Bellwright

Bellwright

RealMerchantAndPatrol 3.0 (Come Try my New Mod)
31 Comments
Petrov Dumass  [author] 3 Oct @ 12:26pm 
Hi Guys !

The caravans have a timed related spawn and any level of settlement add 1 caravan to a settlement, (so max is 5 i think)
No Trait, because that can unable armor i've choose for the recruit. Sorry.

No new start needed i think
nightfiver 29 Sep @ 6:00pm 
Hello, do we have to start a new game?
Galvenox 28 Sep @ 7:49pm 
so it finally started working, no idea why after such a long time. im loving new recruits, but none of them have any traits. is that intended? would be awesome if they would spawn with some perks, either good or bad.
Galvenox 28 Sep @ 11:45am 
hi, im sorry as this might be a stupid question but what are these merchant caravans usual paths? ive walked around an entire map like 3 times and havent seen a single one. am i just very unlucky? i know the mod works because i can craft the additional modded armor. i would appreciate any help greatly
isi 13 Sep @ 11:52am 
i like the mod and the hirable guards with good stats potential , but crazy enought, all the Knight T3 seem to have a max speed potential of 8 or even as low as 7 , wille the archers and fighters have a potential of 10 ... would be great if the kights also had a potential of 10 speed.
Petrov Dumass  [author] 13 Sep @ 4:37am 
@Bruenor effectivement je comprend mieux, c'est pas prévue dans le jeux de base ^^
Et je ne leurs met pas, tout simplement parce que ça aurait trop influé sur leurs compétences
Bruenor 12 Sep @ 7:58am 
@petrov Dumass je parle de compétence comme tireur d'Elite, défenseur loyal etc...
oui pour les spécialisé en point j'utilise des livre bien entendu ^^'
Petrov Dumass  [author] 11 Sep @ 7:24am 
@avishywild

Dont know that, sorry...

@Bruenor

Si tu achètes des livres et que tu leurs faire lire, ça reviens au même que d'acheter leurs compétences, non ?
Bruenor 10 Sep @ 7:11am 
Sur le papier j'adore l'idée d'avoir des personnage polyvalent mais ca serait si bien monnayant une grosse somme d'argent ou de la renommé de pouvoir leur faire avoir des skills, tout comme pour notre personnage
avishywild 8 Sep @ 11:12pm 
Can this mod work seamlessly with the
"Villagers Without A Price" mod?
Petrov Dumass  [author] 29 Aug @ 5:39am 
@flippantvain

I have made this mod with a realistic vision, and i dont want to cheat the game.
So the vendor have all the buying and selling options (without book) but only vanilla, i have added only ironore.
So if you have luck, you can buy some of your ressources to him
FlippantVain 28 Aug @ 11:02am 
oh, and keep up the good work. <thumbs up>
FlippantVain 28 Aug @ 11:01am 
So, I am just trying this mod out. I like the hireable guards, but the vendor is useless. More important to me is a vendor that comes to me.

I am using Cosmic Voyage's merchant mods, but he nerfed his wanderer, and I sorely miss it.

Add a merchant or 2 to the party, and have them carry useful mats that waste our time to collect (like peat and moss).
Petrov Dumass  [author] 28 Aug @ 6:02am 
@boyar
Not compatible with this mod, sorry...

@WASD
I'm on a big overhaul, just need so much time. I want realism, hard difficult and so much addon (weapon, armor)
Wasd 27 Aug @ 8:00am 
Excellent mod! and i wish you´ll do more amazing mods. A complement would be like making enemies harder by raising their stats to.
ex: Brigands
Str-15
Agi-13
One/two hand-15
Bow-20:steamhappy:
Boyar 27 Aug @ 1:13am 
Hi! This is wonderful mod!
Any one know, this moid compatible with this?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3511169463&searchtext=
Petrov Dumass  [author] 16 Aug @ 1:37am 
Suscribe, launch after downloading, and go to mod option, activate mod, re-launch the game, it's okay.
Lord Michael 15 Aug @ 10:34am 
This looks like a very fun mod, but I cannot get it to work. Not sure what I am doing wrong.
Petrov Dumass  [author] 12 Aug @ 1:21am 
Thank for your comment Bud !
If you like the mod, then it's a victory for me, I'm happy!
You'll like my next mod; my goal is to do a full overhaul as I go along.
Bud 12 Aug @ 12:53am 
I use three mods; a sign post traveling mod, a mod that adds more options for walls, and now this one. I like this mod. After 2 full plays including one vanilla play through, toward the end of the game both times I had over 100k renown. This mod offers a useful expense for the excess renown you get defending, building and fighting during the adventure. Have you ever noticed vanilla traveling merchants? They never make it to there destination and die on the road! In ancient times only fools would travel between cities with goods and no escort. It was a career choice to guard caravans. I created an outpost for these mercs to live at for specific missions. The guild armor texture is nice too. Thanks for putting the design into the crafting system. Skol!
Finch 10 Aug @ 10:22am 
The skill cap of this mod does not affect villagers, the are hardened mercenaries you can hire at high cost of renown as alternative to hiring villagers as militia.
Geist Fellhand 10 Aug @ 10:20am 
@F1tgal911.. Since the time of the Roman Republic.. Soldiers were made up of the common village, citizen and young nobleman. Levies were in-fact Farmers, Laborers and much more. Rome levied the Land owners, who were made up of farmers and so on. Same with Feudal Kingdoms, now they all wouldn't be decked out in heavy platemail, but certainly a militia type uniform and armor.
Petrov Dumass  [author] 8 Aug @ 7:39am 
It is my own gameplay, i play with all guys with 10 potential skill, sorry
F1tgal911 8 Aug @ 4:08am 
Wow, every value skillable up to 10 is overpowered. Please make a more balanced version. If these are real soldiers, then they won't be real farmers.
Slavka 7 Aug @ 8:54am 
Отлично! Принял)
Petrov Dumass  [author] 7 Aug @ 2:38am 
Slavka, they are skilled hired blade, already engaged, so yes they are hard to recruit
Slavka 7 Aug @ 2:24am 
Good afternoon, the mod is very good and necessary, but it seems to me the cost is overstated. Well, in general, a very good idea. Thanks for the work)
Petrov Dumass  [author] 6 Aug @ 11:21am 
Thanks Gunks, mhm, i think it's not my mod.
Because i touch nothing on the villager...
Gunks 6 Aug @ 6:42am 
Love the mod but i am running into the issue of my villagers going idle - i only speculate it is connected to this mod as they seem to stop idling once this mod is off.
Petrov Dumass  [author] 4 Aug @ 9:10am 
Thanks for the feedback. I'll try to be as mindful of the conflict as possible, and if not, I'll work things out with other modders.
Since I'm aiming for an Overhaul, I might sometimes have no choice but to delete X number of other people's mods, but in that case, I'll consider including them in my Overhaul. With my realistic perspective, of course.
Finch 4 Aug @ 9:04am 
Mod sits proudly at the top of the list and there are no conflicts with the 31 mods which sit below (even those which edit village merchants such as Merchant Greed) so I think you've done a solid job. I'll let you know how it play out in ans hour or 2.