaves on my ship the "guests leave when you launch" feature instead just hung forever while the freed slaves just wandered around, not leaving. If that ends up going live (and it's not due to something in my 300 other mods) then this mod will be even more needed.
NullDragon 23 Aug @ 6:31pm 
Unfriendly Joe: There is also the emancipation meme in VFE Memes and Structures if you have ideology. Focused around freeing slaves, uncertain how it works in that situation however.
Unfriendly Joe 23 Aug @ 11:01am 
Oh god, the emancipate feature is the part of this mod that I want/need most. Mainly not even for the gravship element, but just so I can free slaves from bases I attack in general since the 1.5 mod for this wasn't updated. Thanks!
烤大鸡腿 22 Aug @ 1:48am 
Before this, prisoners from other bases had eaten my food, and there was nothing I could do. Thank you.
Nepenthe  [author] 19 Aug @ 9:59pm 
@NullDragon I know one of the Devs said they were writing on it, I haven't seen the new feature yet.
NullDragon 19 Aug @ 7:18pm 
This may not be needed anymore(for gravships). In unstable, there are several options on gravship launch now, including 'remove visitors' that pauses the launch while any visitors leave the gravship.
Dealing with 99.99% of unwanted guests, assuming you don't care about the faction rep loss...

- Make your dining room only accessible from the outside of the gravship with a normal steel door (not airtight) then fly to an asteroid. (Odyssey DLC required.)
frus-m 19 Aug @ 6:42am 
@JoshBoshGames игра 18+ в ней 90% контента так или иначе связаны с убийствами
JoshBoshGames 17 Aug @ 2:42am 
"Solution: Murder (This is a base game feature"
I love this game's community.
sanicek 17 Aug @ 12:16am 
Ah, thanks, I'm raiding settlements with my gravship and this was a problem, had to devmode "pass to world" the pawns, this is much better (from both UEX and in-world logic side of things).
Nepenthe  [author] 16 Aug @ 7:47pm 
恰似宛然一笑生花 Thank you!
恰似宛然一笑生花 16 Aug @ 7:13pm 
HelloNepenthe, that's an interesting mod. So I created a mod "Get Off My Gravship!_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
Argyuile 16 Aug @ 10:38am 
Problem: There is blood all over my gravship floor from all the murder
lieyingyes 16 Aug @ 8:15am 
Thanks, I'm starting Murder.:steamhappy:
Awaik 16 Aug @ 6:15am 
Solution: Murder.

A man of culture, I see.
Nepenthe  [author] 16 Aug @ 1:37am 
@Smallbear if they are downed you can carry them out of your base, with "Abandon", if you need to move them further a drafted pawn can carry them whenever you want. If not downed this mod didn't add anything, the standard "release" prisoner will get rid of them
SmallBear 15 Aug @ 11:44pm 
Regarding question 4, is there a way for colonists to carry prisoners or patients to the edge of the map and 'throw them out' of the map?
Nepenthe  [author] 15 Aug @ 10:25pm 
@Nimn let me know if it doesn't, I considered adding a generic "go away" but didn't want to bloat the context menu.
Nimn 15 Aug @ 9:52pm 
Omfg i've had this issue with ancient soldiers from dangers. They get up, self tend, then live in my freezer eating my food. Some weird bug where neutrals wouldn't ever leave, even sentry robots. Praying this fixes that bug i have. Awesome work!
Chowder 15 Aug @ 9:50pm 
Thank you! I was talking about this crappy mechanic in the official discord and people had NO idea what I was referring to.
Mr_0dd 15 Aug @ 5:52pm 
been looking for something like this. tyvm
Zaerath 15 Aug @ 5:37pm 
this faq is pure gold
buttchili 15 Aug @ 4:34pm 
Thank you for this, i was about to pick up rimworld modding myself because this was stressing me out.
Dümbük Enişte 15 Aug @ 9:13am 
Thanks, liberated slaves from Vanilla Base Generation Expanded were getting way too comfortable in my gravship for some reason.
BrainW4v3! 14 Aug @ 12:51pm 
5/7 FAQ will read again
rhyndo 14 Aug @ 8:36am 
Awesome mod, even better faq.