RimWorld

RimWorld

MIM Warhammer 40k Imperial Fists
12 Comments
emitbreaker  [author] 7 Aug @ 8:59am 
@Omega Fixed. Please update core mod. I put rather tick consuming way to 100% ensure player pawn's transformation, but logically it only happens to your own pawn, I guess kind of acceptable level. Thanks for your heads up!
Omega 7 Aug @ 8:56am 
I’m do use Biotech
emitbreaker  [author] 7 Aug @ 8:34am 
@Omega That sounds odd. Do you use Biotech DLC or not? If not, maybe something didn't go well with original pawn converting logic.
Omega 7 Aug @ 8:23am 
To clarify, they were baseliners and both of my imperial fist pawns have max gene-seed, still have baseliner though
Omega 7 Aug @ 8:21am 
I’m confused then because they’re both already at gene seed level 17, are they meant to become space marines by then?
emitbreaker  [author] 7 Aug @ 8:17am 
@Omega That's normal. Because all decals only available for Hulk bodytype, which should've forcibly applied if your pawn is space marine. If they are not a space marine, all armors just rendered as generic, non decal-ed one.
Omega 7 Aug @ 7:46am 
https://imgur.com/a/u8dvExe

Noticing a lack of decals on the armor, not sure what's going on
emitbreaker  [author] 3 Aug @ 10:26am 
@Dr.Thrax Thanks to some Hooligan of other 40k themed mod, I decided not to bring astra militarum faction to 1.6. So perhaps after Fellgor kill team...?
Dr.Thrax 3 Aug @ 10:01am 
Well I know not everything out about them for Warhammer 40k but they do eat raw meat one thing but if they do release more about it then what in the 40K LORE: MILITARUM AUXILIA.
emitbreaker  [author] 3 Aug @ 9:20am 
Umm... I think you can use some sort of fur races mod with Armors of the Imperium mod?
Funniest 2 Aug @ 10:15pm 
I think felinids and other abhumans will be in one big submod
Dr.Thrax 2 Aug @ 10:04pm 
Will you be making FELINIDS from Warhammer 40k