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MIM Warhammer 40k Imperial Fists
   
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Mod, 1.6
File Size
Posted
Updated
26.901 MB
2 Aug @ 8:50am
23 Oct @ 4:19am
5 Change Notes ( view )

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MIM Warhammer 40k Imperial Fists

In 1 collection by emitbreaker
MIM WH40k Mod Collection 1.6 Migration Completed
45 items
Description
Summary
Standalone Imperial Fists sub faction mod from MIM Warhammer 40k mod sets.

New Faction


New Gene-Seed


Side Effect


New Scenario

Odyssey starting scenario available as well.

New Apparels
  • Total 13 Imperial Fists power armor with 2 cosmetics, 16 power helmets, 16 power packs and 13 shoulder pads with 4 cosmetics added.
  • Total 7 of Imperial Fists Chapter Serfs armor parts (including clothing, armor, helmet, backpack and outer) added.
  • (Requires VFE - Pirates) 1 set of Dreadnought armor added.

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14 Comments
emitbreaker  [author] 19 Oct @ 2:23am 
@ferty Just finished Death Guard, so after Ultramarine?
ferty 6 Oct @ 7:43am 
Pls Blood Angels:steamhappy:
emitbreaker  [author] 7 Aug @ 8:59am 
@Omega Fixed. Please update core mod. I put rather tick consuming way to 100% ensure player pawn's transformation, but logically it only happens to your own pawn, I guess kind of acceptable level. Thanks for your heads up!
Omega 7 Aug @ 8:56am 
I’m do use Biotech
emitbreaker  [author] 7 Aug @ 8:34am 
@Omega That sounds odd. Do you use Biotech DLC or not? If not, maybe something didn't go well with original pawn converting logic.
Omega 7 Aug @ 8:23am 
To clarify, they were baseliners and both of my imperial fist pawns have max gene-seed, still have baseliner though
Omega 7 Aug @ 8:21am 
I’m confused then because they’re both already at gene seed level 17, are they meant to become space marines by then?
emitbreaker  [author] 7 Aug @ 8:17am 
@Omega That's normal. Because all decals only available for Hulk bodytype, which should've forcibly applied if your pawn is space marine. If they are not a space marine, all armors just rendered as generic, non decal-ed one.
Omega 7 Aug @ 7:46am 
https://imgur.com/a/u8dvExe

Noticing a lack of decals on the armor, not sure what's going on
emitbreaker  [author] 3 Aug @ 10:26am 
@Dr.Thrax Thanks to some Hooligan of other 40k themed mod, I decided not to bring astra militarum faction to 1.6. So perhaps after Fellgor kill team...?