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There are couple things that need to be done. First is to delete the files titled [OLD]. You don't need them in the workshop version, save them somewhere else in your hard drive, not in the published version.
Second, as everyone is suggesting, rename the files that are in use (the 99_dynamic one is exactly the same as in vanilla, so you don't need to include it). That means that changes such as additions in the vanilla files won't need to be added into the mod, so there won't be any immediate problem once a new tag is added in vanilla. Also, with a renamed file you don't have to keep all the existing tags in your mod, you can just have the ones you included special sprites for.
Why are you not following their suggestions? I don't understand.
All the base game country definitions live in files whose names start with numerals so just `MHS_countries.txt` would work fine; the 98 is unnecessary
Still crashing. I also think you should take @1230james 's suggestion, that would be far more convenient for future updates.
It is very simple,
(1) delete all your files under common\country_definitions of your mod.
(2) in common\country_definitions, add a new file called "HMS_98_countries.txt"
(3) copy the strings of countries you modified into that new txt. like
GER = {
color = { 147 130 110 }
country_type = recognized
tier = empire
cultures = { north_german south_german }
capital = STATE_BRANDENBURG
primary_unit_color = { 59 64 62 }
secondary_unit_color = { 59 64 62 }
tertiary_unit_color = { 0 0 0 }
}
don;t copy strings of countries you didn;t modified.
How about now?
I see! Thank you for the tip! I didn't know that it could be done.
However, what we are telling you is that if you do it the way we have mentioned you wont need to update the mod every time Paradox releases an update, and specifically adds a nation. You should go to your mod, the text documents specifically in country definitions, ONLY keep the nations you have changed their colors (currently you have/copied the entire doc from vic3 folder with all the nations), and then change the name of the text docs to whatever you like different to the one in vic3 folder.
@THE KING
Thank you for your feedback, but I'm not sure I understand. Does the mod currently produce an error?
https://vic3.paradoxwikis.com/Mod_files_load_order#File_and_type_load_order
Yep, found the problem, it's the Historical AI Mod, which has PRU's country_definitions in a specially named file different from 00_countries. The load order does not matter because HAM's file overwrites yours no matter what. Maybe renaming 00_countries will sort out the problem. (BTW, I looked at the error logs and found that it says that there's a mistake with POL's colors, probably because it has commas in it)
I have checked, and the modded Prussian sprites work for me.
Perhaps there is an incompitabilty with another mod?
Thank you!
I tried it. It should work now.
The picture field also doesn't have a comma at the end of the line so there's that.
I also suspect the supported_game_version might not work right - I would think it's supposed to be 1.9.* instead of 1.9* - note the second period
I honestly haven't the foggiest. As long as it doesn't interfere with this mod's functionality, I'd rather leave it alone.
Ffs smh, thanks my dude.
It still works.
Done!
Go ahead!
If necessary, there was an update.
Thank you for your sacrifice! There was only one way to find out!
The load order doesn't matter, since this mod doesn't edit the same files as German Unit Models Pack and Soldiers Patrolling at Peace Time
Will give a word of warning to people using country flavor packs that if the mods you're using set up custom unit colors via the old/fallback system based on flag colors, this mod will override them unless there's a compatch or if the mod authors for the flavor mods explicitly go to undo this mod's changes. My Korea mod is one of them and I'll be making the needed tweaks to have this mod not overwrite my unit colors.
For other modders: this mod overwrites the vanilla files so standard file naming practices should be fine.
This mod would probably go really good with the Community Outfit Mod btw
Fixed!
I fixed the Netherlands entry.
The metadata error is annoying but harmless. I'm still working on it.
Also in my playset, there is an error saying "Parsing metadata failed"! I do not know what that means but I believe it is an error of some kind.
THIS MOD WAS NEEDED!
Of course!
Yes. Certainly with the next batch!