Total War: WARHAMMER III

Total War: WARHAMMER III

[DEER24/震旦] Walk with the Dragon Troops Only patch / 与龙同行补丁仅含部队
33 Comments
Maal  [author] 4 hours ago 
@round pp
There's tons to empty script in the mod, to overwrite those in the main mod. The one you want is "script/campaign/mod/wwd_story.lua"
round pp 5 hours ago 
@Maal I will edit your script for my own usage, thanks! Nice submod to take a break from the event
Maal  [author] 5 hours ago 
@round pp
You'll have to confederate the Burning Wing Nomads/Southern Provinces, or use the Base choice in the event.

The other options is either to edit the script in my mod yourself, or to use the console mod:
https://gtm.steamproxy.vip/workshop/filedetails/?id=2791241084
and call for this:

agent champion meihouwang

He'll have a random name, you can rename him by selecting the rename option by mouse hovering him in the army menu.
round pp 6 hours ago 
@Maal I got it to work after shifting your mod to the top. Is there anyway to get monkey king as zhao ming when I select Loreful at turn 1?
Maal  [author] 8 hours ago 
@round pp
Murranji's Great Bastion Expansion Mod doesn't interact with Walk with the Dragon events. If you still see events from Walk with the Dragon when using this mod then you might have touched the load order. By default, if you haven't touched the order, my mod would be above all of Deer24's mods, if it is not, script-triggered events will still happens. If that is the case, move my mod or sort by "all".
round pp 15 hours ago 
I am still seeing those event popup means it's not working? i have Murranji's Great Bastion Expansion Mod enabled along with yr mod
Maal  [author] 19 Aug @ 12:13pm 
@Holynevil
Doesn't seem to be any overlapping file in my patch and this SFO patch, so they should work fine together.
Holynevil 19 Aug @ 11:36am 
oh nvm, yeah the SFO patch is original for the whole MOD so would problem not working properly with this (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2979295747 ) talking about this one
Maal  [author] 19 Aug @ 11:22am 
@Holynevil
Unless the SFO patch does something else than simply adjusting stats to match SFO's, like touching events or scripts, it'll be fine. Which of the dozen sfo patch did you mean?
Holynevil 19 Aug @ 9:07am 
would the SFO patch work for this (i know it kind of outdate)?
YingHuaLiu 16 Aug @ 8:48pm 
thanks very much
Gruntknight 14 Aug @ 11:46pm 
You made my day. Thank you!
Maal  [author] 13 Aug @ 11:59pm 
Legendary Heroes now spawn with a turn 1 event. The event will let you chose how they'll be distributed. The patch however no longer make the mod compatible with the Realm of Chaos map (it might not even have really been, but now it break on turn 1).
传奇英雄现在会在第 1 回合通过事件生成。该事件将让你选择他们的分配方式。
不过,此补丁不再使该模组与混沌领域地图兼容(它之前可能根本没真正生效过,但现在会在第 1 回合出错)。
该事件同时包含英文和中文,但我在游戏中看不到中文字符。
如果你那边也看不到,或者发现有什么明显的问题,请告诉我。
Maal  [author] 13 Aug @ 11:34pm 
英雄事件已经搞定,我会再多测试一下再发出来……
Maal  [author] 13 Aug @ 7:16pm 
@鲁馆
我想让这个成为一个简单的模组。抱歉,我不想维护多个版本,而且我不知道如何在不重做整个基础模组的情况下屏蔽特定单位。至于英雄,可能以后再考虑。

@诸葛村夫
把它们加到建筑里太麻烦,而且需要修改基础模组太多,不符合我的喜好。否则所有 AI 派系都能招募所有英雄。事件似乎是唯一的解决办法,但不是现在,因为我已经厌倦了所有建筑招募的测试。
诸葛村夫 13 Aug @ 9:38am 
@Maal
或许你可以考虑把他放到原版事务官的建筑里解锁?就像门下督
你也可以考虑用事件解锁,就像 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2812133372
鲁馆 13 Aug @ 6:43am 
我想只用四大天王和一些特殊兵种,普通兵种天多了,作者能分成普通和精英兵种两部分么,然后英雄也独立一部分,感觉原版普通兵种和英雄够用了。:steamhappy:
鲁馆 13 Aug @ 6:40am 
能给英雄也隐藏掉么,太多了懒得用:steamhappy:
Maal  [author] 13 Aug @ 3:06am 
@诸葛村夫
我不知道如何将传奇英雄添加到征兵池中,因为他们没有对应的征兵池。
如果你找到一个能做到这点的模组,把它给我看看,看看他们是怎么实现的。
否则我就会让这个英雄在一支防御部队中无所事事,他们没有维护费用。
诸葛村夫 13 Aug @ 1:54am 
能把英雄塞进招募池子里吗,一般不用与龙同行的英雄,升级或者战斗结束的时候容易闪退
Maal  [author] 10 Aug @ 12:51pm 
@甜不辣
甜不辣 10 Aug @ 7:08am 
几大战役还有吗
Maal  [author] 9 Aug @ 2:33am 
@Augustus
There is no unit in the mod called " Celestial frost archers ".
https://gtm.steamproxy.vip/workshop/filedetails/discussion/2860213243/6369856709162345675/
Augustus 8 Aug @ 7:43pm 
Is the Celestial frost archers part of walk with the dragon? Current;y cant recruit due to Additional building help
Maal  [author] 8 Aug @ 12:28pm 
@subway_34
Make sure this is above EVERYTHING walk with the dragon related. It should be by default if you didn't touch the load order. (and do not enable the old "scriptless/light" chinese version, it'll overwrite mine)

Half of the events are script based, the other half databased. I can overwrite the databased ones regardless of the load order, but the scripted ones can only be erased if my mod is loaded after (so above) the main and faction mods.
HELLO 8 Aug @ 5:46am 
太牛了,叫等这个了。
subway_34 8 Aug @ 5:36am 
After many tests, this submod is not working for me, I keep getting the events right at the beginning :(
Ītzpāpālōtl 8 Aug @ 1:15am 
thank god almighty lmao I've been waiting for a patch like this! many thanks
Lain 7 Aug @ 2:32pm 
Thank you Maal! Much appreciated! <3
subway_34 7 Aug @ 12:17pm 
Thank you so much for this!! The events at some point get more annoying than interesting after a few play-through... but im getting all the events still, only difference is the lords are in the recruitment pool.
Maal  [author] 6 Aug @ 10:34pm 
@Leonardo
Yes, my lords and heroes distribution will change depending on if you use it or not.

@Mani
I know it's kind of excessive without the faction submod (5 each instead of 3), but I am uncertain on how to add Legendary Heroes to a recruitment pool since there is no Legendary Hero pool unlike lords. (I am no Lua scripter, I just fumbled around until the current mod worked!). I'll take a look later and try stuff, in the meantime, these legendary heroes have no upkeep, so you could shove them into a defence army afk in a town or something lol.
Leonardo 6 Aug @ 10:17pm 
Does this works with the faction leader one? I want to use them as AI faction to keep cathay interesting
Mani 6 Aug @ 3:22am 
The Sub Mod is sooooooooo great, but The number of starting Legendary Heroes feels a bit much. Perhaps consider putting them into a hero pool instead?