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local nutritionFactor = 2.0 * fishSizeData.weight / item:getActualWeight()
item:setActualWeight(fishSizeData.weight * 2.0)
It suits my playstyle of doing a day of fishing and getting enough food for 3-4 days, minus the 40kg catches at level 2 fishing you would get in B42 vanilla. It might be a bit high for what you're trying to achieve though.
I just haven't had the time to test it for hours in debug mode at different fishing levels.
@Veloquix: Soto has so many traits, I can't guess what traits might be causing the issue. Eating food with Soto and no traits produces no error on my end.
Please specify: The error callstack, the exact food item you ate, your mod load order, traits and currently equipped items.
Let me start by saying thanks you for your mod ! :D I really like it and I think it adds a good new balance to the game =)
Now a question, is it intended that you can make :
1 large scrambled egg (360kal)
from
6 hunger unit (out of 7) from a single (80kcal) chicken egg ?
Is it maybe a bug ? :D Or is the recipe intending to use 6 eggs instead of 6/7 or just one ?
Thanks you for all your work and passion, I wish you a great day ! :D
Are you eating items or cooking evolved recipes when this occurs?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3409143790
Also, what recipe you pick (soup, stew, stirfry, etc) factors into the boredom of the meal, but only as a scaler of the ingredients. So if you vary the recipe up a bit you'll get less boredom from stuff your really bored of.
if your not getting bored of the ingredients, you can safely ignore it.
I am aware HalveFillet is bugged in Vanilla code but I never got around to changing it.