RimWorld

RimWorld

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Nature's Pretty Sweet (Continued)
   
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Mod, 1.6
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20.764 MB
5 Aug @ 2:23pm
25 Aug @ 12:35pm
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Nature's Pretty Sweet (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
957 items
Description

Update of tkkntkkns mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1211694919

The release of RimWorld 1.6 added improved support for Asset Bundles[github.com].
To avoid doubling the size of the mod, it was re-released using only Asset Bundles, you can find the previous version of this mod here.

- Reduced the amount of barnacles spawned to more sensible levels
- Added support for Rimbrellas!
- If Odyssey is installed, the water-freezing, flooding and swimming will be turned off to not conflict with the DLC-features.



[dsc.gg]
[github.com]


Full description! (I'm out of space here)[www.kamicomics.com]

Dec 1 - Bug fix update and a few new things, see git, notes on update, or full description for deets

TKKNTKKN's Nature's Pretty Sweet makes the environment in RimWorld a unique and dangerous force to be reckoned with. The mod adds additional terrain elements, weather and biomes. It also updates the map in response to weather, giving a more wild, untamed and alive feeling to the world. Finally, it adds a variety of plants, springs, and other things (like barnacles) to the world, working to make each biome look and feel completely unique.

Requires a new save.* Some of the weather effects might cause a little bit of lag (at high speeds or if you're really zoomed out) but you can turn them off in the options. Map generation, your first save, and loading saves should take slightly longer than usual.

Most new elements will generate in the standard biomes, but there are some biomes that guarantee new features, and a few elements are ONLY available in some biomes. Most of the elements were directly inspired by places I've camped in the US.

There are also new resources, items, dangers, natural protection from raids and other effects. Resources can be harvested to get items, which can be sold or consumed.

The amount of additions and compatiability is too long to list here, so here's the full list![www.kamicomics.com]

Added:

Weather:
  • Soil and sand will darken when wet. Wet sand and soil increase fertility. Deserts will see a lot of growth after it rains.
  • Puddles form after rainfall and snow melt.
  • Rivers flood from rain, and are higher in the spring and lower in the fall.
  • Water freezes in the winter.
  • New weather:
    • Dust Storms (deserts only)
    • Overcast
    • Windy
    • Volcanic Ash
  • New Effects:
    • Frost on ground and plants
    • Snow appears on trees and bushes
    • You can see pawns' breath in the cold
    • Pawns wear a path through snow and frost
    • Pawns pack soil down into paths, and make stone smooth by walking on it.
  • Misc New Stuff:
    • Pawns can swim and will use water to cool off if overheated
    • Wild versions of a lot of crops that replace berries in certain biomes (for example, wild corn in the desert, wild rice in the marsh)

New Biomes: See full description for details![www.kamicomics.com]
  • Desert Salt Flats - desert with salt flats; allows harvesting and selling salt
  • Redwood Forest - rich forest with a lot of rain and huge redwood trees
  • Volcanic Fields - lava fields and lava rock; dangerous.
  • Desert Oasis - desert with a single spring surrounded by a lot of rich soil
  • Prairie Grasslands - grasslands with almost no trees or rocks, but a lot of nice soil.
  • Savanna - grasslands with more trees, tons of animals. Has seasonal rain and herd migration

    Reworked Biomes:
  • Desert, Arid Shrublands, Extreme desert
    • Added new weathers (dust storm)
    • Added new events (dust devils, superblooms, etc)
    • Added a ton of new plants (cacti, ocotillo, etc). These plants will bloom after a rainfall
  • All other biomes have seasonal weather, diseases and events
  • Almost all other biomes will spawn springs, and have tides and flooding


  • New terrains:
    • Lava
    • Lava rock
    • Salt Fields
    • Salted Earth
  • New building material: Lava rock blocks, amber, petrified wood
  • New terrain: Lava. Impassable terrain, but it generates heat.

    Reworked Elements:
    • Beaches
      • Tides - very large bodies of waters will rise and fall like tides and waves.
      • Junk, shells and treasure might be left behind on the shore. They will wash away if not collected before the next tide.
    • River banks
      • River banks will flood in the spring and recede in the fall
      • Rivers will flood after a large rainstorm or snow melt.
      • Rivers will leave behind rich soil after flooding.
      • Adds water plants

    New elements:
    • Hot springs:
    • Surrounded by rich soil and healroots, plus water plants
    • Usually spawns next to a river/creek/etc.
    • Resting in a hot spring will temporarily reduce pain and exhaustion.
    • Gives off a small amount of heat.
  • Cold spring:
  • Surrounded by rich soil and ambrosia, plus water plants
  • Usually spawns next to a river/creek/etc.
  • Resting in a cold spring will temporarily reduce pain and give joy.
  • Gives off a small amount of chill.
  • Inspired by Crystal Springs and Blue Springs, FL

And a ton of minor additions to make the world feel more alive! Read them here![www.kamicomics.com] Archived page[web.archive.org]

*Currently requires a new game, because the biomes are generated when your world is generated. If you don't care about that, there's an option called "LEAVE ALONE: Regen cell lists". Click it, save and reload your file. Then uncheck it and save again. This will give you weather effects and tides. I use this option for debugging and resetting maps on my end. It's not tested or supported. Use at your own risk.


  • See if the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods
| tags: environment, weather, biomes

| tags: environment, weather, biomes
27 Comments
Mlie  [author] 24 Aug @ 9:39pm 
@Bored Please see the Reporting Issues section described above
Bored 24 Aug @ 7:28pm 
not sure if its this mod or World Map Enhanced but the ground colors for the redwood forest biome are bugged
Mlie  [author] 14 Aug @ 2:33am 
@young_engineer_brown Please post the link to the mod you want to request in the mod-requests channel of the Discord server as this saves me a lot of admin-time.
young_engineer_brown 14 Aug @ 2:18am 
plz mile take on CAi 500 combat mod
Zaerath 13 Aug @ 5:25pm 
Does anyone know how this mod behaves together with Regrowth 2? There seems to be just a few overlaps but it also looks like they might break each other...
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2260097569
Clem Fandango 13 Aug @ 2:24pm 
Thanks for updating this!

As a note, the Plant_Graphic harmony postfix patch seems to impact performance for meon a large map with lots of grass. Removing plant-patches.xml works as a crude workaround, so that the ThingWeatherReaction aren't added. Not sure what the root cause is.
Axiom 11 Aug @ 4:17pm 
LOL disregard last comment. After I said that I got a ton of redwood forest to show up.
Axiom 11 Aug @ 4:13pm 
Other aspects of the mod are working, but for some reason I'm not seeing the biomes generate on my worlds.
sebo2203 11 Aug @ 7:53am 
Alright, thanks for clearing that up!
Mlie  [author] 11 Aug @ 7:47am 
@sebo2203 This mod does not use or clone any code that is in the dlc and also has been in existence long before the dlc. The devs have been pretty clear that mods that precedes dlcs are allowed to continue on as long as they dont just copy code from the game.