Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
This is unlike statically-defined objects, which would reflect changes made every time the raws are loaded.
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:x]
(where x is the relevant number) at the end of the relevant creatures' raws. It's not technically impossible that 52.03 broke it but I'm 99.99% certain it should work just as well as it does in 52.02
I sent a friend request so I could PM you, I am making a somewhat similar mod (but for a different function) and would appreciate your input/advice as I haven't published any DF mods yet :)
FORGOTTEN_BEAST_1:Unrecognized Creature Token: MULTIPLY_VALUE
FORGOTTEN_BEAST_5:Unrecognized Creature Token: MULTIPLY_VALUE
FORGOTTEN_BEAST_13:Unrecognized Creature Token: MULTIPLY_VALUE
FORGOTTEN_BEAST_19:Unrecognized Creature Token: MULTIPLY_VALUE
FORGOTTEN_BEAST_28:Unrecognized Creature Token: MULTIPLY_VALUE
TITAN_1:Unrecognized Creature Token: MULTIPLY_VALUE
TITAN_5:Unrecognized Creature Token: MULTIPLY_VALUE
TITAN_6:Unrecognized Creature Token: MULTIPLY_VALUE
TITAN_13:Unrecognized Creature Token: MULTIPLY_VALUE
TITAN_16:Unrecognized Creature Token: MULTIPLY_VALUE
DEMON_1:Unrecognized Creature Token: MULTIPLY_VALUE
DEMON_2:Unrecognized Creature Token: MULTIPLY_VALUE
DEMON_3:Unrecognized Creature Token: MULTIPLY_VALUE
DEMON_4:Unrecognized Creature Token: MULTIPLY_VALUE
DEMON_5:Unrecognized Creature Token: MULTIPLY_VALUE
I threw a quick example on the wiki of adding the [POWER] token based on the creature's size.
On the skin comment, when testing the mod on its own I encountered exactly zero worldgen issues. As the person in question refused to elaborate further or provide logs, I will assume that either A: they had other mods they didn't bother to mention or B: they're just stupid/actively trolling. Perhaps they could correct me by elaborating further.
1. I would say that, on average, forgotten beasts and titans are about as dangerous as a dragon or roc if you know what you are doing, which both have a material multiplier of x15. I made forgotten beasts less valuable because you encounter so many compared to titans
2. Demons are more valuable because the only scenario you will see them in fort mode at least is digging in a volcanic pillar (presumably in order to become a mountainhome) or as part of a goblin siege, both of which already require you to be really rich
3. Also, a good portion of demons are too intelligent for unmodded dwarves to be comfortable butchering so that lowers the average amount of product per demon in a way that isn't applicable to the other creatures involved so far
4. I may or may not tweak numbers and/or separate “lesser” and ”greater” demons in later updates