Bellwright

Bellwright

72 ratings
RealMerchantAndPatrol 3.0 (Come Try my New Mod)
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Tags: Overhauls
File Size
Posted
Updated
84.328 MB
4 Aug @ 8:27am
4 Aug @ 4:44pm
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RealMerchantAndPatrol 3.0 (Come Try my New Mod)

Description
This mod is now abandoned, come try this one, much more complete, and this is only the beginning !

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3555375010


Welcome to the RealMerchantAndPatrol mod.

This mod modifies merchant caravans in a realistic style. Add Some Retexture Armor (Craftable with parent tech, exemple : Plate armor of the guild unlock with vanilla Plate armor Tech)

No more merchants wandering alone, now they'll be accompanied by a small contingent of mercenaries.
With the ability to recruit them, finally, real warriors for your village.
They're versatile without being completely cheaty in terms of skills, while still allowing you to train them in all skills up to the maximum level (10).


They are equipped in a realistic style, 2 Archer T2, two Warrior T2 and a Knight T3. (All With Custom Retexture)
The merchant, for his part, has all the available buying and selling options in the game that are already being used by others. No more running around trying to sell your goods. He buys back all the goods that others can buy.
In return, because he have to pay the mercenaries, he sells goods for more than other merchants.

In future, i think of make a realistic overhaul of village improvements. Militia redone, prosperity effect ect...

This mod is not compatible with mods that affect VillageConfig.

Feel free to leave me comments and likes; it's always nice to hear feedback!

By Sigma.
31 Comments
Petrov Dumass  [author] 3 Oct @ 12:26pm 
Hi Guys !

The caravans have a timed related spawn and any level of settlement add 1 caravan to a settlement, (so max is 5 i think)
No Trait, because that can unable armor i've choose for the recruit. Sorry.

No new start needed i think
nightfiver 29 Sep @ 6:00pm 
Hello, do we have to start a new game?
Galvenox 28 Sep @ 7:49pm 
so it finally started working, no idea why after such a long time. im loving new recruits, but none of them have any traits. is that intended? would be awesome if they would spawn with some perks, either good or bad.
Galvenox 28 Sep @ 11:45am 
hi, im sorry as this might be a stupid question but what are these merchant caravans usual paths? ive walked around an entire map like 3 times and havent seen a single one. am i just very unlucky? i know the mod works because i can craft the additional modded armor. i would appreciate any help greatly
isi 13 Sep @ 11:52am 
i like the mod and the hirable guards with good stats potential , but crazy enought, all the Knight T3 seem to have a max speed potential of 8 or even as low as 7 , wille the archers and fighters have a potential of 10 ... would be great if the kights also had a potential of 10 speed.
Petrov Dumass  [author] 13 Sep @ 4:37am 
@Bruenor effectivement je comprend mieux, c'est pas prévue dans le jeux de base ^^
Et je ne leurs met pas, tout simplement parce que ça aurait trop influé sur leurs compétences
Bruenor 12 Sep @ 7:58am 
@petrov Dumass je parle de compétence comme tireur d'Elite, défenseur loyal etc...
oui pour les spécialisé en point j'utilise des livre bien entendu ^^'
Petrov Dumass  [author] 11 Sep @ 7:24am 
@avishywild

Dont know that, sorry...

@Bruenor

Si tu achètes des livres et que tu leurs faire lire, ça reviens au même que d'acheter leurs compétences, non ?
Bruenor 10 Sep @ 7:11am 
Sur le papier j'adore l'idée d'avoir des personnage polyvalent mais ca serait si bien monnayant une grosse somme d'argent ou de la renommé de pouvoir leur faire avoir des skills, tout comme pour notre personnage
avishywild 8 Sep @ 11:12pm 
Can this mod work seamlessly with the
"Villagers Without A Price" mod?