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Unrelated to that, it seems that the mod also throws an exception on deserializing bookcases, resulting in them being 'deleted' upon loading a save. May only occur with non-empty bookcases, or small bookcases, but I'm not sure.
I've only tested it with Reel's Expanded Storage mod, and it works (despite the known issue I explained in the description, but it's a minor one).
Most people nowadays uses Adaptive Storage Framework, it's by far the most common storage system with mods like Neat Storage.
I think it would be great to ensure compatibility with it.
I have updated the description since I found a problem with large storage (such as crates with 50 items inside): one or two stacks of items fall on the floor when the storage is moved.
I'll work on making it work with “special” storage buildings.