RimWorld

RimWorld

39 ratings
Entomb your ghoul — in Warcasket
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.6
File Size
Posted
Updated
78.384 KB
11 Aug @ 12:09pm
16 Aug @ 11:19pm
3 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Entomb your ghoul — in Warcasket

Description
「働いたことのないグールだけ放り込むといい」
"Just throw in a ghoul who never worked anyway."



使い方 / How to Use

専用のギズモから、あなたに忠実なグールを指定してください。
From the dedicated gizmo, select your loyal ghoul.





Note:
 本MODはVFE-PiratesのWarcasket Foundryに自派閥グールを許可したギズモ1つ追加するだけです(GetGizmos へのPostfix)。
 This mod only adds one gizmo to the VFE-Pirates Warcasket Foundry that allows selecting loyal ghouls from your faction (Postfix on GetGizmos).

 このため、VEFチームのコードには一切触っていません。
 It does not modify any VEF team code.

 VFE-Piratesが想定してない可能性があるPawn(例:Humanoid Alien Races(HAR)系や、カスタムボディパーツを持つ非人間種族)をEntombしようとすると、予期せぬ動作が発生する場合があります。
 Attempting to entomb pawns that VFE-Pirates may not have anticipated (e.g., Humanoid Alien Races (HAR) or non-humans with custom body parts) may result in errors or unexpected behavior.


利用規約・注意事項 (Terms and Conditions)

- MOD本体の再配布・転載・アップロードは禁止です。二次配布や改造再配布は行わないでください。
Redistribution, reuploading, or mirroring of the mod itself is prohibited. Please do not distribute modified versions, either.

- MODの内容を利用したプレイ配信・リプレイ・スクリーンショットなどの公開は歓迎します。
Streaming, replay videos, and screenshots featuring this mod are welcome.

- MODで使用しているアートワークの無断利用はしないでください。
Do not use the artwork included in this mod without permission.

- バグ報告やフィードバックは歓迎ですが、すべてに対応できる保証はありません。
Bug reports and feedback are appreciated, but I may not be able to respond to all of them.

- MODの使用によって発生した損害について、作者は一切責任を負いません。
The author assumes no responsibility for any damages resulting from the use of this mod.
Popular Discussions View All (1)
0
12 Aug @ 3:19pm
PINNED: Bug Report
Wareware
22 Comments
Wareware  [author] 7 Oct @ 3:18pm 
Works fine with the latest VFE:Pirates.:depresso:
Wareware  [author] 17 Aug @ 10:14pm 
Hmm, maybe I’ll look into it a bit~
Wareware  [author] 17 Aug @ 9:57pm 
"I did test the case where a pawn was carried into the Foundry already missing their legs, and then welded into a warcasket.
What I haven’t tried yet is removing the limbs after they are already wearing the warcasket.

It may be that only in the latter case, the game applies some kind of hidden hediff or pseudo-prosthetic to keep the capacities from dropping to zero. That mechanism would need to be identified first.
Huehuecóyotl 17 Aug @ 9:17pm 
Thats unusual because you can take a pawn who has been put in a warcasket, remove his spine and his legs and his arms, and he can still walk and manipulate at 70% efficiency.

Either way I'm glad you looked into it and wish you the best of luck in your projects :)
Wareware  [author] 16 Aug @ 11:22pm 
アップデート
Update:

内部を整理して安定性を向上。グール判定を安全化/Anomaly未導入でうっかり起動してもnullに。外見や挙動の変更はありません。

Internal cleanup for stability. Safer ghoul checks and graceful startup without Anomaly. No visible changes.
Wareware  [author] 16 Aug @ 9:30pm 
The experiment was a success.
I got other pawns to carry a downed pawn to the Warcasket Foundry and take them all the way through to warcasket assembly.

…But. Yeah, no.:cattiva:
A pawn with no legs stays at effectively 0% Moving even after putting on a warcasket—unless you install prosthetic legs.
I tried a capacity-boosting actuator hediff, but it couldn’t break the “0% wall” with both legs missing.

Conclusion:
Rather than hacking in temporary legs, it’s more sensible to install prosthetics first and then designate the pawn.

So this mod will stick to its original, simple concept:
just add a gizmo that lets you designate ghouls.
Wareware  [author] 16 Aug @ 10:20am 
Right now it only works for your own ghouls, and colonists who can still walk to the Foundry on their own.

more like Warhammer 40k Dreadnoughts, where you entomb a great soul inside?

It’s a cool idea, but I’m still just a newbie – barely a month into C# – so I don’t really have the chops yet. Maybe one day.
Huehuecóyotl 16 Aug @ 8:26am 
Does this gizmo work on non-ghouls? I would like to be able to designate incapacitated pawns to be entombed, so someone carries them to the foundry since warcaskets also act as prosthetic suits.
Wareware  [author] 14 Aug @ 3:41pm 
Pure reason is beauty, and power.

If warcaskets make you unable to work, then entombing a ghoul — who can’t work to begin with — is only logical.
Luckily, some warcaskets are vacuum-proof. Your space-ghoul will fight even among the stars.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3533261706
Pay Gorn Montagem soneta 14 Aug @ 8:05am 
you know whats more scarier than a ghoul ? a warcasket ghoul.