RimWorld

RimWorld

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Keep Aim N' Shoot
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Mod, 1.5, 1.6
File Size
Posted
Updated
231.185 KB
13 Aug @ 8:41am
28 Aug @ 4:27am
7 Change Notes ( view )

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Keep Aim N' Shoot

Description
사격 유지 및 재조준 모드

- 사격 대상 사망/이탈 시 다음 타겟을 탐색하여 사격 지속 : 즉시
- 스왑 직후 일시적 명중률 패널티 적용 : 명중률 -25%, 지속 1초
- 조준 중 대상 사망/이탈 시 조준수치 다음 대상으로 이월 : 조준량 60%
- 시체/무파벌/분노동물 등도 적대 판정에 포함
- 아군 림 뿐만이 아니라 적군 림, 심지어 메카도 적용 됨!

Harmony 기반 코드 패치, 순수 DLL 모드.
GPT-5가 사실상 다 만듦(아이디어만 제공)

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Keep Firing and Retarget Mod

- Instantly searches for the next target and continues firing when the current target dies or leaves.
- Applies a temporary accuracy penalty right after target swapping: -25% accuracy for 1 second.
- When the target dies or leaves during aiming, 60% of the accumulated aim progress is carried over to the next target.
- Includes corpses, factionless entities, and manhunting animals in hostile detection.
- Applies not only to allied pawns, but also to enemy pawns—and even mechanoids!

Harmony-based code patch, pure DLL mod.
Mostly made by GPT-5 (I only provided the idea).


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2025-08-18

이전 버전은 특정 환경에서 기능이 정상 동작하지 않던 문제가 있었습니다.
오늘 전 범위 테스트를 완료했고, 핵심 기능이 완전하게 작동함을 확인했습니다.

Previous builds had cases where the mod did not function correctly.
As of today, we’ve completed testing and confirmed the mod is fully functional.

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2025-08-19

설정 페이지 강화: 마스터 스위치(전체 ON/OFF)와 프리셋 3종(보수/기본/공격적) 추가.
바닥 지정 시전 완전 호환: 점프팩 도약, 벽 세우기, 워터스킵/물폭탄 등 셀(target cell) 기반 능력 정상 작동.
현지화 + UI: 한국어/영어 지원(그 외 언어는 영어 폴백), 슬라이더와 라벨 간격 개선.
패키지 정리: 클래식(비설정) 버전 제거 → 단일 설정 가능 버전으로 통합.
아이콘 갱신: Mod Settings 목록 아이콘을 안 B(시안 링) 으로 적용.

Settings overhaul: added Master Switch (global ON/OFF) and three presets (Conservative / Default / Aggressive).
Full compatibility with floor-targeted casts: jump packs, wall placement, waterskip/bombs and other cell-target abilities now work properly.
Localization & UI: Korean/English with English fallback; improved label–slider spacing.
Package cleanup: removed the Classic variant → single configurable build only.
Icon update: Mod Settings icon switched to Variant B (cyan ring).

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2025-08-20

사냥 중 다운 된 폭탄사슴과 폭탄쥐에 대한 마무리사격이 시전되지 않는 문제로 사냥 중에는 해당 기능이 적용하지 않게끔 수정

Fixed an issue where the finishing shot was not cast on downed bomb deer and bomb rats during hunting, so that the function is not applied during hunting.

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2025-08-28

근접 교전 방해 수정: 최소 사거리 내부이거나 인접 1타일에 적이 있을 때는 재타겟을 하지 않아 바닐라의 자동 근접 공격이 정상 작동.

Melee auto-attack restored: If inside min range or a hostile is adjacent (1 cell), the mod won’t retarget, letting vanilla auto-melee kick in.

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11 Comments
LowPitch  [author] 13 Sep @ 11:20pm 
@oOZekeOo

Re-target cooldown (non-burst)
Minimum time before considering another swap while not in a burst.
Higher = less twitchy; lower = more responsive.

Lost LOS grace (ticks)
Wait time after losing line of sight before we allow a swap.
Smaller = faster switching; larger = more stable around corners/cover.

Swap hysteresis (score delta)
Only switch if the new candidate is this much better (score difference) while the current target is still valid.
Higher = stickier; lower = more eager to switch.


Even if I look at the explanation, it's still difficult to understand. I think it's better to think of it as an adjustment for engagement performance rather than game performance.
o0Zeke0o 13 Sep @ 10:21am 
like what is

swap hysteresis
lost LOS grace (switch target when losing LOS, but what is the ticks for?)
re-target cooldown (non burst)
o0Zeke0o 13 Sep @ 10:20am 
hey can we get info on what the options do
Gabe Knight 3 Sep @ 9:09am 
Fantastic mod, thanks.
LowPitch  [author] 19 Aug @ 12:53pm 
@FoxGeneration :saw_holo:
FoxGeneration 19 Aug @ 12:49pm 
good mod
LowPitch  [author] 19 Aug @ 6:41am 
I have urgently fixed an issue where Jump Pack leaps, Wall Builds, Water Bombs, etc. wouldn't work when cast, and added the ability to adjust presets/values.
LowPitch  [author] 18 Aug @ 11:14pm 
@Mare :rbrb2:
Mare 18 Aug @ 9:36am 
좋아요
LowPitch  [author] 13 Aug @ 8:22pm 
@VitaKaninen In reality, the minigun seems to be more OP, but its low accuracy is also lowered, and other guns have the same functionality added, and even enemies behave the same.