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This is unlike statically-defined objects, which would reflect changes made every time the raws are loaded.
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:x]
(where x is the relevant number) at the end of the relevant creatures' raws. It's not technically impossible that 52.03 broke it but I'm 99.99% certain it should work just as well as it does in 52.02
I sent a friend request so I could PM you, I am making a somewhat similar mod (but for a different function) and would appreciate your input/advice as I haven't published any DF mods yet :)