RimWorld

RimWorld

Keep Aim N' Shoot
11 Comments
LowPitch  [author] 13 Sep @ 11:20pm 
@oOZekeOo

Re-target cooldown (non-burst)
Minimum time before considering another swap while not in a burst.
Higher = less twitchy; lower = more responsive.

Lost LOS grace (ticks)
Wait time after losing line of sight before we allow a swap.
Smaller = faster switching; larger = more stable around corners/cover.

Swap hysteresis (score delta)
Only switch if the new candidate is this much better (score difference) while the current target is still valid.
Higher = stickier; lower = more eager to switch.


Even if I look at the explanation, it's still difficult to understand. I think it's better to think of it as an adjustment for engagement performance rather than game performance.
o0Zeke0o 13 Sep @ 10:21am 
like what is

swap hysteresis
lost LOS grace (switch target when losing LOS, but what is the ticks for?)
re-target cooldown (non burst)
o0Zeke0o 13 Sep @ 10:20am 
hey can we get info on what the options do
Gabe Knight 3 Sep @ 9:09am 
Fantastic mod, thanks.
LowPitch  [author] 19 Aug @ 12:53pm 
@FoxGeneration :saw_holo:
FoxGeneration 19 Aug @ 12:49pm 
good mod
LowPitch  [author] 19 Aug @ 6:41am 
I have urgently fixed an issue where Jump Pack leaps, Wall Builds, Water Bombs, etc. wouldn't work when cast, and added the ability to adjust presets/values.
LowPitch  [author] 18 Aug @ 11:14pm 
@Mare :rbrb2:
Mare 18 Aug @ 9:36am 
좋아요
LowPitch  [author] 13 Aug @ 8:22pm 
@VitaKaninen In reality, the minigun seems to be more OP, but its low accuracy is also lowered, and other guns have the same functionality added, and even enemies behave the same.
VitaKaninen 13 Aug @ 1:22pm 
This sounds like it will make Miniguns OP!