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not sure if this is already implemented and just not working, but I think Attrition orbs needs some kind of scaling based on weapon attack speed.
Really slow weapons should be more likely to drop hearts while extremely fast weapons should rarely drop hearts. Alternatively, could be reworked to utilize terraria's built in life steal system since that has a cooldown.
In base terraria attrition orbs is mostly fine with a few outliers, but with something like Calamity's P90 which you can get immediately after hardmode starts you can just completely cover an arena in health pickups all granting 20 HP.
my only ask is to add config to tweak the raw stat perks from accessories, i think the mana regen from arcane is too high lol (some mods rework mana regen to recover overall more mana, without these mods the regen should be plus 3, but with them it should be plus 2).
i also like the idea of adding your own raw stat perks for accessories, though this would probably just be used to mess around lol.
When I attack a boss, they seemingly just get deleted, not dropping any loot and causing the "X boss is no longer after you" message to appear.
For real though, cool concept for a mod and will definitely try it out. All we need now is the Enclave as a randomly generated structure so we don't have to pay the Goblin Tinkerer anymore.