DayZ
Underground Trigger Creator for DayZ Editor
39 Comments
Bostonski 3 Oct @ 12:54pm 
+
Ammattiliikenne 3 Oct @ 6:53am 
Hyvä homma
bauvdel  [author] 3 Oct @ 6:49am 
This has been updated to the latest version of DayZ Editor. Thanks!
Arsenic 30 Sep @ 7:42am 
Can you make this work with Experimental Editor since so many are having to use it cause Editor is busted for a lot of things.
fragger54 26 Sep @ 8:31am 
hello I used this mod on console but it doesn’t work and it can be used on console
n1ck 20 Sep @ 4:59pm 
free
★CoюZʜuцa★ 20 Sep @ 8:52am 
Окееей
Wizkid#849 18 Sep @ 2:21pm 
Thumbs up, nice work!
Juze 18 Sep @ 1:47pm 
Can u make tool to create any triggers? Like spehere
DROP SKINS 7 Sep @ 2:16pm 
good
LordBionik 31 Aug @ 12:30pm 
Welldone Sir ! :steamthumbsup:
FORGOTTEN SURVIVOR 30 Aug @ 4:14pm 
now all we need is a tool for making custom event groups haha ... amazing work ... darkness triggers file i f ing hate so much so this is amazing
bauvdel  [author] 28 Aug @ 3:13am 
@BigBlackG that is correct, it has to be done that way. They are not compatible with .dze due to the nature of what they are. We tried to note that in the instructions the best we could.

And thank you!
Ch0rshhh 27 Aug @ 3:15pm 
If I open a DZE file with UTC, UT properties are not loaded, size = 1 and the rest of properties, get a default value... But they are in the DZE file...
What I have to do, is to import the .json, and from there, it works great... IDK if it is just me... Great mod BTW...!
Deivid 24 Aug @ 3:19pm 
eu nao entendi, isso possibilita criar um buraco no chao para fazer o bunker ou oque ?
bauvdel  [author] 22 Aug @ 2:24pm 
Working on a compatibility fix with the new editor update. Will get it out shortly! Thanks.
Scavenger 22 Aug @ 1:30pm 
EditorUGTriggers/scripts/4_world/dayzeditor/classes/moddededitor.c(134): Overloaded function "DeleteObject" not compatible
Ferso 21 Aug @ 3:32pm 
1
bauvdel  [author] 19 Aug @ 7:12am 
Updated 8/19 at 10:11AM EST

NEW
- Added Function to Select All Triggers and Breadcrumbs (Shift + B)
- Added Export Toggle Function to Remove all placed Triggers and Breadcrumbs on Export. This is to help aid the cleanup of a pre existing build. IMPORTANT: THIS WILL DELETE YOUR TRIGGERS AND BREADCRUMBS. DO NOT RELY ON UNDO! YOU'VE BEEN WARNED!

FIXES
- Possible fix for object names disappearing in some cases after deletion of others.
Juze 19 Aug @ 3:40am 
Thank you for your mod
bauvdel  [author] 18 Aug @ 4:56am 
@ChintzyKills I can't speak for any other mods on the workshop other than my own. But I am unaware of any other mods that do what this does. Thanks!
ChintzyKills 15 Aug @ 10:20am 
Is this the same as the one existing darkness mod on the workshop?
Sakura82 15 Aug @ 8:26am 
Ive been trying to make a trigger for an area I build for over a year. Can't wait to try this. Thanks
Endergoth 15 Aug @ 2:49am 
Good to see it, really good. Will test vs other triggers mods and share feedback!
Displeased Chicken Legs 14 Aug @ 6:16pm 
Thank you so much for this tool man, makes doing underground triggers a breeze now :steamthumbsup:
bauvdel  [author] 14 Aug @ 5:19pm 
@I40 Blitzkrieg - Yes you will. DayZ only accepts a single file called cfgundergroudtriggers.json

We are working on a way for people to easily combine them though!

I'm the meantime if you didn't want to do it manually, one option would be to import all of your individual .json files into Editor and then export them all together.
fck1701 14 Aug @ 1:05pm 
Heyyyyyyy THX alot MATE <3.............. Ive just got an Headack from tryna set theese shit up!!!! LOVE IT :steamthumbsup:
I40 Blitzkrieg 14 Aug @ 12:01pm 
I have an important question. If we make multiple underground areas, do we need to combine all of the trigger json files into one big cfgundergroundtriggers.json file for the server to load all of them?
r_dact_d 14 Aug @ 9:39am 
okay thank you. get mod
bauvdel  [author] 14 Aug @ 2:25am 
Hey @r_dact_d. In the mod's current iteration, the triggers can only be "saved" be exporting to the UG Trigger (*json) option in the File Menu, and the reloaded by importing again. Exporting/Importing will not alter any other objects currently placed.

I do understand that in some complex builds this could become cumbersome as the "dead" triggers and breadcrumbs would be left behind in your .dze if you saved. Let me see what it would take to a add an option to delete the triggers on export, or at least add a "Select All" option to be able to quickly delete before re-saving. Great feedback! :cozybethesda:
crow 14 Aug @ 2:19am 
I can only say it is great thank you for that:steamhappy:
r_dact_d 13 Aug @ 10:12pm 
I am havinging issues when I place an UGTrigger zone, save and then exit editor, reload editor, the zone are small as I first placed it.
Asmondian 13 Aug @ 2:29pm 
Great stuff guys, super neccesary tool.
OldKalibr 13 Aug @ 11:18am 
very cool:icarusdropship:
Laro 13 Aug @ 10:23am 
love it :cupup:
LCo3oJ 13 Aug @ 5:46am 
Thank you for your reply. I read the module description again and will try to apply it now.
bauvdel  [author] 13 Aug @ 2:40am 
@LCo3oJ - This mod is not for server side. It also doesn't write triggers to a .dze. You must export a cfgundergroundtriggers.json and load that file on your server for the darkness triggers and breadcrumbs to load at server start.

If you have never used underground triggers, I would suggest reading up on the Bohemia Wiki:
https://community.bistudio.com/wiki/DayZ:Underground_Areas_Configuration
Mahauu 13 Aug @ 2:37am 
GJ. I love it
LCo3oJ 13 Aug @ 12:51am 
Hello,author , I used this mod and created a dze file through the editor. If the server uses the dez file, do I still need to use this mod on the server?