RimWorld

RimWorld

Entomb your ghoul — in Warcasket
22 Comments
Wareware  [author] 7 Oct @ 3:18pm 
Works fine with the latest VFE:Pirates.:depresso:
Wareware  [author] 17 Aug @ 10:14pm 
Hmm, maybe I’ll look into it a bit~
Wareware  [author] 17 Aug @ 9:57pm 
"I did test the case where a pawn was carried into the Foundry already missing their legs, and then welded into a warcasket.
What I haven’t tried yet is removing the limbs after they are already wearing the warcasket.

It may be that only in the latter case, the game applies some kind of hidden hediff or pseudo-prosthetic to keep the capacities from dropping to zero. That mechanism would need to be identified first.
Huehuecóyotl 17 Aug @ 9:17pm 
Thats unusual because you can take a pawn who has been put in a warcasket, remove his spine and his legs and his arms, and he can still walk and manipulate at 70% efficiency.

Either way I'm glad you looked into it and wish you the best of luck in your projects :)
Wareware  [author] 16 Aug @ 11:22pm 
アップデート
Update:

内部を整理して安定性を向上。グール判定を安全化/Anomaly未導入でうっかり起動してもnullに。外見や挙動の変更はありません。

Internal cleanup for stability. Safer ghoul checks and graceful startup without Anomaly. No visible changes.
Wareware  [author] 16 Aug @ 9:30pm 
The experiment was a success.
I got other pawns to carry a downed pawn to the Warcasket Foundry and take them all the way through to warcasket assembly.

…But. Yeah, no.:cattiva:
A pawn with no legs stays at effectively 0% Moving even after putting on a warcasket—unless you install prosthetic legs.
I tried a capacity-boosting actuator hediff, but it couldn’t break the “0% wall” with both legs missing.

Conclusion:
Rather than hacking in temporary legs, it’s more sensible to install prosthetics first and then designate the pawn.

So this mod will stick to its original, simple concept:
just add a gizmo that lets you designate ghouls.
Wareware  [author] 16 Aug @ 10:20am 
Right now it only works for your own ghouls, and colonists who can still walk to the Foundry on their own.

more like Warhammer 40k Dreadnoughts, where you entomb a great soul inside?

It’s a cool idea, but I’m still just a newbie – barely a month into C# – so I don’t really have the chops yet. Maybe one day.
Huehuecóyotl 16 Aug @ 8:26am 
Does this gizmo work on non-ghouls? I would like to be able to designate incapacitated pawns to be entombed, so someone carries them to the foundry since warcaskets also act as prosthetic suits.
Wareware  [author] 14 Aug @ 3:41pm 
Pure reason is beauty, and power.

If warcaskets make you unable to work, then entombing a ghoul — who can’t work to begin with — is only logical.
Luckily, some warcaskets are vacuum-proof. Your space-ghoul will fight even among the stars.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3533261706
Pay Gorn Montagem soneta 14 Aug @ 8:05am 
you know whats more scarier than a ghoul ? a warcasket ghoul.
m.mill3085 13 Aug @ 9:54pm 
YOU ARE FUCKING BEAUTIFUL YOU THANK.:steamhappy::steamhappy::steamhappy::steamhappy::steamhappy:
木头心 13 Aug @ 8:24am 
很可爱的宣传图,太有趣了
Wareware  [author] 13 Aug @ 12:10am 
That’s quite a fun story. I guess it’s what they say — "Great minds think alike!"
lechkingofdead 12 Aug @ 10:40pm 
this mod droped the same day i had a fathom of a idea of this. just wondering how it would work. i think you for inadvertently making my brainless wonder a reality. on the same day i had the idea. of you ever visit the noobert youtube channel discord feel free to say hi. as i have tons of random ideas at times ill just drop that maybe easyish mod ideas. and inadvertnely this was just that,
Wareware  [author] 12 Aug @ 4:59pm 
If an error ever happens, I imagine it’d be when entombing a pawn with custom parts or custom body layouts that VFE-Pirates didn’t really anticipate.

I’ve been doing my own “mad scientist” stuff — like in the In-Game Example, giving a human(a ghoul) four arms with Integrated Implants — and that works just fine.

Honestly, I’m kind of curious what would actually break (i.e., what counts as “un-anticipated” for VFE-Pirates).
Wareware  [author] 12 Aug @ 3:26pm 
I’ve created a dedicated bug report thread.
Please check the instructions there and post your report if you encounter issues.
Latica 12 Aug @ 12:54pm 
can't move drafted pawns with this mod on. extra-non existing faction error
Wareware  [author] 12 Aug @ 3:14am 
thanks🐐

War-proof. Vacuum-proof. Death-proof.
…and Work-proof.
MetaVandetta23 12 Aug @ 12:40am 
ah, ghoulcaskets my beloved
Camalie 11 Aug @ 8:49pm 
an acronym, it stands for Greatest Of All Time. It's a compliment
Wareware  [author] 11 Aug @ 8:43pm 
🐐?
5150 11 Aug @ 2:51pm 
Goat