Project Zomboid

Project Zomboid

Beefcake Food Overhaul [B42]
64 kommentarer
Black_moons  [ophavsmand] 26. okt. kl. 18:14 
@Ickr: Use https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3386906181 to change sandbox options mid run, even on apoc.
lckr 26. okt. kl. 7:16 
@Black_moons i playing apoc difficulty and dont using sandbox at all. add that to mod options plz
Black_moons  [ophavsmand] 26. okt. kl. 5:07 
@lckr Just set sandbox settings for comment/etc chance to 0
lckr 26. okt. kl. 5:01 
@Black_moons character comments on eating something
Black_moons  [ophavsmand] 25. okt. kl. 16:38 
@lckr What comment?
lckr 25. okt. kl. 15:58 
remove that fn comments please...
Black_moons  [ophavsmand] 17. okt. kl. 1:09 
@kittysmugglers You have to save/load after changing the sandbox settings. Setting the comment chance to 0, or turing the boredom system off entirely should disable it.
kittysmugglers 16. okt. kl. 18:34 
is there a way to completely disable the player character commenting on eating food? it seems no matter what i do in sandbox settings it never works :(
Black_moons  [ophavsmand] 12. okt. kl. 8:29 
@FirePokemon Vanilla is 2.2 IIRC. So you could just turn off the changes entirely. At some point I'll likely set it up as a sandbox option or something.
FirePokemon 12. okt. kl. 0:29 
@Black_moons I ended up changing the multiplier to 2.0 for these two:

local nutritionFactor = 2.0 * fishSizeData.weight / item:getActualWeight()
item:setActualWeight(fishSizeData.weight * 2.0)

It suits my playstyle of doing a day of fishing and getting enough food for 3-4 days, minus the 40kg catches at level 2 fishing you would get in B42 vanilla. It might be a bit high for what you're trying to achieve though.
Black_moons  [ophavsmand] 11. okt. kl. 18:09 
FirePokemon: gimme feedback on what you adjust it to. I'm guessing upping the small fish to 300~500 cals or something would be a good start.

I just haven't had the time to test it for hours in debug mode at different fishing levels.
FirePokemon 11. okt. kl. 18:05 
@Black_moons I think in B42 vanilla the small fish calories were offset by the absolute monsters you could randomly catch that would feed you for a week, even though it was way too OP. I actually like your changes to stop that happening. Anyway I found the BFcreateFish function and will manually adjust it to my liking, thanks for the great mod!
Black_moons  [ophavsmand] 11. okt. kl. 16:51 
@FirePokemon Fishing is known to be pretty meh in B42 until higher levels, Make sure your fishing where splashes occur on the water surface as well. You can also disable the fish changes in the sandbox options (Save/load and it will take effect on the next fish you catch), but basically they result in 1/4 as big of fish, so even if it was off you'd still only have a 200 calorie fish instead.
FirePokemon 11. okt. kl. 16:30 
Has anyone tried fishing with this mod? I'm getting almost all small fish that give 50-60 calories after cooking which doesn't even cover the energy to find insects and stand there fishing. Do your catches drastically improve as skill increases or is fishing a net negative now?
Smiley Face Killer 11. okt. kl. 8:51 
Okay thank you
Black_moons  [ophavsmand] 11. okt. kl. 8:51 
@Smiley Face Killer Shouldn't matter.
Smiley Face Killer 11. okt. kl. 8:40 
Should we load this before or after other food mods? Like sapph's and Vanilla foods expanded
Black_moons  [ophavsmand] 8. okt. kl. 17:48 
Tried reproducing error with reproduction instructions from @Maddiedoggie but was unable to reproduce with SOTO+Tidy up meister.

@Veloquix: Soto has so many traits, I can't guess what traits might be causing the issue. Eating food with Soto and no traits produces no error on my end.

Please specify: The error callstack, the exact food item you ate, your mod load order, traits and currently equipped items.
Veloquix 8. okt. kl. 15:47 
Fresh save, SOTO and this enabled and gives an error when eating food. Have not tried new save with no traits though
Black_moons  [ophavsmand] 8. okt. kl. 14:50 
Does it happen with a new save and no traits? I can't seem to reproduce, though It might have been already fixed by the other bug I fixed.
Maddiedoggie 8. okt. kl. 14:21 
Simple Occupation and Traits Overhaul
Maddiedoggie 8. okt. kl. 6:48 
It happens with vanilla fluids. I try to drink a can of cola and no matter how much my character doesn't actually drink it and I get an error.
Black_moons  [ophavsmand] 7. okt. kl. 23:28 
Thanks for the bug reports. I assume this is whenever you drink a fluid added by mods? Iv found a small bug with that. If its with vanilla fluids too, please post the error and exact fluid you drank, as well as if you drank 1/4 1/2 3/4 or all.
Veloquix 7. okt. kl. 18:55 
Can confirm same error, SOTO user
talking ben official 7. okt. kl. 14:39 
i get the same error i also use soto
Maddiedoggie 7. okt. kl. 13:31 
I can't paste it here but it seems to be a compatibility issue on my end. It may be tidy up meister or SOTO? Those are the other too showing up in the error log.
Rachel L 7. okt. kl. 7:19 
Maddie, what error?
Maddiedoggie 7. okt. kl. 7:14 
Hey, I get an error whenever I try to drink anything that isn't water.
Black_moons  [ophavsmand] 4. okt. kl. 20:50 
@Veloquix Yes.
Veloquix 4. okt. kl. 16:28 
Would this be compatible with the new Vanilla food expansion that just came out on the workshop?
Slav3106 27. sep. kl. 8:16 
Thank you for the update Black_moons.
Black_moons  [ophavsmand] 19. sep. kl. 21:15 
@Internal: Try now, there was a few changes made. Also the boredom sandbox settings should work better now.
talking ben official 19. sep. kl. 19:51 
@Black_moons sorry for the late response, it's just regular food not evo
Black_moons  [ophavsmand] 18. sep. kl. 20:07 
New version is out that should fix that issue @Kaleyn
Kaleyn 17. sep. kl. 17:12 
@Black_moons thanks for the quick answer and the next patch ! :D
Black_moons  [ophavsmand] 17. sep. kl. 16:26 
@Kaleyn Unintended. been meaning to upload the fix to that lol.
Kaleyn 17. sep. kl. 13:45 
Hi @Black_moons =)
Let me start by saying thanks you for your mod ! :D I really like it and I think it adds a good new balance to the game =)
Now a question, is it intended that you can make :

1 large scrambled egg (360kal)
from
6 hunger unit (out of 7) from a single (80kcal) chicken egg ?

Is it maybe a bug ? :D Or is the recipe intending to use 6 eggs instead of 6/7 or just one ?
Thanks you for all your work and passion, I wish you a great day ! :D
Black_moons  [ophavsmand] 16. sep. kl. 13:03 
@infernal It should already compensate for eating 1/4 instead of full amounts as well as stopping eating part way, though IIRC it does consider eating ingredients straight as weighted by hunger restoration.

Are you eating items or cooking evolved recipes when this occurs?
talking ben official 14. sep. kl. 16:26 
like if you keep eating 1/4 instead of all they get bored
talking ben official 14. sep. kl. 16:26 
can you fix the bug where character gets bored after eating / drinking 1/4 of an item
Rachel L 14. sep. kl. 13:12 
Yes
nononon 14. sep. kl. 13:11 
Does this mod also do the same thing as this mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3419744607&searchtext=calories It hasn't been updated for a while and has a few issues like mountains of chicken nuggets and infinite mac'n cheese
Slav3106 14. sep. kl. 4:02 
Black_moons thank you.
Cyrisa 13. sep. kl. 13:31 
TY Rachel
Rachel L 13. sep. kl. 3:17 
No problems with saph. I use both
Cyrisa 13. sep. kl. 1:01 
Any issues with Sapph's Cooking? Its another big mod that has been around awhile.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3409143790
Black_moons  [ophavsmand] 12. sep. kl. 13:15 
@Slav3106: That is them complaining about the recipe. Just vary the recipe a bit more and they won't complain about it.

Also, what recipe you pick (soup, stew, stirfry, etc) factors into the boredom of the meal, but only as a scaler of the ingredients. So if you vary the recipe up a bit you'll get less boredom from stuff your really bored of.

if your not getting bored of the ingredients, you can safely ignore it.
Slav3106 12. sep. kl. 10:39 
Black_moons I love the mod. Thank you. Is there any chance that you could have a look at one small thing: The character comments on what he/she its which is ok but I believe it needs a little tweak: it's ok when comments: "I haven't had a bolognese for a while" or "I'm gonna scream if I have beans again" but I would remove comments about "stew", "soup" or "stock". Even though the character eats a completely different stew(and throws 2 positive comments) there's still a comment about the stew. If it's a different stew he should not complain(or have that part counted separately and slower). Just a suggestion as this is not really game breaking (and there are already some good sandbox options).
Black_moons  [ophavsmand] 10. sep. kl. 17:49 
Made a discord for my mods, feel free to join [discord.gg] to give suggestions, bug reports, or just talk about the mods/stream your game.
Black_moons  [ophavsmand] 2. sep. kl. 13:33 
@Zushen: The changes should work fine with any evolved recipes (Stews, stirfrys, etc, things you make via adding ingredients one at a time). Non evolved recipes (crafting menu) might be a little off in the resulting calories for a cooked item (in that input != output), but will otherwise all work fine