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Re-target cooldown (non-burst)
Minimum time before considering another swap while not in a burst.
Higher = less twitchy; lower = more responsive.
Lost LOS grace (ticks)
Wait time after losing line of sight before we allow a swap.
Smaller = faster switching; larger = more stable around corners/cover.
Swap hysteresis (score delta)
Only switch if the new candidate is this much better (score difference) while the current target is still valid.
Higher = stickier; lower = more eager to switch.
Even if I look at the explanation, it's still difficult to understand. I think it's better to think of it as an adjustment for engagement performance rather than game performance.
swap hysteresis
lost LOS grace (switch target when losing LOS, but what is the ticks for?)
re-target cooldown (non burst)