Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

The Cable Age Continued
20 Comments
eragon2017 19 Sep @ 8:51am 
This version of The Cable Age seems to not have this problem:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3134271820
eragon2017 19 Sep @ 8:03am 
suddenly my hyperdrives are gobbling up all the power from all reactors in range
Btpat91 17 Sep @ 12:36pm 
Guys question, it worked fine till my 3rd ship. Than suddenly reactors start running low on batteries and stations dont recive batteries, especially shields. Any idea whats up?
lwquade 9 Sep @ 6:13pm 
Is this mod going to be fixed? Was an awesome mod prior to meltdown update.
Dead_Kavaiol 25 Aug @ 11:51am 
adding to what @infra-dan-accelerator unit 84725 said it does not supprot ANY modded rooms ether, just does not supply them at all, making it useless in modpacks.
does not flat out work with any modded reactors
lwquade 23 Aug @ 2:41am 
None of the parts appear in the build menu during career mode. The mod installs fine no errors but nothing appears anywhere in build menu.
264155249 19 Aug @ 11:56pm 
可以添加其他模组的兼容吗
I Am Bomb 19 Aug @ 12:40pm 
@infra-dan-accelerator unit 84725 could be a mod combatability issue, im not getting thrown any crashes on startup
This results from every single time from the latest update
Unable to find node at path "~/Part/Components/CombinedBatteryStorage/MaxResourcesPickUp".

Halfling.Serialization.DeserializeException: Deserialization from source "<D:\SteamLibrary\steamapps\common\Cosmoteer\Data\cosmoteer.rules>" failed.

---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.

---> Halfling.Serialization.DeserializeException: Deserialization from source "<D:\SteamLibrary\steamapps\common\Cosmoteer\Data\ships\terran\terran.rules>/Terran" failed.

---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.

---> Halfling.Serialization.DeserializeException: Deserialization from source "<D:\SteamLibrary\steamapps\common\Cosmoteer\Data\ships\terran\reactor_small\reactor_small.rules>/Part" failed.

---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
Catherine 14 Aug @ 8:33pm 
我发现了一个小问题:正常来说供电速率大于发电速率,但超频后供电速率就跟不上发电了
I Am Bomb 13 Aug @ 2:19pm 
@Reejery every ship is being affected, that's what makes this mod fun (to me)
Reejery 13 Aug @ 1:10am 
just to make people aware, from my playthroughs of using this mod, I believe there is a high chance EVERY ship is being affected by this not just the player built ones as it takes quite some time for shields to get overwhelmed even with 8 disruptors hitting just one small shield, so keep this in mind when building your weapon platforms as heat weapons will be your best friends
天月将白  [author] 8 Aug @ 8:02pm 
The capacitor and MTR have been repaired, and I have found that the M.R.T. Puzzle Module will display a red dead battery sign when there is no battery. If you need me to remove this sign, please let me know
Silver_Antony 8 Aug @ 7:58am 
Modular Rocket Thruster

@天月将白
天月将白  [author] 8 Aug @ 4:31am 
I also noticed that the capacitor wasn't working, and I was about to fix it, but what is MTR
@s3m989
s3m989 8 Aug @ 3:56am 
Everything seems to work apart from MRT and capacitors. MRT don't get power, shows that it should though and capacitors don't receive or send power to anything. Apart from that works like the original.
SES Dream of War 7 Aug @ 8:38am 
would love mod support for ETT / Star Wars!
Arktoris 7 Aug @ 4:14am 
capacitors don't appear to relay power but otherwise thank you :)