RimWorld

RimWorld

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Cybranian - Anomaly Ghosts
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Mod, 1.6
File Size
Posted
Updated
213.655 KB
7 Aug @ 7:39am
18 Aug @ 10:41pm
2 Change Notes ( view )
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Cybranian - Anomaly Ghosts

In 1 collection by Cybranian
RimWorld+
35 items
Description


[ko-fi.com]
[boosty.to]


About

The mod adds a new anomaly mutant entity to the game - a ghost.
An incurable condition caused by exposure to a mechanites swarm. The victim's body gradually disintegrates, being replaced by members of the swarm, making the body translucent. Ghosts are often manifested by the effects of the deathpall or when lightning strikes a grave. This is likely due to the activation of dormant mehcanites lodged within the body.


Ghosts

Ghosts have no intelligence and behave primitively. They are difficult to hit due to the structure of their bodies, but they are also vulnerable to fire. Ghosts are able to teleport to the attacker, stunning them with their scream.


Welcome to Settings





Original Russian translation
Original English translation




Compatibility Info
- Need start new game: No
- Mod can be deleted in midgame: Seems yes
- DLC required: Anomaly
- CE compatibility: Patch required

Incompatibility Info
- No data




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30 Comments
Straug 1 Oct @ 10:27am 
when a colonist uses the implant they become permanently translucent
Fodofox 14 Sep @ 8:56am 
I'm getting an error, the game is unable to find AnimaTreeScream - but I couldnt find it be mentioned anywhere to fix myself
Nostalgia critic 9 Sep @ 7:54pm 
agree with marshmellow i like ghosts who are trying to make the best of there lives and not be dicks
TurtleShroom 3 Sep @ 4:15pm 
Lame. That's fidelity to the lore, which is based.
Syilumi lunari 3 Sep @ 11:33am 
@TurtleShroom i think they're being like, ''oh simple explanation, time to complain in a just as simple way''
TurtleShroom 26 Aug @ 6:41pm 
@Oinko

What?
oinko sploinko 26 Aug @ 5:55am 
"mechanites" zzzzzzz
Cybranian  [author] 18 Aug @ 10:42pm 
Updated: Added a implant to interfere with attacks, just like ghosts.
MagicMarshmallo25 17 Aug @ 9:58am 
I kinda wished this was just a visual thing, atmospheric sorta stuff. If its not too difficult, would you mind adding an option to make these passive and have them wander around near graves or just randomy?
Captain Ahab 14 Aug @ 3:44am 
Keep making weird vanilla friendly anomoly content. Its the best.