RimWorld

RimWorld

Cybranian - Anomaly Ghosts
30 Comments
Straug 1 Oct @ 10:27am 
when a colonist uses the implant they become permanently translucent
Fodofox 14 Sep @ 8:56am 
I'm getting an error, the game is unable to find AnimaTreeScream - but I couldnt find it be mentioned anywhere to fix myself
Nostalgia critic 9 Sep @ 7:54pm 
agree with marshmellow i like ghosts who are trying to make the best of there lives and not be dicks
TurtleShroom 3 Sep @ 4:15pm 
Lame. That's fidelity to the lore, which is based.
Syilumi lunari 3 Sep @ 11:33am 
@TurtleShroom i think they're being like, ''oh simple explanation, time to complain in a just as simple way''
TurtleShroom 26 Aug @ 6:41pm 
@Oinko

What?
oinko sploinko 26 Aug @ 5:55am 
"mechanites" zzzzzzz
Cybranian  [author] 18 Aug @ 10:42pm 
Updated: Added a implant to interfere with attacks, just like ghosts.
MagicMarshmallo25 17 Aug @ 9:58am 
I kinda wished this was just a visual thing, atmospheric sorta stuff. If its not too difficult, would you mind adding an option to make these passive and have them wander around near graves or just randomy?
Captain Ahab 14 Aug @ 3:44am 
Keep making weird vanilla friendly anomoly content. Its the best.
RAT 13 Aug @ 9:23am 
spooky
恰似宛然一笑生花 13 Aug @ 2:33am 
Hello Cybranian. See you again! I created a mod "Cybranian - Anomaly Ghosts_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
Dishonest 12 Aug @ 2:38pm 
Nice mod! Glad ghosts are getting some love. I really like these sort of things and have a similar mod for xenotypes. If you want to fix the head/body overlap you're welcome to use my textures + patches for NAL's Facial Animation mods - no strings attached. Either way, thanks for the mod.
Lunar Nepneus 11 Aug @ 7:53pm 
second camping zone, neat mod
Camping_Zone 11 Aug @ 5:44am 
good lore to justify this mod, a version of ghosts that fits and ive never seen. Its inspired by something or is it yours?
Tleno 10 Aug @ 6:23am 
May I suggest some way to contain and willingly summon colonists turned into ghosts, like a Philactery or whatever you call it that triggers upon enemy detection? Kinda like how ghost can be bound to a certain haunted building, imagine creating an actual haunted house for raiders to get spooked at.
Dust 9 Aug @ 11:32am 
Deathpalls causing corpses to rise from their graves as ghosts is fun lol.

Sent me into a panic trying to burn all the corpses around my base as quickly as possible.
bluemeep 9 Aug @ 8:31am 
I love this interpretation!
camblycreeper 9 Aug @ 6:29am 
Ghosts in your blood? You should do Yayo about it!
✶ Fitz001 ✶ 9 Aug @ 12:47am 
I love more anomaly content! Thank you Cybranian!
Cybranian  [author] 8 Aug @ 8:55pm 
Good idea
Girlfailure 8 Aug @ 7:33pm 
Any plans on making a research around these, maybe making an implant that makes your pawn harder to see so they're harder to hit?
Matthew VI 8 Aug @ 4:03pm 
this looks so good! I'll use it with my next colony, thank you and I hope you release more anomalies!
Alpharius 8 Aug @ 10:59am 
I cannot wait to resurrect my pawn's entire family at the sight of anything that looks even remotely like it would want to hurt me
this also gives me some HILARIOUS new torture methods
Cybranian  [author] 7 Aug @ 6:04pm 
@Latex Santa

Yes you can catch a ghost
Tcgirl8 7 Aug @ 3:39pm 
g.g.g.gg...GHOST
TurtleShroom 7 Aug @ 11:38am 
Genius.
BigGovernment 7 Aug @ 11:04am 
Moon is haunted.
HydroFrog64 7 Aug @ 8:24am 
There will soon be ghosts in your living room
Latex Santa 7 Aug @ 8:22am 
Interesting, thank you.
Will there be a method to contain these things, maybe roleplay the Ghost Busters?