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[Map Preview v1.12.22] Detected potential conflict: The mod "Space Turbulence" (ST_Patch) adds a destructive patch that will likely override or break some functionality of Map Preview.
从堆栈信息可精准定位问题链:
触发场景:错误发生在 “重力飞船(Gravship)抵达新地图” 的流程中(GravshipUtility.ArriveNewMap),即当重力飞船从世界地图进入新生成的地面地图时,会触发后续的地图初始化逻辑。
直接诱因:SpaceTurbulence 模组的 WorldObjectComp_Enemy 组件在执行 “地图生成后逻辑”(PostMapGenerate)时,试图调用某个关键对象(比如敌方单位配置数据、太空事件关联参数、地图父级信息等),但该对象未被正确加载(处于 null 状态),代码直接访问其属性 / 方法就会触发空引用。
影响范围:会导致重力飞船无法正常进入新地图(比如卡在加载界面)、新地图生成失败,或生成的地图中 “太空相关敌方单位” 无法正常生成,直接影响太空主题玩法的流程。
根据以上分析,最可能的原因是:
模组 Bug(最主要原因): SpaceTurbulence 模组的代码没有做好“错误检查”。它的 WorldObjectComp_Enemy.PostMapGenerate 方法假设某些对象(例如,它自身的数据、刚刚生成的地图上的某个东西、或者敌人派系信息)在地图生成后肯定存在,但在你当前的游戏环境下(尤其是结合了其他模组时),这个假设不成立。
模组冲突: 虽然错误直接出现在 SpaceTurbulence,但冲突可能源于它和其他模组的交互。堆栈中提到的 Vanilla Expanded Framework 和 MapPreview 可能以某种方式改变了地图生成的过程或数据,导致 SpaceTurbulence 模组无法正确处理这种变化,从而引发了空引用。特别是 ST_Patch: SpaceTurbulence.Patch_Size 这个补丁,它修改了地图尺寸,这可能是一个冲突点。
fixed
Thanks for your reply! I’ll adjust the teleportation time of the turbulence to 15 days in the next update. Haha, if you’re interested in the integration of Anomaly and Odyssey, you can look forward to the upcoming Void Universe mod—it will combine the two DLCs as much as possible.
@arnyberaya3
Some items in the mods may cause map saving failures. This is a mod compatibility issue, but we need to see the error log documents to carry out repairs and ensure compatibility
@Alma_S
I think this is probably a bug. We'll make adjustments as soon as possible, but it might not be that easy to fix. We'll do our best though.
Every time the spacecraft takes off, there is a 15% probability of spawn turbulence. after spawn , the turbulence does not trigger the mission immediately but remains hidden. It will only appear after a random period of time. There was a previous bug where turbulence would appear at sea, and since we couldn't identify the root cause, we added an effect that teleports its position at regular intervals.
There are compatibility issues with some mods, which may prevent the map from generating. In most cases, this is because certain elements in those mods cause our map storage to fail. We can only further develop compatibility solutions if we obtain the error logs.
In the previous comments, my friend replied with instructions on how to create turbulence in developer mode. You might want to scroll back to find that information.
先右键再点确认降落
听说泰南会给你扣一块空间出来让你能停放飞船,一定能停放飞船这部分的功能是奥德赛dlc自带的
,如果乱流加载的是一些预制地图的话,最直观的问题就是没那么有趣了。就是他很容易变成和其他原版探索一样的情况。
不知道steam社区评论怎么回复,就直接发了。
时空乱流能不能除了玩家基地外可以生成一些基础的其他殖民地模板,类似派系据点,或者商会空间站什么的。这样不涉及玩家的那些各种复杂的逆天模组,至少可以让玩家体验一下,不至于必须排查所有mod的兼容性才能正常体验。也降低一些难度
期待新mod更新
目前已经在尽量添加兼容了@依存症
每次飞船起飞有15%概率触发,触发后也不会立刻发任务而是随机一个时间后才发布任务
This issue occurs when some items that our map storage system cannot handle are present during map saving. Similar situations previously arose due to Adaptive Storage and uninstalled buildings (both of which have been fixed). There are likely other mods causing conflicts. If possible, could you upload the complete content of the first error report? This way, we will fix the problem as soon as possible.
可能是之前保存的时候地图里有卸载的建筑导致的,刚刚更新修复了。
但是得等下一次乱流保存,估计才能正常进入