RimWorld

RimWorld

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Underground Vault
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.558 MB
17 Aug, 2023 @ 12:30pm
17 Jul @ 4:27pm
29 Change Notes ( view )

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Underground Vault

In 1 collection by [Zerg03] MrHydralisk
MrHydralisk's mods
23 items
Description
If you have giant colony and have a lot of items, that not needed at that moment or any time soon, but might be needed later, while normal and deep storage is not enough for you, then this mod will help you by storing things safely deep underground.

Mod Contents

Mod adding new buildings Vault Terminals, that allowing your pawns to operate Underground Vaults under them. Vaults provide a big storage space, that safely hidden from any raiders activity. The disadvantage of Vault is that it takes long time to bring items from Vault to the surface for pawns usage afterwards.

Vaults located deep underground, which doesn't allow raiders to know about their existence (items inside not counted as part of colony wealthm unless enabled in settings).
Destruction of Vaults from outside is highly unlikely, even if Vault Terminal destroyed. But Vault can be manually detonated via button, in case you want to free space or move vault. All items in Vault will be lost after detonation.

Vault Terminals can be upgraded with additional modules.
Vault can be expanded by constructing new floors or upgrading existing ones, which takes time and resources in Vault or Terminal platform or delivered by Pawns with delivery job.

Underground Vaults







Upgrade Modules



Links

[boosty.to]
[discord.gg]
[github.com]

Mod Compatibility

Should have no compatibility issues with other mods.



Supported languages: English, Russian.

Add/Remove

Underground Vault mod should be safe to add to existing save. But when you want to remove it, better make backup save just in case and remove all items from vault in advance.
Popular Discussions View All (4)
83
10 Aug @ 5:00am
PINNED: Bugs/Issues
[Zerg03] MrHydralisk
79
10 Jan @ 2:22pm
PINNED: Suggestions/Ideas
[Zerg03] MrHydralisk
0
8 Apr, 2024 @ 6:17pm
PINNED: FAQ
[Zerg03] MrHydralisk
444 Comments
SonneillonZ 7 Aug @ 9:02am 
@[Zerg03] MrHydralisk. thank you! that answered my question.
[Zerg03] MrHydralisk  [author] 6 Aug @ 9:03am 
SonneillonZ, if I understood the question right, then it described in FAQ on Automatization.
SonneillonZ 6 Aug @ 8:32am 
there is no way to keep pawns sub panels stocked from the ultra vault right?
Tal'Raziid 28 Jul @ 10:31am 
Thanks!
[Zerg03] MrHydralisk  [author] 28 Jul @ 10:02am 
Tal'Raziid, check FAQ.
Tal'Raziid 28 Jul @ 9:51am 
Will food decay in the vault?
[Zerg03] MrHydralisk  [author] 23 Jul @ 11:57am 
Mark_Collie, older versions in LTS with only updates, if some critical issue found. All new things added to latest game version without backport most of the time. If talking about shelf specifically, then it stays behind major rework of some vault features, which if backported will break existing vaults of 1.5 save files. Such changes and additions was intentionally made on 1.6, since everyone will have new walkthroughs. So that's usually main reason why new items added in new game version not getting backported by modders.
Mark_Collie 23 Jul @ 11:04am 
the update for 1.6, could it be backwards updated for 1.5 as well, noticing the things added in most recent update aren't on 1.5 for me.
Mainly unable to find the storage vault shelf.
[Zerg03] MrHydralisk  [author] 21 Jul @ 9:56pm 
Balsover, report issue properly with logs and how to reproduce in Bugs discussion thread. Cause during tests there was no issue like that.
Balsover 21 Jul @ 8:24pm 
I tried to store a packed up gravcore in the vault, and it deleted it.