Starbound

Starbound

OpenUI - Race Extender (40 Slots)
14 Comments
Deku Scrublord  [author] 3 Sep @ 7:38pm 
Technically it doesn't, but it's meant to be used with the base mod, which has osb as a soft requirement.
Kate Hanami 2 Sep @ 2:49pm 
forgive my stupid question, but why this requires obs when there's perfectly functional slot mods that don't require anything else?
Ryanor 17 Aug @ 9:32pm 
Understood, I have done some FU testing already and it seems to be fine! (Using original oUI, not this mod). But eitherway, it seems to work completely fine.
Deku Scrublord  [author] 17 Aug @ 11:38am 
I haven't done any extensive testing with FU since I don't use it so I'm not entirely sure. I already patched the base OpenUI mod to prevent patching the character creation menu if another race extender is installed so if you're using FU then you shouldn't use this extender. It'll break the character creation menu.
Ryanor 16 Aug @ 2:59pm 
Hey, I was thinking about adding OpenUI to my modpack, although it centers around using Frackin' Universe. Is oUI compatible with FU gimmicks and UI? The mod looks awesome, it just changes a lot.
Deku Scrublord  [author] 13 Aug @ 9:09pm 
I released a hotfix for OpenUI that ignores the patch file for the character creation menu if you have any mods installed that increase the number of race slots from the base game amount.

If you're using a mod that adds more race slots like Frackin' Universe, unsubscribe from this mod to fix the issue.

If you aren't using any other mods that increase the number of race slots then you can continue to use this one without any problems.
Lukiwarble 13 Aug @ 4:29pm 
you definetly need a version with more slots because its breaking FU character creation screen, at least this version allows me to see something in it
Deku Scrublord  [author] 13 Aug @ 3:57pm 
Unfortunately I don't know how to do something like that because I'm a json script kiddie pleb. A scrollable list with postload capabilities would be super dope though.
Wasabi_Raptor 13 Aug @ 10:42am 
then you wouldn’t need a bunch of different versions for different numbers
Wasabi_Raptor 13 Aug @ 10:41am 
Having been working with oSB myself, I had the thought that maybe you could put the race buttons in a scroll area and use the postload patching to generate an amount of race buttons to match the number of selectable races?

I don’t know how the widget ids work out with that but I’d be willing to make tweaks on the source code side for how it gets the race buttons ids to make that work if it currently doesn’t
Ra'ahni 12 Aug @ 4:17pm 
i want more...MORE!
LordWolfi 11 Aug @ 10:56pm 
First of all Tfrick you mean i am a outlier :steamsalty:
Secondly make it double or it didnt happen so i only have to filter out 1155 of my race mods :WhiteWolfFunny:
This is a joke by the way i appreciate your mod regardless, nice work
Deku Scrublord  [author] 11 Aug @ 7:54pm 
I'll consider it. If I make a bigger version, I'll probably make it 240 slots (120 on the left and right side). I know there's a few mad lads out there who could easily fill that but those people are an outlier at best.
Kinsect 11 Aug @ 7:24pm 
If it's ok Deku Scrublord can you make one for 100 Races? ^^;;