Victoria 3

Victoria 3

More Historical Sprites
54 Comments
gigliovaljr 6 hours ago 
I just checked the mod folder, there's two 00_countries and two 01_africa files. Now, I'm not an expert in modding, but I assume that since there are two files in the same folder holding the same definitions, the game will try to read both of them and crash out. No wonder everyone is reporting this happening.

There are couple things that need to be done. First is to delete the files titled [OLD]. You don't need them in the workshop version, save them somewhere else in your hard drive, not in the published version.

Second, as everyone is suggesting, rename the files that are in use (the 99_dynamic one is exactly the same as in vanilla, so you don't need to include it). That means that changes such as additions in the vanilla files won't need to be added into the mod, so there won't be any immediate problem once a new tag is added in vanilla. Also, with a renamed file you don't have to keep all the existing tags in your mod, you can just have the ones you included special sprites for.
THE KING 16 hours ago 
@Atvishees Also, the game keeps crashing with your mod. Maybe you should fix and update according to the suggestions below. Thank you!
THE KING 17 hours ago 
@Zwei833 the Buggy Modder I have a question, why "HMS_98_countries.txt"? So by doing this we don't need all the txt docs like in Vic3 folder on the different regions? We can just put all the ones we change in there? And what about the alphabetic order? Necessary or not?
Nieves 3 Oct @ 11:50am 
game crashes
THE KING 3 Oct @ 10:19am 
Hello? I am also having issues with it now.
Why are you not following their suggestions? I don't understand.
1230james 1 Oct @ 9:06pm 
Hore Mistorical Sprites? 😛

All the base game country definitions live in files whose names start with numerals so just `MHS_countries.txt` would work fine; the 98 is unnecessary
Zwei833 the Buggy Modder 1 Oct @ 7:56pm 
@Atvishees

Still crashing. I also think you should take @1230james 's suggestion, that would be far more convenient for future updates.

It is very simple,
(1) delete all your files under common\country_definitions of your mod.
(2) in common\country_definitions, add a new file called "HMS_98_countries.txt"
(3) copy the strings of countries you modified into that new txt. like

GER = {
color = { 147 130 110 }

country_type = recognized

tier = empire

cultures = { north_german south_german }
capital = STATE_BRANDENBURG

primary_unit_color = { 59 64 62 }
secondary_unit_color = { 59 64 62 }
tertiary_unit_color = { 0 0 0 }

}

don;t copy strings of countries you didn;t modified.
Atvishees  [author] 1 Oct @ 11:17am 
@Zwei833 the Buggy Modder
How about now?
Zwei833 the Buggy Modder 1 Oct @ 7:35am 
Unfortunately the mod crashes the game again after latest game update.
1230james 30 Sep @ 9:52am 
Did you read the wiki page I linked? It explains all that and how to utilize it correctly
Atvishees  [author] 30 Sep @ 3:06am 
@TheKing

I see! Thank you for the tip! I didn't know that it could be done.
THE KING 29 Sep @ 3:47pm 
I have not checked, but I think your mod is fine now since you have updated it.

However, what we are telling you is that if you do it the way we have mentioned you wont need to update the mod every time Paradox releases an update, and specifically adds a nation. You should go to your mod, the text documents specifically in country definitions, ONLY keep the nations you have changed their colors (currently you have/copied the entire doc from vic3 folder with all the nations), and then change the name of the text docs to whatever you like different to the one in vic3 folder.
Atvishees  [author] 29 Sep @ 1:08pm 
@1230james
@THE KING

Thank you for your feedback, but I'm not sure I understand. Does the mod currently produce an error?
THE KING 29 Sep @ 9:13am 
Dear creator, you should listen to what the guy below is saying. Only put the ones you change in the txt doc inside country definitions and then change the txt doc to a different name. This way you won't have to update it as much.
1230james 28 Sep @ 10:07pm 
You should consider moving all your redefinitions into a new file to prevent missing definitions issues like this in the future, especially since this mod doesn't really have a reason to cause fatal issues when new countries are added.

https://vic3.paradoxwikis.com/Mod_files_load_order#File_and_type_load_order
eugenio.minero 28 Sep @ 5:42am 
Update?
zarathustra 0211 25 Sep @ 10:00pm 
this mod edits the color of different tag, but in the same file, newly created tag were no included, which causes bug
King-Yoa 24 Sep @ 4:44pm 
update?
boylive16 18 Sep @ 12:11pm 
Would you please add one for Dai Nam too?
gigliovaljr 30 Aug @ 7:40pm 
@Atvishees

Yep, found the problem, it's the Historical AI Mod, which has PRU's country_definitions in a specially named file different from 00_countries. The load order does not matter because HAM's file overwrites yours no matter what. Maybe renaming 00_countries will sort out the problem. (BTW, I looked at the error logs and found that it says that there's a mistake with POL's colors, probably because it has commas in it)
Atvishees  [author] 29 Aug @ 8:13am 
@ gigliovaljr

I have checked, and the modded Prussian sprites work for me.

Perhaps there is an incompitabilty with another mod?
gigliovaljr 25 Aug @ 1:37pm 
The sprites for Prussia don't seem to be working properly, they still have the generic flag colors, every other nation seems to have the correct colors. Can you take a look?
Atvishees  [author] 17 Aug @ 4:44am 
@1230james

Thank you!
I tried it. It should work now.
1230james 16 Aug @ 3:49pm 
It's because your picture (which doesn't even need to be here?) and short_description fields aren't strings. You just wrote in text. They need to be surrounded with quotation marks.

The picture field also doesn't have a comma at the end of the line so there's that.

I also suspect the supported_game_version might not work right - I would think it's supposed to be 1.9.* instead of 1.9* - note the second period
Atvishees  [author] 16 Aug @ 3:30pm 
@Hlibushok
I honestly haven't the foggiest. As long as it doesn't interfere with this mod's functionality, I'd rather leave it alone.
Hlibushok 14 Aug @ 9:01am 
Why does it say "Parsing metadata failed"?
StringQuartettOp5 13 Aug @ 2:34pm 
There should be a ''Was About Fudging Time Award".

Ffs smh, thanks my dude.
Atvishees  [author] 13 Aug @ 7:03am 
@THE KING

It still works.
Atvishees  [author] 13 Aug @ 2:10am 
@gigliovaljr
Done!
Atvishees  [author] 13 Aug @ 2:03am 
@JJman
Go ahead!
gigliovaljr 12 Aug @ 12:35pm 
The graph on that last screenshot, could you include all of it? I'd like to see which colors all nations have.
JJman 12 Aug @ 10:28am 
Could I incorporate this into my Better Country Colors mod?
THE KING 12 Aug @ 8:03am 
Please update!
If necessary, there was an update.
Atvishees  [author] 11 Aug @ 6:49am 
@bcthomas004

Thank you for your sacrifice! There was only one way to find out!
bcthomas004 11 Aug @ 5:31am 
This is awesome! I made a similar mod a year ago, but back then the uniform colors were derived from the country's flag, so I had to change the language used for each flag in the game files in order to change the uniform, but the tricky part was doing that without actually changing how the flag looked in game. Huge pain in the ass. I'm so glad Paradox made it easier to mod, and even happier that you've gone and done it for all these nations! Bravo!
Atvishees  [author] 10 Aug @ 3:40pm 
@ fryslan0109

The load order doesn't matter, since this mod doesn't edit the same files as German Unit Models Pack and Soldiers Patrolling at Peace Time
fryslan0109 10 Aug @ 9:18am 
What is the ideal load order for this mod? I know the German Units pack is supposed to come before patrolling soldiers, but where does this mod fit in relative to those?
1230james 9 Aug @ 4:18pm 
@Waddle The unit colors baked into the country definitions is a really new feature (1.8 or 1.9 I think?) and PDX probably didnt want to invest the time to go through almost all the country definitions to fix the colors when they have stuff that's more important or more visible than the army dioramas to address.
waddleking 9 Aug @ 2:27pm 
this is actually incredible, weird how only usa has this in vanilla
1230james 9 Aug @ 2:11pm 
Seems like a good mod. Gave it a quick look around in an existing save with a war happening and looks solid.

Will give a word of warning to people using country flavor packs that if the mods you're using set up custom unit colors via the old/fallback system based on flag colors, this mod will override them unless there's a compatch or if the mod authors for the flavor mods explicitly go to undo this mod's changes. My Korea mod is one of them and I'll be making the needed tweaks to have this mod not overwrite my unit colors.

For other modders: this mod overwrites the vanilla files so standard file naming practices should be fine.

This mod would probably go really good with the Community Outfit Mod btw
Atvishees  [author] 9 Aug @ 11:45am 
@THE KING

Fixed!
THE KING 9 Aug @ 9:04am 
Also, I don't believe you have given Piedmont-Sardinians new uniform colors. I checked the file and nothing there too.
THE KING 9 Aug @ 7:58am 
Thank you!
Atvishees  [author] 9 Aug @ 6:33am 
@THE KING
I fixed the Netherlands entry.

The metadata error is annoying but harmless. I'm still working on it.
THE KING 9 Aug @ 6:07am 
But why have you changed the on map color of some countries in this mod like Netherlands?? Is there a version in which you don't touch those?

Also in my playset, there is an error saying "Parsing metadata failed"! I do not know what that means but I believe it is an error of some kind.
THE KING 9 Aug @ 5:50am 
OMG! THANK YOU!!!
THIS MOD WAS NEEDED!
blue 9 Aug @ 5:27am 
Thanks!!!
manuelfatjo 9 Aug @ 1:06am 
thanks!!!
Atvishees  [author] 9 Aug @ 1:04am 
@manuelfatjo

Of course!
Atvishees  [author] 9 Aug @ 1:03am 
@blue

Yes. Certainly with the next batch!