RimWorld

RimWorld

Nature's Pretty Sweet (Continued)
27 Comments
Mlie  [author] 24 Aug @ 9:39pm 
@Bored Please see the Reporting Issues section described above
Bored 24 Aug @ 7:28pm 
not sure if its this mod or World Map Enhanced but the ground colors for the redwood forest biome are bugged
Mlie  [author] 14 Aug @ 2:33am 
@young_engineer_brown Please post the link to the mod you want to request in the mod-requests channel of the Discord server as this saves me a lot of admin-time.
young_engineer_brown 14 Aug @ 2:18am 
plz mile take on CAi 500 combat mod
Zaerath 13 Aug @ 5:25pm 
Does anyone know how this mod behaves together with Regrowth 2? There seems to be just a few overlaps but it also looks like they might break each other...
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2260097569
Clem Fandango 13 Aug @ 2:24pm 
Thanks for updating this!

As a note, the Plant_Graphic harmony postfix patch seems to impact performance for meon a large map with lots of grass. Removing plant-patches.xml works as a crude workaround, so that the ThingWeatherReaction aren't added. Not sure what the root cause is.
Axiom 11 Aug @ 4:17pm 
LOL disregard last comment. After I said that I got a ton of redwood forest to show up.
Axiom 11 Aug @ 4:13pm 
Other aspects of the mod are working, but for some reason I'm not seeing the biomes generate on my worlds.
sebo2203 11 Aug @ 7:53am 
Alright, thanks for clearing that up!
Mlie  [author] 11 Aug @ 7:47am 
@sebo2203 This mod does not use or clone any code that is in the dlc and also has been in existence long before the dlc. The devs have been pretty clear that mods that precedes dlcs are allowed to continue on as long as they dont just copy code from the game.
sebo2203 11 Aug @ 7:28am 
@Mlie Question... how did you deal with the Oddyssey EULA stuff (that I know nothing about), concerning usage of features that are present in that DLC for this mod. Wouldnt that get you in trouble or the EULA does not apply to features that are on this mod?
sebo2203 11 Aug @ 7:25am 
Wow you mad man, you updated this mod. I am gonna shoot more accurately for 8 days because of you.
Tea 7 Aug @ 4:25pm 
My apologies it’s the mod called Clean Textures. I didn’t realize I had that when I had this mod also
Tea 7 Aug @ 1:30pm 
Oh really?? Weird, I’ll try to find what I’m talking about
Mlie  [author] 7 Aug @ 1:26pm 
@kurwaffle Not sure what you mean, I loaded up the mod in 1.5 and the water looked the same to me.
Tea 7 Aug @ 1:05pm 
@mlie I know that, I mean the look of the water, it looked completely different before, like more realistic looking. I am not talking about the freezing and flooding.
Mlie  [author] 7 Aug @ 10:53am 
@kurwaffle Well as I mentioned, features already in Odyssey is turned off. Flooding, freezing etc.
Tea 7 Aug @ 10:49am 
how can I get the water you all used before Odyssey? Now its just vanilla water. That was what I enjoyed the most from this mod. I used your 1.6 version. No water changes like before though
@TurtleShroom could it be possible with a patch?
TurtleShroom 6 Aug @ 5:48pm 
As an example, instances of this Mod's lava should be replaced with "Odyssey" lava, and so on.
TurtleShroom 6 Aug @ 5:47pm 
I would love to see further "Odyssey" integration, where this Mod's features are replaced by "Odyssey's" and those that aren't are integrated more deeply.
Miha_metan 6 Aug @ 7:36am 
i love the weather and vanilla biome changes, but is it possible to deactivate the new biomes and materials introduced in this mod?
Raith 6 Aug @ 7:27am 
I'm blind mb
Mlie  [author] 5 Aug @ 11:19pm 
@Raith As I wrote at the top, if Odyssey is installed this mod will turn off its overlapping features, so you will only get the extra features.
Odysseys content is far larger than this mod so they arent really comparable.
Raith 5 Aug @ 10:15pm 
how would you compare Odyssey to this mod, and which one would be better?
Holgast 5 Aug @ 2:56pm 
Wow, this is unexpected. I remember this one from way back. Bit buggy though
Thanks