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There's tons to empty script in the mod, to overwrite those in the main mod. The one you want is "script/campaign/mod/wwd_story.lua"
You'll have to confederate the Burning Wing Nomads/Southern Provinces, or use the Base choice in the event.
The other options is either to edit the script in my mod yourself, or to use the console mod:
https://gtm.steamproxy.vip/workshop/filedetails/?id=2791241084
and call for this:
agent champion meihouwang
He'll have a random name, you can rename him by selecting the rename option by mouse hovering him in the army menu.
Murranji's Great Bastion Expansion Mod doesn't interact with Walk with the Dragon events. If you still see events from Walk with the Dragon when using this mod then you might have touched the load order. By default, if you haven't touched the order, my mod would be above all of Deer24's mods, if it is not, script-triggered events will still happens. If that is the case, move my mod or sort by "all".
Doesn't seem to be any overlapping file in my patch and this SFO patch, so they should work fine together.
Unless the SFO patch does something else than simply adjusting stats to match SFO's, like touching events or scripts, it'll be fine. Which of the dozen sfo patch did you mean?
传奇英雄现在会在第 1 回合通过事件生成。该事件将让你选择他们的分配方式。
不过,此补丁不再使该模组与混沌领域地图兼容(它之前可能根本没真正生效过,但现在会在第 1 回合出错)。
该事件同时包含英文和中文,但我在游戏中看不到中文字符。
如果你那边也看不到,或者发现有什么明显的问题,请告诉我。
我想让这个成为一个简单的模组。抱歉,我不想维护多个版本,而且我不知道如何在不重做整个基础模组的情况下屏蔽特定单位。至于英雄,可能以后再考虑。
@诸葛村夫
把它们加到建筑里太麻烦,而且需要修改基础模组太多,不符合我的喜好。否则所有 AI 派系都能招募所有英雄。事件似乎是唯一的解决办法,但不是现在,因为我已经厌倦了所有建筑招募的测试。
或许你可以考虑把他放到原版事务官的建筑里解锁?就像门下督
你也可以考虑用事件解锁,就像 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2812133372
我不知道如何将传奇英雄添加到征兵池中,因为他们没有对应的征兵池。
如果你找到一个能做到这点的模组,把它给我看看,看看他们是怎么实现的。
否则我就会让这个英雄在一支防御部队中无所事事,他们没有维护费用。
无
There is no unit in the mod called " Celestial frost archers ".
https://gtm.steamproxy.vip/workshop/filedetails/discussion/2860213243/6369856709162345675/
Make sure this is above EVERYTHING walk with the dragon related. It should be by default if you didn't touch the load order. (and do not enable the old "scriptless/light" chinese version, it'll overwrite mine)
Half of the events are script based, the other half databased. I can overwrite the databased ones regardless of the load order, but the scripted ones can only be erased if my mod is loaded after (so above) the main and faction mods.
Yes, my lords and heroes distribution will change depending on if you use it or not.
@Mani
I know it's kind of excessive without the faction submod (5 each instead of 3), but I am uncertain on how to add Legendary Heroes to a recruitment pool since there is no Legendary Hero pool unlike lords. (I am no Lua scripter, I just fumbled around until the current mod worked!). I'll take a look later and try stuff, in the meantime, these legendary heroes have no upkeep, so you could shove them into a defence army afk in a town or something lol.