RimWorld

RimWorld

Gomi-Craft Tactics
17 Comments
Wareware  [author] 23 Oct @ 6:22pm 
"ナノ構造体チップ"メカノイドについて設計段階で手間取ってる

"Nanostructure chip" Mechanoid struggling in the design stage
Wareware  [author] 15 Oct @ 7:43pm 
私が必要とする要素は概ね形にしました。残るとすれば、ナノ構造体チップを利用するメカノイドくらいです。
また、ModularWeapons 2への対応にもいずれ取り組みたいと考えています。
Alpha Mech や Mechanoids: Total Warfare、Glitterworld Destroyer 5 のような上位ティア拡張については、扱うとしても別プロジェクトになるでしょう。

I’ve implemented nearly everything I consider essential. The only remaining idea would be a mechanoid using Nano Structuring Chips.
I’m also interested in supporting ModularWeapons 2.
As for higher-tier content like Alpha Mech, Mechanoids: Total Warfare, or Glitterworld Destroyer 5 — that would be a separate project.
Wareware  [author] 3 Oct @ 4:42am 
Update:

チャフ兵器を追加しました。メカノイド用の"スモークリーフによる酩酊"の様な効果のチャフ雲を撒きます。ムード上昇やスモークポップのような効果はありません。
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New Gomi-tactic weapon Added the "Chaff Weapons".
Not EMP. Not the adapted EMP. Not blind smoke. Smokeleaf High for mech. No mood buff included.
Wareware  [author] 28 Sep @ 5:54pm 
最近はバケモン級の高難度メカノイドMODをよく見かける。クソ強い:cattiva:
スモークリーフ兵器作った延長として、『EMPほど強力ではないけれど、ローテク寄りのメカノイド対策』を画策中。

Lately I often see insane high-difficulty mechanoid mods. Crazy strong.:cattiva:
As an extension of my Smokeleaf weapons, I’m planning something like a “low-tech anti-mech gear” — not as powerful as EMP, but still interesting.
Wareware  [author] 19 Sep @ 4:03pm 
It’s kind of an “all-in pack” right now. I know some people prefer modular themes like the VEF team does, but I feel it’s too late to split things up without confusing current subscribers. For now, I’ll keep going with this style.
Wareware  [author] 19 Sep @ 3:56pm 
I mainly make what I want to play myself, but I’m glad it resonates with you.:smilechillet:
Chicago Ted 19 Sep @ 10:11am 
very underrated mod
Wareware  [author] 19 Sep @ 9:33am 
Update:

Mechanoid、機械化ミミックマンを追加。

mass ≦4.5 の武器を装備できて、ユーティリティを装備できる汎用性特化。
Bandwidth Cost1で数の暴力できる。
……でもSignal Chip使うからディアボルスと択になる。

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Added Mechanoid and Mimicman.

Equipable with weapons of mass ≤4.5 and capable of equipping utilities—specialized for versatility.
Can overwhelm with sheer numbers at Bandwidth Cost 1.
...But since it uses Signal Chips, it becomes a choice between this and Diabolus.
Wareware  [author] 14 Sep @ 12:38am 
If you already use an orbital trader for junk disposal, that works perfectly. Pair it with VTE — Bank to park silver off-map, or Underground Vault to hide assets. Great way to stay “poor” on paper.

Vanilla Trading Expanded
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2785616901

Underground Vault
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3021706489

(FYI: I also made “I Want 50000 Hundred Silver! Buyer” if you need a dedicated bulk buyer.)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3534976050
Jolak 13 Sep @ 6:37pm 
Act broke to stay rich. Finally, some REAL immersion
Wareware  [author] 13 Sep @ 2:52pm 
Update:

生活向けメカノイド『機械化ソイレンター』を追加。要DLC: Biotech.
死体→ペースト前駆物に変換。手動指定ギズモで戦場現地処理。

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Added utility mech “Soylenter” (Biotech). Field-process corpses into Paste Precursor; manual target gizmo.
Wareware  [author] 9 Sep @ 9:15am 
Update:

・『ジャンクヤード・モニュメント』を追加
 彫刻台から作成。木材かスチールを燃料として、ゆっくりと『廃材』を製造
・『破傷風トラップ』を追加(Vanilla Recycling Expanded 導入時)
 リサイクルレンガと廃材を専用素材として使用するトラップ。
 基本的にはスパイクトラップ。破壊された場合、毒ガスが発生。

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- Added “Gomi Yard Monument"
 Craft at the art table. Slowly produces scrap when fueled with wood or steel.

- Added “Tetanus Trap” (requires:Vanilla Recycling Expanded)
 A trap that uses trash bricks and gomi scrap as dedicated materials. Essentially a spike trap; when destroyed, it releases Tox gas.
Wareware  [author] 24 Aug @ 4:39am 
Supported now.
Wareware  [author] 21 Aug @ 7:05pm 
I think I’ve got it sorted. Update should be out tomorrow or the day after.
I mess around with Ratkin too, so I know the vibe.
71di7m5 20 Aug @ 8:29am 
For example the costumes from the mod "Rabbie The Moonrabbit race" cannot be recycled.
Wareware  [author] 19 Aug @ 7:40pm 
Hmm, since the recycle check is based on whether the apparel has an armor or clothes category tag, items without those tags may be excluded.
Could you share 2–3 example apparel mods you’d like to recycle? I’ll take a look at the tags they use.
71di7m5 19 Aug @ 7:10am 
Hello, I'm using your mod, and I find that recycled clothes don't seem to support other mod clothes. Can you make them compatible?