RimWorld

RimWorld

Stack By Weight
17 Comments
LS_Naix 7 Sep @ 2:53pm 
好好好:steamhappy::steamhappy:
Ta  [author] 7 Sep @ 8:17am 
@LS_Naix 已经添加这个功能了
Ta  [author] 1 Sep @ 8:15am 
@LS_Naix 下个更新添加这个功能,不过最近在忙别的,尽量在十月前搞出来吧
LS_Naix 31 Aug @ 1:39am 
@Ta 没法按照分类匹配吗?MOD金属的很多材料都没有重复的字...
Ta  [author] 30 Aug @ 9:36pm 
@LS_Naix 其实是有通配符的,输入*肉*,就可以一键将名字内含肉的物品的堆叠上限修改
LS_Naix 30 Aug @ 3:32pm 
自定义规则可否一个增加按照物品分类的通配符?金属这类高重量的一格堆不了多少,但是皮肉这种低重量的又堆太多了
Snuggl 17 Aug @ 7:35am 
@Ta: I appreiciate the unexpectedly long answer and explanation! Thanks 😊
Ta  [author] 16 Aug @ 10:54pm 
@Snuggl

For mods that just add more stack slots to storage, like LWM's Deep Storage, they should work perfectly together. The number of stacks a shelf can hold won't change, but my mod will make each of those stacks much larger based on its weight limit. So your total storage capacity will get a huge boost.

For storage mods that have their own logic, like a total weight or volume limit (e.g., from ASF), their rules should take priority for their specific buildings. So when you put stuff in one of their containers, it'll use their system. For everything else—like items on the floor or in regular stockpiles—it'll use my mod's rules.

So theoretically, they are fully compatible. I have to be honest though, I haven't used LWM in a long time and have never used ASF-based mods myself, so I can't guarantee they work exactly as I've described.

However, if you or anyone else reports a conflict, I will definitely try my best to patch it and make our mods compatible.
Snuggl 16 Aug @ 9:20pm 
How is this working in combination with mods that add storage buildings, such as Adaptive Storage Framework or LWM Deep Storage?
Ta  [author] 16 Aug @ 8:42pm 
@LS_Naix 这个Mod只修改了可堆叠物品的堆叠上限,器官、武器、装备一类原版不能堆叠的物品还是原样。
LS_Naix 16 Aug @ 7:44pm 
仿生体好像仍然不能叠加
Eruzhar 15 Aug @ 8:15am 
Blessed mod. This replaced ogrestack for me , as this here makes more sense.
HankHankHank 13 Aug @ 10:26am 
神级模组预订,又能堆叠又能分小份放零部件真是太爽啦,跟自动补货配合终于彻底解决了储存区过多或者卡顿的问题:teamwork:
Isaias 11 Aug @ 4:28pm 
Thanks for clarifying
The Blind One 11 Aug @ 11:00am 
Kinda based

would have preferred by volume but ... well ... no volume in rimworld lol
Ta  [author] 11 Aug @ 9:39am 
@Isaias It uses C# to modify the defs directly, not XML. So, load order is what matters, just like any other stacking mod.
Isaias 11 Aug @ 9:24am 
Does this mod work using xml patches?