Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, use the zombie count to your advantage. Leave one alive before going to the next wave to stock on ammo and supplies.
As for zombie cleanup, that's something I still haven't figured out yet. Once I figure out the right way to setup the blueprint, I'll fix it. For now, the best option is to move to different areas of the arena as zombies begin to pile up. This will despawn most corpses.
Definitely needs more time between waves still, or a saferoom. I get enough time to run to the vending machine, open it, and immediately get hit in the back of the head with a hammer. I just want to buy a loot vacuum and more knives!
Music is way too loud. I understand you used local sound sources on the map to get the music in, but it's overbearing and overpowers everything. I had to turn my headphones WAY down. Maybe 6 and 7 to decrease and increase volume, since the local sources dont respect my sound settings?
I can usually run TKA at about 120fps, but after having about 200 corpses on screen running physics, 200 drops, and about 20 enemies trying to path to me, it grinds down to 10fps and gets extremely difficult to play. Definitely needs some cleanup script running to disable physics medium age corpses, and removal of the oldest corpses. A spawn cooldown would help too, because with enemies spawning as fast I kill them, TKA's standard cleanup script, which is time based, can't keep up. I am making mountains of corpses.
It's pretty good, quite long however.
Centralized control area has safe shopping rooms. Given the number of enemies in your map, that might help.
The wall texturing is very repetitive, i think a variety of material might bring it to life better and aid in orientation. A global light source might help boost performance in stead of many small ones.
Performance drops are quite significant with rising enemy count X light sources illuminating moving bodies.
It's enjoyable to play, thanks for sharing your work!
If you get fed up working on this map, maybe making a new one could be more fun.
Also given illiterate people, maybe making a sign ingame at the starting area saying "F5 mute music" would help. If you haven't already done so
If anyone want a challenge, try it!
Music can be disabled.
I believe the amount of zombie corpses should be less now, as I think I may have found the associated value, but I didn't have much time to test last night before I released that small update.
I plan to work more on this tonight and, given all goes well, I should be able to put out another update tonight with some more improvements.
I also am seeing a consistent pattern of there being too many enemies present on the field at once during waves. This is probably also causing a big performance hit, while also being more overwhelming than needed. I'll be working on tweaking those numbers so that you aren't being swarmed by 50 zombies at the same time.
First off, i lowered my settings to low to be safe!
"dont want no slide show yo" lol
and last thing, can u just remove all the item drops from enemies from last round?
Because its the last round and u dont need any more drops because most people could be ammo over filled by now! it just lags more.
But plz improve the following: its only 5 second break in next wave, not 15 seconds, some breathing space would be really nice tho or the map overwhelms the player.
Overall, pretty nice map, though I cannot find the revolver for some reason.
Should be an easy fix 🤞
My fps is 150+ even while using your ultra quality aliasing preset
Pacing is much better as well. I survived past round 1 this time
But I'll look into fixing it. Been getting some good feedback from people so I'll have some tweaks and performance improvements coming soon.
But on easy there are over 300 zombies, so good luck!