Transport Fever 2

Transport Fever 2

Even More Trees
26 Comments
CrocoYoudy  [author] 28 Sep @ 11:43am 
[711E404] Modify the 'res/models/model/tree/*.mdl' files. You can remove the low-res version (if there's any) from lods and make the detailed version (the first node in lods) visible at greater distance (i.e. visibleTo = 1000).
711E404 5 Sep @ 6:05am 
I do not want simple lod of these trees.
How could I delete the simple lod?
CrocoYoudy  [author] 16 Aug @ 3:27pm 
Patch note (08/16/2025): Simple lod of cherry blossom and cypress trees now supported.
takashi 12 Aug @ 3:18am 
I'm not sure if I was able to explain it well, but it's difficult to judge whether something is advice or not when it's said to you. Writing itself is not bad, and of course it can also be used as advice. It reminded me of a comment I saw in the past from someone who wrote, "I'm not forcing people to use mods."
takashi 12 Aug @ 3:12am 
Just chatting.
Express things simply to avoid language problems.You need to be sensitive enough to accept advice, but it can also be mentally painful.I don't have that confidence, so I generally don't reread the responses to the comments I make.A simple comment from a well-known mod author can be taken as advice, while a comment from someone less well-known will give you something to think about.There are language issues, and comments that are purely opinionated. I think it must be tough being a mod creator.It probably doesn't matter if you have a strong heart like Jack_P.
I'm just kidding.
Lord Raccoon 11 Aug @ 5:03pm 
have you optimized the models for the game? They look like they are not
Vimes 11 Aug @ 1:22pm 
When I first loaded the mod to try and new game it was then I noted the performance issues. I saved that game. Then I returned to the menu and removed this mod only and reloaded that save.
It was then it showed that warning of missing trees, showing that the game will indeed include them at the start of a map creation.
Their impact is quite meaningful, in the above example of using the mod.

Just something to be aware of :)
CrocoYoudy  [author] 11 Aug @ 1:14pm 
If the game is complaining about missing mdl files there must be some trees spawned on the map, and I'm guessing there are too many. I would: 1. check if and how to remove them from startgame spawn, 2. provide a low-poly low-texture version for longer distance display

In the meantime if you still want to use these, I'd start a new map and only add the mod after the startup map assets (trees/rocks) are generated.
Vimes 11 Aug @ 1:03pm 
So, it does seem that the game will use those trees on a fresh map.
Vimes 11 Aug @ 1:02pm 
With the mod then disabled the game throws this up...

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3547074449

I assume that it means those trees are supplied by the mod and causing the bad performance .
CrocoYoudy  [author] 11 Aug @ 12:51pm 
[Quince99] Thank YOU for being the OG of making tree mods! All I did is cherry-picking some missing pieces :)
CrocoYoudy  [author] 11 Aug @ 12:49pm 
[takashi] I'm not from Japan but I will take that as a compliment. Thank you for making the modding community a better place!
CrocoYoudy  [author] 11 Aug @ 12:48pm 
[Vimes] Does it help if you load your 80fps savegame with the mod added later?

I honestly don't know why it's affecting the performance on startup. These trees are not added to any default environment setups so it means when you start a new game you shouldn't see a single tree of this mode placed anywhere. Not sure how it's dragging down the fps.

That said, I'm working on the optimization by introducing a lod (making it less costly to render when zoom out). Maybe it will help in your case, maybe it won't.
Vimes 11 Aug @ 12:08pm 
Tree mod removed and same saved game restarted, game limited by me to 80fps....

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3547041452
Vimes 11 Aug @ 12:07pm 
Vimes 11 Aug @ 12:05pm 
Starting a new game with this installed and the performance impact is really bad.
Quince99 11 Aug @ 8:56am 
These are excellent - thank you. They will complement my own flowering trees mod and give players much more variety.
Shredder 11 Aug @ 6:28am 
The dead tree in this mod would be an amazing addition for more tree variety in freezing climate environments if it was not only an asset, but spawned on map gen <3
takashi 10 Aug @ 11:57pm 
This is amazing! The selection of varieties shows good taste, but the quality is amazing.
Your observation of trees is so impressive it makes me wonder if you are Japanese. Or maybe you live in an area nearby where you can see that kind of view. Thank you.
train plane fan 10 Aug @ 6:59pm 
Awesome mod!
CrocoYoudy  [author] 10 Aug @ 5:37pm 
[Popcat] Short answer: No :(

I’ve tried a few options but wasn’t satisfied with the results. Instead, I went ahead and further compressed the model and textures, and I didn’t notice any frame drops when a hill was covered with these trees even on my M1 Mac. That said, it’s not perfect—but I doubt anyone would cover the entire map with these "special-occasion" trees anyway.
8307-Productions 10 Aug @ 5:29pm 
took 6 years to add more trees. #game update
N0neGiv3N 10 Aug @ 4:07pm 
Very nice!
Popcat 10 Aug @ 2:19pm 
are there any lods for theses assets ?
CrocoYoudy  [author] 10 Aug @ 12:57pm 
They are not animated. I will inspect the mod you mentioned and see what I can do
Adie Gibbs 10 Aug @ 12:45pm 
Are these animated and sway in the wind like the other mod that came out ?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3519168895 .